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grim_reaper68

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Everything posted by grim_reaper68

  1. Hello Would it be possible to have a more realistic sun visor? In reality the sun screen of the helmet is black. The mirage F1 has for example a sun visor that matches to the real. Thanks in advance.
  2. After a little work and creating a texture, here is the result.
  3. Hi As i'm workoing on the Alkan corail pods (chaff/flares), i tried to add a third lancher in the lua file but it doesn't work. My level of understanding the lua files is low, so if you could add it, i would be very grateful.
  4. Hi As a great fan of the Mirage F1 especially the Mirage F1 CT, I'm working on the Alkan Corail pods. Actually I have made the 3d model added 2 pylons on the F1. I have not much data or photos (only dimensions and3 photos from the web) but I will try to make my best. As said it's WIP, i need to adjust the position and the angle, because they are directly monted on the wings. Hope you enjoy.
  5. Hi I'm trying to understand for what are the value on the weapon loadout. For example : pylon_loadout(id_MK82 , 0.15, nil, {-0.13, -0.14, 0.0}, {3, 4, 6}), -- MK-82. I think they are some value for the position, and some for angle maybe. Can somebody confirm it?
  6. Hi I'm looking to add a third chaff/flare launcher on an existing aircraft. But it won't work. I put additional lines in the lua file but nothing. I couldn't find any explanation. Is there something in the 3D model that defines the number of dispenser? Or is it only the lua files? I managed to move the exisiting position where i want them to be. Another question is how to define how much chaff or flares each can carry? For example i want to have pod 1 with 120 chaffs, pod 2 and 3 with 60 flares each. It really complicated to understand the lua "programming" without any explanation and/or concrete example. Thanks for help
  7. Done it
  8. I've found it on google, i don't know which typre of jet fuel the french airforce use, so i've searched kerosene density. For the 1200 liter tank it seems that the value is correct.
  9. Hi as a newbie in lua files, i spend many time to understand how to make it, but now it works. The flares are going out from the pod. https://youtu.be/JIq4uEc3qsQ
  10. Hi after looking the weapons file, i saw that the weight of the PTB 580 is too high. In fact 580 gal (2200l) with a mean density of 0.81kg/liter, gives 1782kg. If i add the 251kg of the empty tank (i don't know if the weight value is for the fuel+tank, or if dcs add the 2 vlaues itself), we have such as 800 to 1000kg difference with the value that is is the file (2887).
  11. Hi the Mirage 2000 has it too. You can choose between full or empty tanks After looking on the M2000 lua files, it seems to be easy to do. i will work on it ASAP.
  12. Hello. While training gbu bombing with the F1, i was shake at the moment i release the bomb (gbu10), after a second try, with outside view, i saw the gbu lifting and hiting the aircraft before falling. The bomb was on the fuselage pylon and i was flying horizontally. So i don't know if it's really a bug or must I dive and pull the stick when releasing the gbu. I had the same issue with the gbu12 on the wing but the effect was lower.
  13. Hi. When you're close to a tanker, you will have the same effect.
  14. When i told the F1 CT , i forgot to tell that it's on the CE with the F1 CT appearance (custom args [991] = 0.1 ) . As said, before latest update, it was working.
  15. Never saw a Ct using the search light on the ground
  16. Copy and paste the custom arg from a F1 CT liverie to a F1 CE and it would be done. I made a RC2/30 livery (paste from the RC1/30)
  17. Just modify the value at the end of the pylon 1 and 7 line from val=0.0 to 1.0 in the Mirage-F1.lua You will have them, but of all the aircraft.
  18. Before the latest update, i managed to have them, but now, i've lost the modification and couldn't find it back. I tried with the M2000 MMagic who appears but unable to get the lock sound or shoot them. But when i push the trigger, the engine rpm slows as it was before the DCS update. I'ts complicated to understand the lua files. If i could have the correct name for the magic 2, it would be easy to add them.
  19. Hello Since the latest DCS update is the landing light on the telemeter pod no more working. Still working on the "normal" F1.
  20. Ok thanks for the info.
  21. Hello, i've found the S530F in the shape folder, but the texture is missing. I've checked it in the modelviewer. Could it be possible to add it to the weapons?
  22. How could i bind the command to the model animation? For example i have the command for refuel light (Lshift+Lalt+O) and the animation cursor is 903. Thanks
  23. Hi I've found that thz police light button had the same binding that the PTT button (T) modified it, now it works well. But how can i activate the light on the right of the aircraft? Is it a refuel light? Is it possible to bind it? Did it not exist on the F1 CE? Thanks
  24. It's fully EFM. I can communicate with the tanker, that's fine. The only matter is that i have no fuel transfer. If i take the M2000 for example, i get the message "contact" after coupling the probe with the basket and "you're tanking fuel". It's works only if the refuel light is activated. And that's i don't understand. I must have missed one information. I didn't find help in the beginner guide. I think there must be something to put in one of the lua files, but what (Hope my english is understandable)
  25. Hello. I'm trying to understand how to activate the refuel probe on an aircraft? I have some parameters in the lua file like : tanker_type = 2, -- Tanker type if the plane is airrefuel capable air_refuel_receptacle_pos = air_refuel_receptacle_pos_short, The AI aircraft seems to refuel but when i'm flying it i can connect the probe to the basket but i have no comm from the tanker that tells "contact". What did i miss? Thanks for help
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