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Everything posted by grim_reaper68
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Hello Would it be possible to have a more realistic sun visor? In reality the sun screen of the helmet is black. The mirage F1 has for example a sun visor that matches to the real. Thanks in advance.
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After a little work and creating a texture, here is the result.
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Hi As i'm workoing on the Alkan corail pods (chaff/flares), i tried to add a third lancher in the lua file but it doesn't work. My level of understanding the lua files is low, so if you could add it, i would be very grateful.
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Hi As a great fan of the Mirage F1 especially the Mirage F1 CT, I'm working on the Alkan Corail pods. Actually I have made the 3d model added 2 pylons on the F1. I have not much data or photos (only dimensions and3 photos from the web) but I will try to make my best. As said it's WIP, i need to adjust the position and the angle, because they are directly monted on the wings. Hope you enjoy.
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Hi I'm trying to understand for what are the value on the weapon loadout. For example : pylon_loadout(id_MK82 , 0.15, nil, {-0.13, -0.14, 0.0}, {3, 4, 6}), -- MK-82. I think they are some value for the position, and some for angle maybe. Can somebody confirm it?
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Hi I'm looking to add a third chaff/flare launcher on an existing aircraft. But it won't work. I put additional lines in the lua file but nothing. I couldn't find any explanation. Is there something in the 3D model that defines the number of dispenser? Or is it only the lua files? I managed to move the exisiting position where i want them to be. Another question is how to define how much chaff or flares each can carry? For example i want to have pod 1 with 120 chaffs, pod 2 and 3 with 60 flares each. It really complicated to understand the lua "programming" without any explanation and/or concrete example. Thanks for help
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I've found it on google, i don't know which typre of jet fuel the french airforce use, so i've searched kerosene density. For the 1200 liter tank it seems that the value is correct.
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Hi as a newbie in lua files, i spend many time to understand how to make it, but now it works. The flares are going out from the pod. https://youtu.be/JIq4uEc3qsQ
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Hi after looking the weapons file, i saw that the weight of the PTB 580 is too high. In fact 580 gal (2200l) with a mean density of 0.81kg/liter, gives 1782kg. If i add the 251kg of the empty tank (i don't know if the weight value is for the fuel+tank, or if dcs add the 2 vlaues itself), we have such as 800 to 1000kg difference with the value that is is the file (2887).
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Hi the Mirage 2000 has it too. You can choose between full or empty tanks After looking on the M2000 lua files, it seems to be easy to do. i will work on it ASAP.
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Hello. While training gbu bombing with the F1, i was shake at the moment i release the bomb (gbu10), after a second try, with outside view, i saw the gbu lifting and hiting the aircraft before falling. The bomb was on the fuselage pylon and i was flying horizontally. So i don't know if it's really a bug or must I dive and pull the stick when releasing the gbu. I had the same issue with the gbu12 on the wing but the effect was lower.
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fixed F1 CT telemeter pod landing light don't since update
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
When i told the F1 CT , i forgot to tell that it's on the CE with the F1 CT appearance (custom args [991] = 0.1 ) . As said, before latest update, it was working. -
pending Police light (search light) operation
grim_reaper68 replied to Rongor's topic in Bugs and Problems
Never saw a Ct using the search light on the ground -
Copy and paste the custom arg from a F1 CT liverie to a F1 CE and it would be done. I made a RC2/30 livery (paste from the RC1/30)
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Just modify the value at the end of the pylon 1 and 7 line from val=0.0 to 1.0 in the Mirage-F1.lua You will have them, but of all the aircraft.
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Before the latest update, i managed to have them, but now, i've lost the modification and couldn't find it back. I tried with the M2000 MMagic who appears but unable to get the lock sound or shoot them. But when i push the trigger, the engine rpm slows as it was before the DCS update. I'ts complicated to understand the lua files. If i could have the correct name for the magic 2, it would be easy to add them.
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Ok thanks for the info.
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Hello, i've found the S530F in the shape folder, but the texture is missing. I've checked it in the modelviewer. Could it be possible to add it to the weapons?
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How could i bind the command to the model animation? For example i have the command for refuel light (Lshift+Lalt+O) and the animation cursor is 903. Thanks
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It's fully EFM. I can communicate with the tanker, that's fine. The only matter is that i have no fuel transfer. If i take the M2000 for example, i get the message "contact" after coupling the probe with the basket and "you're tanking fuel". It's works only if the refuel light is activated. And that's i don't understand. I must have missed one information. I didn't find help in the beginner guide. I think there must be something to put in one of the lua files, but what (Hope my english is understandable)
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Hello. I'm trying to understand how to activate the refuel probe on an aircraft? I have some parameters in the lua file like : tanker_type = 2, -- Tanker type if the plane is airrefuel capable air_refuel_receptacle_pos = air_refuel_receptacle_pos_short, The AI aircraft seems to refuel but when i'm flying it i can connect the probe to the basket but i have no comm from the tanker that tells "contact". What did i miss? Thanks for help
