Jump to content

Looking Glass

DLC Campaign Creators
  • Posts

    321
  • Joined

  • Last visited

Everything posted by Looking Glass

  1. noted and logged
  2. There was no initial score system in the missions. However with user feedback we have now implemented a new score system and will roll out asap
  3. You know we had similar weird event where lead mirages would explode mid air over mountains. Maybe it was a map/mesh issue.
  4. Noted - Have added some delayed campfire smoke for users who fail to spot the camp visually
  5. Hi, Thanks for the feedback. Will check out the hovering helos and transit heights for Mission 5. Misison 6 is an unusual mission but one we thought would be great fun. With mission 6, you simply have to get in close and very low with guns and rockets, its our only hope to defeat the VBIEDS in time. As regards editing triggers, no I dont think so. Making campaigns editable would be a disaster. Keep up the good work and keep us posted on the good, the bad and the damn ugly
  6. Thanks for the great feedback and glad you. are enjoying the missions Logged and will fix asap
  7. We find this mission tricky too. Shooting down helos in urban areas with low light/smoke etc, tricky!
  8. mmm not sure what that is never seen it. Could it be a recent visual bug or MT issue? When you say replays, you mean the mission right not the track files?
  9. The first target is just a simple area drop. Don't need to be too accurate. Gets you used to bombing low and working with other units for later missions.
  10. Thanks rob - Logged and now fixed. Will be available soon.
  11. Once Strike Eagles make some bomb drops over Raqqa - you should be cleared to continue to follow waypoints. Follow waypoints closely. You will need to visually identify convoys or you could make good use of the ground radar in the Hornet too. Hope that helps. keep us posted.
  12. Hard Option adds additional AAA units to the main target areas making it more challenging.
  13. Thanks for playing and really glad you like the campaign so far. We will continue to log bugs/errors and get them fixed asap All the best
  14. Noted thanks. We may need to make these helos operate at higher altitudes
  15. Thanks. Kneeboards essential in this mission. AAA is on the actual dam wall! Destroying Dam AAA should lead the way for Tak Force Zeus assault on Dam via helos. Will look at adding" Wingman, hit my target" option. Maybe add message to remind player 'Destroy x3 helos at Tabqa" after initial prompt. Anyting else I can add do let me know
  16. No, Each misison brief is supplied as kneeboard which cn be accessed in aircraft via pilot body. Use K to select kneeboard and use arrows to acroll through pages
  17. Yes we are implemeting this now. Will be available in next update.
  18. Thanks for the feedback. Good to see people are enjoying it.
  19. Anything else needs doing in mission do let us know, we will fix it
  20. Fixed now, will add to updates for next patch
  21. Done a few hours today trying to work in Cold Starts to Mission 2 as a tester. Too long to go into buts its causing major headaches. The mission elements were never intended to accomadate cold start and hot starts. Further limitations to parking slots and bugs are making this very tricky no matter which technique is used. Will try another way, another mission tomorrow. Thanks
  22. At the moment the campaign is not set up for accurate scoring. We will look into imrpoving the score system for the next update patch as we realise that some players like this Currently - simply playing the mission will provide you with enough score to access the next mission even if you fail. Point is/was to get players through the campaign rather than having to re-fly long missions. Players then have the option to replay a failed mission and try again or go to next mission. Hope that makes sense.
×
×
  • Create New...