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Everything posted by Looking Glass
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A few bugs in the campaign
Looking Glass replied to Dscross's topic in DCS: F/A-18C Inherent Resolve
Thanks for the extensive feedback. We really appreciate it! Although we will need to go through this post a few times, some of the items are logged and have been fixed. All of your other points will be addressed. Thanks again for playing and your feedback Brilliant feedback DS. Will get on it! -
New simple score system campaign wide implemented. Each mission offers chance of 100 points. Details added to all Mission briefs. Will add the details of how the score and progression flow works in the campaign and add to main 'Welcome to Camapign' PDF and other new docs that are being adeed too. Thanks null
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[ not a bug / feature request ] Re-Attack in F10
Looking Glass replied to markom's topic in DCS: F/A-18C Inherent Resolve
The CCIP line being off maybe (caged/uncaged). There were bugs with the CCIP and I had that issue, Howeever that seems to be fine now. Targets on the DAM WALL were hiding down the back of the dam and thus invinceble. Now made targets much more prominent and better placed. Secondary attack on airfield - have improved prominence of helos at airfield - surprise for players in there too with all round better attack at airfield. Be sure to use Bone11 to bring the action. Also noted ability for wingman to ATTACK your target in case you runout of ammo. You wanna test mission for us? -
[ not a bug / feature request ] Re-Attack in F10
Looking Glass replied to markom's topic in DCS: F/A-18C Inherent Resolve
Been working on mission updates this weekend. Cant really change Ai behaviour but fear not im sure new DCS patches will drastically improve Ai flight models and avoid Ai aircraft bouncing around stuff. Updates: - Other units killing Strykers target - fixed - Targets hiding on the far side of the dam wall making them invisible to sensors - All fixed - more streamlined mission ojectives - Improved secondaries - entirely new mission brief docs/orders - many other fixes to helos behaviiurs - extra AAA threats / manpads - added extra units to Strykers targets to make prominent - Lots new infantry (RED) with RPGS - Bone11 gets a wingman Coming soon -
Helo mission and vbid mission
Looking Glass replied to breigle's topic in DCS: F/A-18C Inherent Resolve
Hey the feedback is great. Keep it coming, we will work to get it all fixed! -
Mission 3 navigation timeout
Looking Glass replied to JethroTundra's topic in DCS: F/A-18C Inherent Resolve
Noted - but think this was an update issue with DCS maybe? -
Thanks for your patience and feedback guys. Lots of issues with the helos (Ai) which was why we used KA-52, in the end the only type we could get to work. Lots of work going on now for Misison 5. Logging all of these issues and working on them. Will fix and release asap. Standby
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Thanks for the feedback. WIll log these issues and fix asap. Will keep you posted
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noted and logged
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Bought in DCS shop but cannot see the module
Looking Glass replied to julip's topic in DCS: F/A-18C Inherent Resolve
Thanks Splash, appreciate it -
There was no initial score system in the missions. However with user feedback we have now implemented a new score system and will roll out asap
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M01 Ramex51 Get "stuck in the air" a few miles after takeoff
Looking Glass replied to markom's topic in Bugs and Problems
You know we had similar weird event where lead mirages would explode mid air over mountains. Maybe it was a map/mesh issue. -
Noted - Have added some delayed campfire smoke for users who fail to spot the camp visually
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Helo mission and vbid mission
Looking Glass replied to breigle's topic in DCS: F/A-18C Inherent Resolve
Hi, Thanks for the feedback. Will check out the hovering helos and transit heights for Mission 5. Misison 6 is an unusual mission but one we thought would be great fun. With mission 6, you simply have to get in close and very low with guns and rockets, its our only hope to defeat the VBIEDS in time. As regards editing triggers, no I dont think so. Making campaigns editable would be a disaster. Keep up the good work and keep us posted on the good, the bad and the damn ugly -
Thanks for the great feedback and glad you. are enjoying the missions Logged and will fix asap
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haha
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We find this mission tricky too. Shooting down helos in urban areas with low light/smoke etc, tricky!
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M01 Ramex51 Get "stuck in the air" a few miles after takeoff
Looking Glass replied to markom's topic in Bugs and Problems
mmm not sure what that is never seen it. Could it be a recent visual bug or MT issue? When you say replays, you mean the mission right not the track files? -
The first target is just a simple area drop. Don't need to be too accurate. Gets you used to bombing low and working with other units for later missions.
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M02 - wrong target WP in briefing/kneeboard
Looking Glass replied to rob10's topic in Bugs and Problems
Thanks rob - Logged and now fixed. Will be available soon.- 1 reply
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Once Strike Eagles make some bomb drops over Raqqa - you should be cleared to continue to follow waypoints. Follow waypoints closely. You will need to visually identify convoys or you could make good use of the ground radar in the Hornet too. Hope that helps. keep us posted.
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Hard Option adds additional AAA units to the main target areas making it more challenging.
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Thanks for playing and really glad you like the campaign so far. We will continue to log bugs/errors and get them fixed asap All the best
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Noted thanks. We may need to make these helos operate at higher altitudes
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[ not a bug / feature request ] Re-Attack in F10
Looking Glass replied to markom's topic in DCS: F/A-18C Inherent Resolve
Thanks. Kneeboards essential in this mission. AAA is on the actual dam wall! Destroying Dam AAA should lead the way for Tak Force Zeus assault on Dam via helos. Will look at adding" Wingman, hit my target" option. Maybe add message to remind player 'Destroy x3 helos at Tabqa" after initial prompt. Anyting else I can add do let me know