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Sonoda Umi

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Everything posted by Sonoda Umi

  1. I played the same mission and met the same issue.
  2. Extremely slow torrent speed too. BTW, The torrent speed is very low after Nov. 2019, and the speed of yesterday is slowest so far.
  3. Another bug detected: Player F-14B can't launch from catapult if cold start from the carrier. When press shift + U at MIL Thrust the Tomcat is still on deck. You can reproduce it at Case the bear cold start mission 1, and other carrier cold start missions have the same issue.
  4. Yea. That's so strange. Turn on the radar screen will cause huge fps drop.
  5. HI, I have the same fps drop here. What dose "turn off WCS" mean?
  6. P.S: Combat engagements mean: Air to Air BFM and BVR combats, Air to Ground attacks. It won't trigger when it have no Combat engagements or it not get any kill.
  7. I posted a thread earlier, new bug emerges on 2.5.6 update - it cannot load mission debrief after combat engagements. Check this: https://forums.eagle.ru/showthread.php?t=263389 and another one met the same bug: https://forums.eagle.ru/showthread.php?t=263471 After several tests by my own, I confirmed the bug exists in F-14B not F/A-18C so far. How can it to be done?
  8. Same here. https://forums.eagle.ru/showthread.php?t=263389
  9. In other word, both F-14B and F/A-18C will trigger it? I met it when I flew F-14B but not F/A-18C so far.
  10. After last few updates, my F-14B never reach M2.3 or above at Angel 37. Aircraft configuration is clean(not external payloads and pylons), and the fastest is approximate M2.1 to 2.2. How fast you guys can reach? The current state is right?
  11. Update: It won't emerge when use F/A-18C, but will occur when use F-14B. Please move it post to Heatblur sub-forum. Thanks.
  12. See this below It cannot read debrief when finished a combat mission. It occurs when the player has combat engagement records, but it not happens if no combat engagements. Shall we need a hotfix?
  13. However, not mentioned about Carrier development progress.
  14. It works good. P.S. My "F10 view" means F10 map mode.:P
  15. The videos are looking good. Look forward to farther improvements. Will it can be integrated some function such as giving orders to the carrier via F10 view?
  16. ---------------------------------------------------------------------------------------------------- Check the weekend news (Jan. 11, 19) https://forums.eagle.ru/showpost.php?p=3735513&postcount=178 Page 18, #178 Ships Although we released a greatly improved and free Nimitz-class aircraft carrier at the time of the Hornet release, we are also working on a separate Nimitz-class aircraft carrier module. This product will have an incredible level of detail and include such features as a detailed and operable LSO and Air Boss stations, detailed modeling of the hangar, animated deck crew, briefing room, and control of the carrier. Once this project is complete, the team will finish up the Arleigh Burke-class destroyer and then return to and release the updated Kuznetsov-class aircraft carrier. And here: https://forums.eagle.ru/showpost.php?p=3915382&postcount=10 page 1 #10 At no point has it ever been said that the Nimitz-class aircraft module would be free. We aren't just selling new comms, we are selling a fully functional carrier experience, from new comms, an incredibly detailed and animated carrier, animated deck crew, crash barriers, control of the carrier, and the ability to man positions such as LSO or the air boss station. The amount of time, effort, and capital going into this is massive, and it will be the most immersive and complete carrier environment available for a game or even a professional training tool. I would expect that someone could enjoy just being in control of the carrier, launching AI and/or Players on missions, in defense or offence... this is not just a few new sound files. For those two, there were not mentioned about Combined Arms, but mentioned control the carrier. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- However, for this one, read the weekend news Aug. 16, 19. https://forums.eagle.ru/showpost.php?p=4010807&postcount=211 Page 22, #211 In addition to these three core areas, we are also working on / planning: Up to 18 spawning locations on the carrier deck. Flood lights in addition to standard lighting. Long Range Laser Lineup System. Barricade net. Deck equipment like the crane, fire truck, and mules. Detailed Landing Signal Officer (LSO) station with functional panels to control cut lights, wave off lights, manual ball control, and PLAT camera. This can be crewed while in VR. “Burble” effect behind the carrier. Air Boss station that can also be occupied in VR and allow control of the flood lights, barricade, and view the PLAT camera. Immersive, 3D, Ready Room with functions to view briefings, load aircraft, view PLAT camera, vie the “Greenie Board”, view kill board that is tied to online statistics. All of this with a VR option. Combined Arms support for steering the carrier and using weapons. This was the first time I found which mentioned about Combined Arms. For this one, I posted questions which had the same contents of this thread several times in the DCS: Carrier discussion thread. https://forums.eagle.ru/showpost.php?p=4011014&postcount=175 https://forums.eagle.ru/showpost.php?p=4011657&postcount=198 https://forums.eagle.ru/showpost.php?p=4015886&postcount=230 https://forums.eagle.ru/showpost.php?p=4017046&postcount=232 And I pre-ordered the Supercarrier on Jan. 17, 20, but not get a clear answer so far. I hope that I could get an answer from ED without ambiguous as soon as possible.
  17. Sorry, my bad. I said "it" which stands for reply: #31.
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