Jenrick
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Everything posted by Jenrick
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A couple of questions: 1) There are some oddities when trying to identify radars such as the search radar for the SA-11 and the track radar for the SA-3 being identical across all the identifiers (band, freq, etc) we have to work with. A cursory google search, indicates at least this pair probably shouldn't be identical. Are these intentional, or just accidental? 2) Also the data doesn’t match up to any of the info in the DCS encyclopedia regarding Band and Freq (I haven’t seen an entry for timing but I haven’t bothered to scroll all the way through). Would it be possible to have either the encyclopedia changed, or the emitter data changed so that they match each other? This way there would at least be internal consistency in DCS. Thanks!
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AIM-7 Performance
Jenrick replied to HawkDCS's topic in Release Version Bugs and Problems (Read only)
Short version if you're not near your flight ceiling with the throttle fire walled, shooting at a target that is closing at you: Don't expect anything close to a 38 nm max range. Yes the missile will probably travel 38 nm if fired in the perfect setup, but how often does that happen? -
Had the same thing as muamshai, though offiline. Fired a pair of BK90's type 1 IIRC and got nothing. They simply crashed into the ground.
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"Nordic Fire" - Giving some video love to the Viggen
Jenrick replied to unipus's topic in DCS: AJS37 Viggen
Very nice, gonna have to fire up the Viggen after that. -
Are snap views an option in DCS? I could see doing that with a larger sized hood, being a workable option for folks who aren't flying VR.
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With the F-18 and F-14 in the works, I can totally see a market for a "Top Gun" setup. Add in Mirimar and Fallon, and I think you'd have a hell of run on sales.
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OV-10 would certainly be my preference. If we're going for odd AC of the Vietnam war, how about an A-37 Super Dragonfly? It'd the BLUEFOR equivalent to the L-39 in DCS.
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It depends on how you set up things in TARGET. I used the old FOXY and CH Manager, so there are probably some differences. In FOXY and CH Manager you basically use a third party program to say that "Button X" is the equivalent of pressing "LCTRL+RSHIFT+LALT+g". You would set your key bind in DCS to this particular key combination (or you'd look up the default key bind and set your bindings in FOXY and CH Manager accordingly to save a step). So normally what happens is that if you had bound Button X to "missile uncage" and then in FOXY or CH Manager your set Button X to "RShift+M", you will loose the functionality. When you press button X you are sending "RShift+M" to DCS, and it doesn't have a binding for that. Now if you have left the default key binds in place and just added the button presses, AND you set your profile in TARGET to utilize the default key binds, you should be good to go. Also we're getting a FLIR pod for the F-5?!
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What is the standard procedure for QFE setting under normal fli
Jenrick replied to hideki2's topic in DCS: AJS37 Viggen
Well if you're at or above FL180 (18'000 or ~550 meters) you're supposed to set your altimeter to 29.92 inHg (I believe 1013 for meteric). So for higher altitude flight you'd do that, and just use your sectional map and flight planning to avoid hitting anything. -
Not that it helps, but I have the exact same question.
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I don't have red flag, so I can't speak to that. Mjolnir is a good starter campaign IMO. It doesn't ask anything crazy of you, and the mission progression is sensible in what you're being asked to do. Now it doesn't hold your hand, you'll need to clear on what switches to set to what when using weapons, know how to turn on the radar etc. However with either the FM or Chuck's Viggen guide, it's easily handled. Mjolnir is a decent tutorial-like campaign, and without giving away anything, unless you do something stupid (such as controlled flight into terrain), it's relatively low risk and relatively lax in mission completion (ie no failing because you were 15 seconds off ToT, etc). So for me it was a great place to start after going through the training missions.
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Sorry for the late reply. I have never ran into any of the issues you've mentioned on a fresh start of DCS (aside from the RENSA, which I have never used). If I restart the mission or click fly-again I have all kinds of weird issues, so I just stopped doing that and don't have problems.
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Rockets (well western ones) are area effect weapons, I don't have anything handy with a CEP on it, but I'd guess 50m probably. You shoot a bunch of them to hopefully hit something. Off the top of my head I don't have a clue what the max range indication on the reticle would be, my guess is probably where they rockets still have enough velocity to provide a reasonable firing solution. For most US weapons systems with dynamic range cue'ing it's normally max range to min range, with halfway being optimal/ideal range. You can absolutely fire out of range, and if you wanted to spend the time you could make or find a chart for the manual reticle depression and shoot them from WAY far back, in level flight.
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Range bar would be for break-X (ie don't fly into the ground trying to line up the shot).
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Remember real trim simply takes pressure off the stick, you literally just relax your hand/arm as you trim. There is really no way to accurately reflect that in a non-ffb stick, as the stick stays in place so you know where it is (sort of like how your gas pedal works in cruise control on most cars). You don't fly by trim in a real AC (well, okay you shouldn't but some people get in a bad habit) you fly with the stick , and use trim to reduce your fatigue from having to hold it in a certain position for a long period of time. You put the stick/yoke where it needs to be, and the trim so that it's comfortable. On a non-ffb joystick when we trim it's add trim, move stick, add trim, move stick, etc. until we're back to center. If you want the experience of holding the stick in place for a bit I guess you could add a delay to a trim button, but honestly the end result is the same the stick is held in that position until your trim it some other way. I get you want more trim resolution, with no time in an F-5 I can't say if that's realistic or not. What I can say is realistic, is that the trim feature should allow me to quickly and easily set the desired stick/yoke position to allow me to relax and make minimal movements of the stick to fly the profile I want (whether that's straight and level, or a 45 degree dive on a target). Real on stick/yoke power trim is super easy to use, and super intuitive. The current way trim is handled by pretty much every flight sim for non-ffb joysticks, is not. Is having a single button "accurate" in the sense I pressed and held a button for 2.5 seconds and then held it a different direction for .25 seconds to get level while not moving your stick? Well no. It sure is a lot closure to how you actually feel using powered on stick trim than the current click - relax stick - click - relax stick - click - relax stick - click - relax stick - click - relax stick - click - relax stick dang it too far, click the other way and so on. All the while you'er bobbing around in the air like a drunken duck. There are already plenty of simplifications and "usability" enhancements to flight sims that dramatically effect combat. No ones strapping a 50 lb weight plate to you head hooked up to a magnet to simulate G's when you're using TrackIR or VR, to go to the far extreme from the get go. So why not have a little bit of usability in trim particularly since for 95% of the non -ww2 aircraft available for DCS (that is totally a guess, I didn't bother to do the mass on the non-ww2 stable of AC to see what the exact percentage are) it wouldn't change anything as they already have AP and FBW.
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So a couple things to test: 1) Without trimming (ie total hand flying), can you keep the F-5 level (within +/-5 degrees and +/- 50') when in a normal flight range (say 10K, mach .6-.7) with no weather? Shoot for about a minute. If you can't then you probably need to check your controls. Real world this is MUCH easier (well in daytime) as your vestibular system will tell you if you're titling in some way and your eyes will confirm that, leading to very little need to check the instruments (no wind remember). 2) Once you're stable can you trim the A/C to level (within +/-5 degrees and +/- 50') in a normal flight range, with no weather and fly that way hands off for a minute? If so I think you're about as close to good as you're going to get. True hands free level flight for long periods is not something that was usually designed into short range fighters back in the days of hydraulics and cables. Having absolutely 0 stick time in an F-5 (I'd sell a kidney if that was an option), I can't say if it was beautifully harmonized or slightly less so. One thing I would really like to see in DCS for those of us who don't use FFB joysticks (so I'd say most of the crowd), is a button to set trim just like the KA-50 had. Is this a "realistic" feature in terms of having 1 button? No, absolutely not. However real trim is so I can relax pressure on the stick/yoke instead of having to hold it. You don't dial in trim and relax the stick, dial in, relax, etc. Getting the AC in the attitude I want, pressing a button and then being able to relax is actually pretty dang close to the actual experience of using trim.
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I haven't had quite the same amount of trouble, but if you are reloading the mission or selecting fly again that can cause all kinds of trouble. Something to do with various states having to be reset each time the plane is reloaded, and not all of them have been properly caught in the code so far to get them working correctly.
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I have that happen in the F-5 and the AV-8 off the top of my head. I think it's actually something under the hood regarding the runway mesh and how it interfaces when the tire smacks into on a hard landing.
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There's another one in the works?! Well I am delighted to hear that:thumbup: Keep up the good work, and the progress on the Viggen. Absolutely one of my best spur of the moment purchases.
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I just wanted to say I'm enjoying the campaign quite a bit! It's a good stair stepped introduction to the jet, well produced, and of reasonable challenge. Great work guys!
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Okay so if you're by more than 1 (the number to be determined by testing) lockable targets you loose tone? Now are we talking the general "growl" or the actual lock tone?
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Viggen night attack against static and dynamic targets
Jenrick replied to Spathiphyllum's topic in DCS: AJS37 Viggen
Alright, after an uninstall-reinstall and rebinding my controls radar bombing is functioning as manual describes. I still find it an odd design decision that you can't use the radar to select a return and pass it along as the radar bombing point, but who knows what the Swedes and their transistors were thinking at the time. Radar bombing would have some utility against a LARGE radar return, such as ships, possibly large vehicle formations, and if DCS ever models buildings having a radar reflection. It is VERY hit or miss (mostly miss) as you're ripping along at M.8 so even small alignment and timing errors have big consequences. I can see it as a last ditch way to deploy ordinance if the weather is soup. -
Just so I'm clear, so I can see if I have the same issue: After a period of time (how long?) the AIM-9 stops emitting the search tone (or the lock on tone, or both)?? Does the tone return if you do something or is it permanently lost?
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Viggen night attack against static and dynamic targets
Jenrick replied to Spathiphyllum's topic in DCS: AJS37 Viggen
I'll play with this more. There's a point where you're supposed to go UNSAFE, and I'm curious if that does anything. Part of the issues is that the DCS manual doesn't have a great break down of each mode and how it works. Also thank you for the docs, good reading. The main issue I have, is that manual is VERY unclear on what is supposed to be happening. I'm guessing in the real world flight manual there's much more information, or at least a chart of High Drag bombs X alt and Y speed, Low Drag bombs P alt Q speed, etc. -
Viggen night attack against static and dynamic targets
Jenrick replied to Spathiphyllum's topic in DCS: AJS37 Viggen
So it may be a translation issue with the flight manual, but the procedure makes little sense. Basically you turn on the radar, and fly until the mark on the screen is over the radar return of the target. Fine, easy enough, but what is the profile for this (altitude, airspeed, angle, etc)? It's trial and error right now, so it's tremendously inaccurate for me at the moment. Considering you can update your nav points with the radar to adjust for drift, you'd be FAR more accurate just bumping your target way point with a radar nav update and bombing in Nav point bombing. I would have assumed you'd select your target via the radar, designate it, and then steer the AC into acceptable parameters. The lack of precision in the radar would be the major issue with precision strikes. Apparently this is not the case, and it's VERY rudimentary currently (no clue if this realistic or not). -Jenrick
