

Jenrick
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Everything posted by Jenrick
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Need help with bombing in radar release mode
Jenrick replied to corvinus's topic in DCS: AJS37 Viggen
So radar bombing in the Viggen is a bit of black art. A couple things that can be issues: 1) The radar refresh/raster sweep rate leads to having to guess when the target is "exactly" under the radar bombing cross. The higher or faster you're moving the more this will effect your final bomb strike location. 2) Radar resolution, it's not super high like you might find in say the F-15E or the F-18, you are trying to put the terrain feature or the target blob under the center of the radar bombing cross. Radar bombing is only as accurate as the radar can generate a location or offset. 3) Wind this may or may not be an issue in your mission, but it certainly is one real world. So I found through trial and error, you are having to basically guess when to release due to the sweep rate; the higher and faster, the bigger the chance of error. I've gotten to where I can hit most terrain features with a stick of bombs, or a building complex. I can USUALLY managed to get a hit on a stationary ship, but that's in good weather. In the Viggen as well as a lot of it's contemporary AC, true radar bombing was the last ditch way to get the bombs off the AC if the weather was bad. Using the radar to locate a recognizable terrain feature, calculate your offset, run in, time to release, etc, was your backseater/side-seaters job. In a single man AC you'd need to be Sierra Hotel to pull that off in real time I'd imagine. Radar offset bombing could be pretty dang accurate if well planned and the profile flown correctly. In the Viggen the equivalent is Nav bombing and using obvious terrain features for checkpoints to keep everything from drifting. -
Looks great! What are you using as a frame, looks almost like the legs off a folding chair?
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Missiles refuse to launch and radar issues
Jenrick replied to Bananimal's topic in Bugs and Problems
Are you on open beta or release? I updated the release client last night and tried it, missiles came off the rail just fine in my DACM mission. Are you doing a cold start, hot start, on the ramp, parking, runway, etc? Just trying to narrow things down. -
Missiles refuse to launch and radar issues
Jenrick replied to Bananimal's topic in Bugs and Problems
Can you put up a track? From your description nothing is jumping to mind. -
My major gripe for non-combat operations is the the lack of nav aides in place. When I've got 6 TACAN's and a handful of NDB's to fly with, I'm much less motivated to go fly cross country or shoot approaches. Yes I can do pattern work and all, but it certainly seems "sterile" comparatively.
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PN-79 IFF radio separate from transponder?
Jenrick replied to TelluriumCrystal's topic in DCS: AJS37 Viggen
On a separate note, is that an english cockpit? -
If you did a cold and dark start, make sure to turn your radio's on. I've forgotten that step before.
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There is very little splash damage to rockets compared to bombs, which mitigates any shrapnel effects you'd see real world. However real world HEAT rockets actually don't have much blast damage (for a rocket), and unless you add a fragmentation sleeve not much shrapnel either. The warhead is designed to put all it's energy into a very concentrated spot. So you would need a direct hit most likely, you might check the events listing and see if you are getting hits.
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I agree, pretty much any low level strike craft doesn't do well with the AI. Also nice flying!
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If the QFE for the area you're dropping in is radically different than where it's set for I can see issues with the symbology appearing. Beyond that if you are in parameters for dropping it should appear.
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Thanks for the fast response! Interesting to hear how it all works. I have zero knowledge regarding actual frequencies and ranges, but I will certainly be happy to look into it and let you know.
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IIRC in CCIP mode, whenever you unsafe the trigger you'll get the symbology and can drop.
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A couple of questions: 1) There are some oddities when trying to identify radars such as the search radar for the SA-11 and the track radar for the SA-3 being identical across all the identifiers (band, freq, etc) we have to work with. A cursory google search, indicates at least this pair probably shouldn't be identical. Are these intentional, or just accidental? 2) Also the data doesn’t match up to any of the info in the DCS encyclopedia regarding Band and Freq (I haven’t seen an entry for timing but I haven’t bothered to scroll all the way through). Would it be possible to have either the encyclopedia changed, or the emitter data changed so that they match each other? This way there would at least be internal consistency in DCS. Thanks!
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AIM-7 Performance
Jenrick replied to HawkDCS's topic in Release Version Bugs and Problems (Read only)
Short version if you're not near your flight ceiling with the throttle fire walled, shooting at a target that is closing at you: Don't expect anything close to a 38 nm max range. Yes the missile will probably travel 38 nm if fired in the perfect setup, but how often does that happen? -
Had the same thing as muamshai, though offiline. Fired a pair of BK90's type 1 IIRC and got nothing. They simply crashed into the ground.
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"Nordic Fire" - Giving some video love to the Viggen
Jenrick replied to unipus's topic in DCS: AJS37 Viggen
Very nice, gonna have to fire up the Viggen after that. -
Are snap views an option in DCS? I could see doing that with a larger sized hood, being a workable option for folks who aren't flying VR.
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With the F-18 and F-14 in the works, I can totally see a market for a "Top Gun" setup. Add in Mirimar and Fallon, and I think you'd have a hell of run on sales.
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OV-10 would certainly be my preference. If we're going for odd AC of the Vietnam war, how about an A-37 Super Dragonfly? It'd the BLUEFOR equivalent to the L-39 in DCS.
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It depends on how you set up things in TARGET. I used the old FOXY and CH Manager, so there are probably some differences. In FOXY and CH Manager you basically use a third party program to say that "Button X" is the equivalent of pressing "LCTRL+RSHIFT+LALT+g". You would set your key bind in DCS to this particular key combination (or you'd look up the default key bind and set your bindings in FOXY and CH Manager accordingly to save a step). So normally what happens is that if you had bound Button X to "missile uncage" and then in FOXY or CH Manager your set Button X to "RShift+M", you will loose the functionality. When you press button X you are sending "RShift+M" to DCS, and it doesn't have a binding for that. Now if you have left the default key binds in place and just added the button presses, AND you set your profile in TARGET to utilize the default key binds, you should be good to go. Also we're getting a FLIR pod for the F-5?!
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What is the standard procedure for QFE setting under normal fli
Jenrick replied to hideki2's topic in DCS: AJS37 Viggen
Well if you're at or above FL180 (18'000 or ~550 meters) you're supposed to set your altimeter to 29.92 inHg (I believe 1013 for meteric). So for higher altitude flight you'd do that, and just use your sectional map and flight planning to avoid hitting anything. -
Not that it helps, but I have the exact same question.
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I don't have red flag, so I can't speak to that. Mjolnir is a good starter campaign IMO. It doesn't ask anything crazy of you, and the mission progression is sensible in what you're being asked to do. Now it doesn't hold your hand, you'll need to clear on what switches to set to what when using weapons, know how to turn on the radar etc. However with either the FM or Chuck's Viggen guide, it's easily handled. Mjolnir is a decent tutorial-like campaign, and without giving away anything, unless you do something stupid (such as controlled flight into terrain), it's relatively low risk and relatively lax in mission completion (ie no failing because you were 15 seconds off ToT, etc). So for me it was a great place to start after going through the training missions.
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Sorry for the late reply. I have never ran into any of the issues you've mentioned on a fresh start of DCS (aside from the RENSA, which I have never used). If I restart the mission or click fly-again I have all kinds of weird issues, so I just stopped doing that and don't have problems.
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Rockets (well western ones) are area effect weapons, I don't have anything handy with a CEP on it, but I'd guess 50m probably. You shoot a bunch of them to hopefully hit something. Off the top of my head I don't have a clue what the max range indication on the reticle would be, my guess is probably where they rockets still have enough velocity to provide a reasonable firing solution. For most US weapons systems with dynamic range cue'ing it's normally max range to min range, with halfway being optimal/ideal range. You can absolutely fire out of range, and if you wanted to spend the time you could make or find a chart for the manual reticle depression and shoot them from WAY far back, in level flight.