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Jenrick

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Everything posted by Jenrick

  1. The AI Kiowa will engage with their M4 depending on how you have them setup in the mission editor. Ironically I think Bombing with the weapon selection left on Auto resulted in them forgoing shooting APKWS and instead going rifle.
  2. Turn off tht FFB under the misc tab in the general options.
  3. Make sure you're in constraints (solid box), what usually gets me is the second missile defaults to B laser code.
  4. There is no chaff, and there are no CM programs. This is accurate to real life to my knowledge. Flares are 1 per press when on bypass.
  5. Verify your twist grip isn't inverted. My VKB Gladiator has to have the twist axis inverted in DCS.
  6. Turn off the SCAS and see what you think. I think the SCAS just works well (like it should), and the underlying FM is really good.
  7. Figured it out, you can't click on the switch in cockpit, you have to bind it a control or key.
  8. I might be doing something wrong, but is anyone else stuck in manual mode on the radio and not able to switch to channels?
  9. I agree that no switch sounds (or very muted) is realistic, but we're missing the haptic feedback the real pilot has. I'd like a option to have them be obviously loud, but certainly not a make or break item for me.
  10. You have to hold the nose wheel steering button down, it's not a toggle. Found that out the hard way.
  11. With the 9B null seeker center, when it gets quiet does that mean it's got a lock then?
  12. In the mission editor select your 60, and in the far right tab "aircraft special properties" or something similar, there's a check box for the probe. null
  13. Summary for those of us who aren't on discord?
  14. So if I'm understanding correctly, the SAS should basically function as an heading and attitude hold? Ironically the old FM did this as soon as the SAS kicked in (the much maligned holding roll angle), though I wonder if it held it too well.
  15. I apologize if this has already been discussed, but the DCS forums don't make it easy to find things some days. First off can any provide just a general overview of the autopilot/stabilization system for the Gas? I'm assuming hydro-mechanical, goal of keeping the help level in roll, yaw, and pitch by default? What controls does it actually effect? I'm assuming it has a max input level and some kind of break through from the controls? Next, what is the intended behavior? I had been using the magnetic trim a decent bit, and just so happened one time to not use it (don't remember why). Gradually the helo ends up in stable, relatively yaw free flight, with no trim on it at all. Is this supposed to happen, is that the stabilizer at work? Am I fighting against the stabilizer when I am using the magnetic trim above 120 kph? Compared to the info and articles about the autopilot system in the Blackshark there is almost nothing I can find about the system in the Gazelle and I am just trying to figure out what should be happening. Thanks!
  16. If you have less than 10 way points the NADIR is stupid simple. Just push the number button for tht waypoint you want and follow the needle on the ADI. It has a lot of other features but that way you can navigate in IFR if you had to.
  17. The MD500/530 would be a lot more versatile. Their flown all over the world carry a ridiculous number of different weapon systems and the modern version is a glass cockpit with modern flight controls. You could do a very solid AH-6 load out easily with a MD530, the AH-6 on the other hand has never carried TOWs to my knowledge.
  18. Hmm sounds like a bad install of something. I'd delete it all, and reinstall the mods and see if that works.
  19. You have to also flip the switches for the guns or weapons pylons to arm them. Toward the nose is armed, to the rear is safe. So arming switches, master arm, and then gun/pylon switches all have to be hot.
  20. I haven't tried a roll personally, but you might try kicking the SAS off.
  21. Per wiki the PT-76 has a max armor thickness of 25mm. M2 ball I believe is rated to penetrate 25mm of RHA at a a couple hundred meters. Modern SPI/AP rounds should do a decent bit bitter, and something like SLAP rounds are a good deal better in the penetration department. There is an "explosive" round, the MK211 Raufos (sp?) round that has a small charge. I believe the M3 pods in game are supposed to be API, so they probably should be effective within a few hundred meters.
  22. I haven't tried that particular mission, but the NTTR is on average a couple thousand feet above sea level. Try it in the other maps that aren't so high and see if it works.
  23. Set your fuel to about 50-60% and see if that helps. With rockets and cannon or dual HMG's, I can easily get over 200 kph in level flight.
  24. The HMP400 is the venerable M2 Browning .50 machine gun, in the M3 aircraft version which has a much higher cyclic rate, firing approximately 1000 rpm, versus the M2's 500 or so. The GIAT M621 is a light 20mm cannon designed for aircraft and LAV use. The .50 BMG cartridge was originally developed as an anti-tank round post WW1, and depending on the ammunition used is capable of defeating light armor. The .50 BMG is too small to have much explosive payload, but the Mk211 round is capable of functioning in similar effect to an HE 20mm round. The M621 is capable of firing the full range of NATO 20x102mm rounds, though what we have in DCS is basically an HE, HEI and SAPHEI. As far as practical differences go in DCS, all three rounds appear to function the same.
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