Jump to content

Hotdognz

Members
  • Posts

    936
  • Joined

  • Last visited

  • Days Won

    1

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That's the same I feel with the Rhino FFB. Sent from my CPH2333 using Tapatalk
  2. This really shows a big lack in MP beta testing as it is a very easy bug to pick up straight away. Sent from my TB350FU using Tapatalk
  3. I have taken off from both an dirt af and a carrier, it's the same process, pretty easy to do. Sent from my TB350FU using Tapatalk
  4. Why is it so easy to take off, flying on the other hand not so much. On the runway all trims set, gun the throttle and it starts rolling in a straight line, only as the rear wheel comes up does it start to move to the L side a little which is countered with a little rudder. Also ground taxing is like any other US based WB with differential brakes and really quite easy, All the stories I heard was this would be really difficult to take off in, are there some factors that are not being simulated ??
  5. Well done ED on Marianas WW2, its a nice map and has a great WW2 and Vietnam feel about it, runs so much better then the original map.
  6. When you bail out your head disconnects from your body and you can see the pilot animation of him climbing out of the cockpit, then you fall through the plane floor and join the body again as you float down. When you land the body then again disconnects from the head and lands and lies down, the body then gets back up and joins the head again, a very Frankenstein moment :). This was in VR
  7. Also the prop doesn't show as turning when duel seating in MP, it used to but its broken now
  8. Well after flying it tonight the flight model is about the same as when the P47 and Mossie came out, very nose twitchy even with a good FFB stick, hopefully some updates will fix that. My conclusion is its still its a nice module but with terrible sounds package that lest it down a lot, they defiantly need to get better sounds for it. Happy with my purchase overall through
  9. My plan was to purchase tonight but I'm seeing some mixed reports online at various places about the flight model being not too good. My base judgement would be against the Jug. I also have a Rhino FFB stick, how's the FFB in it. Thanks Sent from my CPH2333 using Tapatalk
  10. Nice work Sent from my CPH2333 using Tapatalk
  11. In our group which is mostly MP focused we use the community created TTI missions and also the Foothold and Pretence and Cfags missions that are community supplied and then we alter them to suit or group. So with those missions we use SRS for comms, then Mist, Moose, Splash Damage 3.2, Stopgap, CTLD which are used by the mission designers that all used to fill in the shortcomings of what the core DCS can supply, this helps us to create a better combat environment for our group to play on our servers. Our servers would be able to host vanilla DCS missions but these missions with all the add on 3rd party scripts within the supplied missions from the awesome DCS community make our servers a better place. We also run the following mods, A4E, Hercules, UH-60L and OH-6A Sent from my CPH2333 using Tapatalk
  12. Pics look great. I really hope it's better optimised and runs better than modern Marianas, it's the worst performing map on our servers TTI rotation to the point no one from our group plays on it when it comes on due to their bad fps which is ashamed as it's good map. Sent from my CPH2333 using Tapatalk
  13. Oh I thought in a previous post by ED some years back said that items for the SC required Vulkan to be implemented, I must have been mistaken. I understand its complicated, looking forward to the next SC features some stage in the future, the deck crew add quite a bit of immersion to it when they work ok.
  14. Its interesting how Vulcan slows this stuff down as its a graphics API, hasn't Vulcan been in the works for 6 years by ED ??, curios when it was first mentioned it was being added.
×
×
  • Create New...