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About ggrewe
- Birthday November 2
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Flight Simulators
DCS
Il2 1946
Arma3 -
Location
Cape Town , South Africa
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Interests
History, Climbing, Current Events
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Bazzelbrush has a version in his great pack, but with taped fuselage F4U-1D Corsair 15 Pack of Liveries.
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Maddog-1969 started following ggrewe
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Nice! A creative way to make Japanese assets - but the USN might have you up for treason!
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Confused me as well, as there is a livery folder called Essex_Class_Carrier_1944, with the module? But if you open the ships LUA file the correct livery folder will be: GT.Name = "Essex" I've attached the folder (no textures) but with a full extract of Description LUA, incl. some custom arguments (at the bottom) - if you want to open some of the side hangers etc. Just remove the "--" in front of the specific arguments at the bottom. Essex.7z
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Some of the mobile balloons set on the map do appear as objects in the ME & can be selected and removed with triggers, but not all? Hopefully Urga-Media can add them all as objects & we can edit as we want? Balloons in game Editing in ME with triggers to remove Some balloons removed in game
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
ggrewe replied to Admiral189's topic in Static/AI Mods for DCS World
Its on his website under Warships Admiral189 DCS World Mods -
Agreed - would be nice to have as many objects as possible in the Cold War Assets pack, including static - especially the Soviet Airlines Currently I'm replacing / adding existing civilian static AC with the Civilian Aviation Mod to add airline liveries for Western aircraft, but noticed some issues when removing some aircraft with triggers, where it removes some nearby buildings as well? Most noticeable on the Tempelhof Airport in Berlin Removing all aircraft in ME with triggers also removes part of the terminal, 2 statics marked in red are the problems When replacing statics with mainly Civil Aviation Mod, I am getting around by just placing a bigger aircraft over the problem aircraft
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Fokker DR-I 1917 : Project Announcement.
ggrewe replied to EnriquePBArt's topic in Flyable/Drivable Mods for DCS World
Good luck - looking forward. Will go well with Dweeeebs & Hawkeyes great WWI assets pack WW 1 DCS World FULL RELEASE (January 2022)- 25 replies
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From what I've experienced, yes they are destructible. Adding a destruction level trigger in the ME will destroy them. No sure how much ordinance it will take? Don't think repairing is simulated currently in game. But maybe if you set a timed trigger for destruction ( instead of at start) at a "time after" in mission & then reverse? Not sure if that would work to simulate? Could have vehicles move close to simulate them repairing. So all would have to be triggered (if possible) & would have to try co-ordinate with real time action
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Good news is that Berlin does do black outs if set to WWII time frame in ME. Except for the football stadiums?
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Sorry for late reply, but have finished the pack now & have uploaded, should be ready in a day or 2, from User File downloads EDIT (Uploaded now - link below) WWII Infantry - British & Commonwealth Livery Pack 1 for WWII Assets Pack I added a read-me with instructions to add custom arguments to get infantry in Crouched & Kneeling position, plus replace the existing British Infantry textures in the guns, vehicles & landing vessel. Custom Arguments: Have added some custom arguments for Description LUA, to have Infantry crouch or kneel etc. Open Description LUA with text editor (e.g. Notepad) and add "--" in front of text argument No. (e.g. [4]) to disable, or remove "--" to enable. custom_args = { --[1] = -0.35, --Head Down --[4] = 1.00, --Kneeling --[4] = 0.30, --Half Kneeling } I have added a few liveries with crouched or kneeled positions already marked as KNEELING or CROUCH But you can add your own. Just make copy the livery folder you want to use & amend the Description LUA as above. These are useful to add immersion to missions for manning guns/weapons ect. Just place them around Mortars & Guns, as crew Can also add to ship decks as linked units. Can replace existing British crewed AA guns, vehicles & vessels. AA Gun - Bofors 40mm "Bofors40" folder add soldier_wwii_br texture to the folder & add line below to Description LUA {"soldier_WWII_BR", 0, "soldier_wwii_br", false}; Truck - Bedford "Bedford_MWD" folder add soldier_wwii_br texture to the folder & add line below to Description LUA {"soldier_WWII_BR", 0, "soldier_wwii_br", false}; Willys - Jeep "Willys_MB" folder add soldier_wwii_br texture to the folder & add line below to Description LUA {"soldier_WWII_BR", 0, "soldier_wwii_br", false}; Ship - Higgins Boat LCVP landing craft "Higgins_boat" folder add soldier_wwii_br texture to the folder & add line below to Description LUA {"soldier_WWII_BR", 0, "soldier_wwii_br", false}; Might have got carried away with covering as many countries & regions as possible, but at least I can tick that box off now.
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Cheers mate I'm assuming by enemy you mean the Germans? If so yes. Even though the infantry are very limited in DCS, you can add liveries to the crewed vehicles. Add as crew to the empty guns & make them crouch with custom arguments, also to ships (sometimes!)
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From the latest newsletter, I see there will be an Assets pack with Phase 3. I'm assuming this will be part of the full purchase price map & not a separate purchase like the WWII Assets pack? Can we also get a provisional list of assets, or is it too soon? I've seen T-34/85 & the Russian LCAC's, hopefully they are part of the pack? Thanks
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Unfortunately cant change the helmet or add a smock
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Cheers Slippa. I never put the crayons away, its just that I've got so many colouring-in books to full now, with not enough time! But slowly improving textures & adding on the side, when I get a chance. There are only so many ways to skin the cat with just one infantry figure, but giving it a good go, as they add greatly to immersion in WWI missions. Should be able to share the full pack some time in the near future