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Everything posted by NorgeNate
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Just a little FYI. The radomes are not painted. It is the actual color of the abrasion coating. In the early days the radomes were black but was quickly changed for reasons unknown to me. The different shades of grey/green you see is just the aging of the coating due to environmental conditions. The newer radomes are of lighter shade of grey which I prefer a bit more. The radomes you may see painted on "Display" aircraft are only for display reasons and the radar cannot be used. Usually at the end of the display season, if the aircraft is needed for standard operation, they radome will be swapped out for a unaltered one.
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@ WildWeasel303 "I don't think I've EVER seen one used anywhere at other bases. My understanding is that it was procured by a few foreign customers/NATO allies." In the late 90's we used them quite frequently in the 524FS. At the time we were the largest Blk 40 squadron in the AF with our mission focused primarily on low level interdiction air-to-mud night operations.
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It's probably a little thing but it drives me crazy anyway. Every time I close the canopy and I don't see the canopy hooks rotating to the locked position my left eye twitches a little.:shocking: It would be a nice little immersion builder though. Great work so far though. I'm loving it.
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What is the metal part on the left "eyebrow" the mask the RWR?
NorgeNate replied to nickos86's topic in DCS: F-16C Viper
As I'm not an avionic tech I can only assume that it's some sort of container for wires as to not have them dangling all over the place. Just a guess though. -
Maybe if it was implemented into the static version for ME. In the real world those covers are removed long before any pilot gets to the jet and would be unrealistic to have them installed while in the cockpit let alone during a walk-around...
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I see that the secondary ECS doors are in the textures but they are not modeled/animated. They are hinged at the top and open inwards approx 30-45° allowing more airflow into the ECS system during ground operation. Closed in flight. Just an idea... Cheers!
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I have a really good idea who that could be. Would his last name begin with an M by chance? Haha!
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Were you stationed in Bodø or Ørland? I contracted from 2002-2003 and 2006-2013 in Bodø.
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It would be nice to implement occasional failures (system failure page) in starts with approximately 2-3 minutes wait time while the Crew Chief pumps up the JFS/Brake Accumulators. After 3 start attempts with no start you would have to got to another aircraft. It happens more often than one would think.
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Could we get some proper taxi bounce? The nose bounce on this release is super stiff. I would slow it down by at least 50% and also extend and increase the deflection. It's not uncommon for the nose to bounce a good 3+ times when the brakes are applied. Also, on landing it's quite common to bounce the landing. Even with experienced pilots. In other words, try to make the aircraft more "organic" when taxing, take off and landing. Think "squishy".:thumbup:Keep up the great work people. Cheers!
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I think there is a throttle position issue with this release so give it time. At the moment the AB is only at about the 1st or 2nd stage and nozzle position at 40% or so with full burner selected. I'm sure they(ED) are on it though.
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Cant hit Full AB with the Warthog throttle
NorgeNate replied to Strikeeagle345's topic in Controller Questions and Bugs
Confirmed here as well. 40% open at sea level and 23500 lbs/h. Super wrong. Doing "burner runs" back in the day I somewhat remember a fuel flow of around 50-60000 depending on location. -
Wheel brakes not fully applying?
NorgeNate replied to Arbil's topic in Controller Questions and Bugs
If ED modeled them correctly the brakes automatically release when the throttle is advanced beyond 85-90%(I can't remember the actual parameters though). So, in short, it's normal. -
Full disclosure... I've had a few so it's a rant... You all have a full right to roast me because of the complete ridiculousness of my request...or the possibility that it has been requested before. Ok, Here goes... 1.) Have any of you taxied in the F-86 in the sim??? It's bouncy and dynamic if you didn't notice. That's how it is in real life. Very bouncy. I've taxied and have been towed in quite a few civilian and military aircraft in my day and the f-86 gets it right. All of the planes need to be like this. Kudos to the F-86 guys for doing this as it is true to life. PLEASE implement this in all aircraft. 2.) In flight motion/dynamics are stale or sterile. Very little air turbulence even if you increase the weather to hurricane force. Even in completely calm air with no relative wind there should be some head/cockpit motion. I know there is the "head bob/G affect" but it's limited. Please incorporate these affects with TrackIR and VR as it would increase the immersion by many factors. (F-14 is doing this...a little.) 3.) Stop making such a bad ass killer sim material (that goes for all of the 3rd party guys as well) that keeps sucking all of my money out of my account. Damn you, damn you all!!! Cries is "negative monies" Cheers!!!
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I've has some problems with the TACAN as well as issues with the ICLS in SP ME. For example, in one scenario I set the carrier to 74X, ICLS to CH11 and I had a tanker on Tacan 1X. When I selected 74X T/R for return to the boat I just got the spinning marker and no bearing or distance even at 20 miles out at sea. Set TACAN to 1X A/A for the tanker but now 1X was designating the boat.:huh:Need to do more testing though and try to reproduce.
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Disregard the post below. After a bit of testing I discovered that the throttle stop is implemented. The problem not reaching 100% is most likely attributed to the AB detent of the Thrustmaster Warthog preventing the throttle levers from reaching max mil power. Filing the detent down a bit helped a little. An adjustable AB detent in the contoller settings in game would be nice though. OK! Did you guys forget or are you waiting to implement the "In-flight Idle Throttle Stop"? With WOW the idle throttle stop would be retracted allowing the engines to idle at lower RPM's, perhaps for flight deck operations. With weight off wheels the throttle stop extends, "providing a higher idle RPM and reduces acceleration time to MIL". Good thing for carrier ops :thumbup: When I noticed I was never hitting 100% throttle position when in full mil setting:joystick: (TMWH) I did some research in these fine forums and it was discussed that there seemed to be about 10% of missing throttle input from flight idle on up. Without any adjustments to the throttle curves the engines N2 on the ground would sit about 65-68%, which is within GRND Idle limits, and full mil would sit about 94-96%, which is NOT correct. It's as if the entire throttle curve has been shifted downward. It's not surprising that it seems to take sooooo long to spool up when 5-10% of your movement from FLT idle to MIL is unacknowledged. I messed with the settings a bit and discovered that if I set both throttle axis to "Slider" and set the Saturation Y to 79ish I will get an idle min of somewhere around 71-72% which is within the Flight Idle limits of 68-73% and I would achieve 99-100% at the burner detent, which is just right. So, from what I can tell, there is only one curve. Grnd Indle to 96% or Flit Idle to 100% depending on how one tweaks their settings. I much prefer to use the higher idle settings as standard (similar to a "16"). The extra 5-6% does seem to help a bit but it would be nice to have the GROUND idle settings kick in with WOW for proper carrier deck handling and immersion. UPDATE: I've noticed that after adjusting my throttle settings to work better in flight I've now lost the ability to use "throttle cut-off". So, there is a trade-off. So, what's the word? Is it a bug? Cheers! You guys Rock!!!:thumbup: p.s. The second attachment is just a conversation piece. It seems the throttle response may need a little work in the sim. I seem to recall that it is a known issue though. Skål!
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Almost 2019 and still no fix. What's the word ED?:noexpression:
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Turning off my network adapter (WiFi) fixed my stutters but I don't know if that would apply to everyone. It seems there are many different fixes for it and not many ideas for the root cause.
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Hey, I've tested this quite a few times but maybe some of you guys can verify. During any type of mission weather it's a campaign or a SP custom map I would get the micro stutters every 10 to 15 seconds or so. While opening task manager in game I discovered that when the micro stutter occurred the GPU load would decrease approximately 50% and my WiFi would spike to 100% simultaneously. Turning off my network and playing offline solved the problem. No stuttering. My PC is not near a hard line so I can't verify if this applies to only WiFi or to a hard line as well. Hopefully this information helps in some way. Cheers! ****Update**** I've narrowed my stuttering issue down to the "Spooler Subsystem App" which is an exe which handles printing/faxing on a network. If anyone has a wireless printer on their network try disabling the service in task manager and see if that helps. ****Update 2**** Well, with the spoolsv.exe App disabled the frequent stuttering has stopped but there still remained a small stutter every few minutes:doh:. With lots of testing it looks like this is the primary culprit. dasHost.exe. This may be related to the "Spooler" app in that it's so windows can communicate with certain wired or wireless peripherals. It has apparently been the cause of stuttering issues in a few games since Windows 7. I've since disabled it and now DCS runs smooth as silk with absolutely no stutters... but...my wireless printer is now offline. Worthy trade in my eyes:thumbup: .