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supersylph

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Everything posted by supersylph

  1. Yes, controlled by ED.
  2. The problem of not showing the ground needs to be fixed by ED. As for GPS weapons, I have no problems. You may try different coordinate formats.
  3. https://www.bilibili.com/opus/976132236864651268?spm_id_from=333.999.0.0 https://www.bilibili.com/video/BV11UtxeVELv/?spm_id_from=333.337.search-card.all.click&vd_source=939b2305c98beff81a8522178e9ff5ec Initially announced in September, the update was originally expected to be released at the end of that month.A subsequent update added it to the game files, but did not officially release it.
  4. It's been a few months. Please at least add it to the game.
  5. When your own radar covers a target with ECM turned on and does not burn through it, the target will disappear from the data link.This problem has been around for a long time. Recently, when I used 18 and 16, I found that they did not have this problem.
  6. When the radar angle is 30° and 60°, the scanning range does not follow the cursor movement. And in the current version, my air-to-ground radar cannot manually adjust the pitch angle.In addition, when entering freeze, there is a probability that the image will not be displayed at all. AGR BUG.trk
  7. The coordinate format of existing waypoints displayed on the DST page and UFC window is different from the coordinate format that needs to be entered when creating a waypoint.This resulted in the inability to enter exact coordinates when sharing waypoints or SPI with a friendly JF17.
  8. When the radar is in RWS mode, even if the data link is connected, the target display on the HSD will never have a vector direction. In addition, in RWS mode, except for the locked target, the data link symbol on the HSD where the target is located within the radar coverage area does not display the ID.
  9. Added. F10 label to add FPA/FPB waypoints Label name: “FPA*”/”FPB*”, where * denotes the channel index (1-29) FPA has higher priority than FPB, thus processed ahead of FPB labels If there’s FPA12 label, then all FPB labels with index smaller than 13 will be ignored Existing flight plan has higher priority than newly placed F10 labels If nav system already has FPB with channel starting from 15, any F10 FPA label with index greater than 14 will be ignored.
  10. In the ground crew loading window, click the yellow triangle icon on the bomb icon and try setting the bomb fuse parameters there.
  11. Display interface of the current version. The interface displayed by the old version. Simulator pictures found on the Internet. You can see that the current version's arrow icon is too close to the altitude reading, even covering up the last digit.Hopefully this will improve in future updates.
  12. All the time, as long as you are a brand new aircraft and have not read any DTC information, any changes do not require updating the DTC. Once the DTC has been read and the data has been entered into the aircraft, the DTC needs to be updated if anything needs to be changed.
  13. Is it possible to make an optional texture option for F4E with slightly lower quality?
  14. There are now several units in the game with the MAZ-543 chassis.And there is also a P15 anti-ship missile in the game.Hopefully, a 4K51 Rubezh can be made based on these.The movable missile launcher allows for more flexible mission creation.
  15. As a helicopter it has a larger cockpit than a fighter jet, and it also has a cargo hold.Therefore, it is necessary to load more high-precision internal models than other aircraft.That's why its FPS is low.To be honest, I personally don't want ED to pointlessly pile up higher precision models before solving the game optimization problem.But this is also a way to make various EA aircraft with incomplete functions more attractive.I don't think there will be any big changes.
  16. It's just a matter of moving your finger a few more times when your toggle key is on hotas, which is actually not a hassle. You can configure different firing programs for the same weapon and quickly call them up through the hotas, which is actually very convenient in combat.For example, you set LD10's program 1 to ACT and program 2 to SP.In this way, for example, when a radar suddenly turns on and locks on you, you can quickly switch the missile mode without having to set it separately on the MFD.
  17. I use screen and I had a similar problem.It pops up randomly after closing the window using the shortcut key.
  18. I just tested it and encountered no problems
  19. Great to hear that, thank you very much.The LS6 actually has similar problems to the GB6, it will also do weird maneuvers, but it is more maneuverable than the GB6, so it can still hit the target sometimes.You can see that although it hits the target, the heading it ends up flying is different from the set IMP AZ.And sometimes after strange flying maneuvers, the bombs failed to hit. ls6 BUG.trk
  20. Starting from April. After the LS6 and GB6 were updated to ED versions,Once you set an entry course for the bomb, it will end up flying randomly.Deka said that the LS6 GB6 bug is no longer under their control. This problem has existed for several months. Several versions have been updated during this period. I don't know if ED knows about this bug. Please check and fix it. ls6 gb6 BUG.trk
  21. Really wish they would add at least a few airports to the Pakistani part of the southeast corner of the map. Otherwise, it will be difficult to use the southeastern part of the map. And, I really want to give JF17 a home.
  22. The date for the next update has been determined, and if there are no major problems, CH47 is also planned to be released on this date.So we can't pre-order on Steam yet?
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