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Tiger-II

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Everything posted by Tiger-II

  1. It should be a basic requirement that they at least implement the effects of *being* jammed, even if they can't do anything else. As you say, this is a massive exploit.
  2. I kill anything moving fast and towards me. Mirage is predominently a light-weight fighter, but it later became multi-role, mostly dropping LGBs. A special nuclear strike varient was produced. Don't be afraid of BVR - it's tactics that matter. It's not guaranteed to kill you. You've got performance and maneuverability on your side, so it should be easy to defend a BVR shot in the Mirage. Mirage is capable.
  3. Loading of weapons during INS alignment isn't normal! It IS correct that such rocking of the aircraft can disrupt INS aligment. Heck, even strong winds buffeting the aircraft can be enough to disrupt the process. Change/load your stores, then get the aircraft started. It's hardly a big deal! As already mentioned: if you want to start NOW, edit the mission to start on the hot ramp already loaded with the stores you want. This isn't a game, it's a simulator. Treat it as such.
  4. Does it affect only IA? My missions are working fine.
  5. I'm sure I had it working with an A-50. Let me check the mission I set up! EDIT2: It's not working.
  6. SADL AWACS? Which one is that?
  7. I think the MAWS on Jeff is IR type. Here's an interesting test for you to try with the Jeff: * Set up a target at 40000 ft (I use AWACS) * Set target to not react to you * Fly at 10000 ft and fire a missile at it from 40 NM * Missile will miss, but that's not the interesting part... The missile will climb to try and reach the target, but will run out of energy. Keep flying at 10000 ft at Mach 1+. The missile will fall behind the aircraft, MAWS will see it, and it will start alerting. By this time, the missile battery should be dead, so the missile should no longer be active, so it's not RWR that is picking up the missile. @Fri13: I've seen some crazy IR systems. One system was so sensitive, at the bottom of a stack of paper (we're talking 500+ sheets of A4) it could see where I had put my finger on the top of the stack for not even a second. A whole new way to see the world.
  8. F-16 has Link 16; JF-17 has Link 17 (yes, really). JF-17 has the more advanced datalink, and can't interop with Link 16. JF-17 is NOT seeing F-16 targets, but AWACS datalink targets. AFAIK it's not possible at this time for the JF-17 to directly datalink with another non-JF-17 aircraft. AWACS required (E-3A or A-50, but it might work with E-2D as well - not tried).
  9. Evil! :D
  10. You didn't specify which codes you tried?
  11. I never specified if it was anti-ship or not. ;) Deka's own videos show the MITL being used against all manner of ground targets, not only ships. My understanding is the autonomous version will gets itself to the target area, then look for anything RADAR reflective. Obviously a ship is a large target, but it might work against EWR RADAR for example. I'm sure it can be used in this role. MITL certainly can.
  12. Damn it - why do I keep thinking it is only 70 NM?! Thanks! I'll go try the reception cone, but I'm fairly sure it is narrow (at least in the sim).
  13. Hmm yes. Do you have a datalink pod? There was a bug, too, where this could be induced at will. I'm not sure you're aware, so just in case: C-802AK - this is the autonomous version. It will seek its target automatically. Can have automated route guidance to target area. C-802AKG - this is the MITL (Man-In-The-Loop) version. It can guide its way automatically to the target, but instead of seeking the target automatically at the end, it requires you be in a position to control it via datalink. Its use requires carriage of the data-link pod. To set up route waypoints, you can pre-program the data cartridge via the F-10 map using named waypoints. Route points are named RP1, RP2, RP3, RP4, and RP5. Make sure the last waypoint is 10 NM from the target to give you time to fly the missile where you want it to go. Use the RP points in order. You can use none, or between 1 and 5 points, but they must be contiguous and start at 1. Only one set of route points can be pre-loaded. If you want two missiles to fly two different routes, the route for the second missile MUST be programmed in flight via the UFC. MITL missile has the requirement that you are in the rear +/- 20 degrees of the missile in the terminal phase, both horizontally and vertically. Prior to this, the missile is autonomous and does not require a datalink. To give you an idea for the area you can be when controlling the missile: If you're 10 NM away from the missile when controlling it, you can be no higher than 20700 ft, and you must remain within 3 NM of a point on the ground immediately behind the missile. If you're 20 NM away, double the limits, etc. You can turn the missile, but only a few degrees. If you lose datalink, the missile will fly the last trajectory to impact. The missile has a range of about 70 NM (launched from 25000 ft) and can be controlled up to 40 NM away (IIRC).
  14. A lot of BVR is "feel". After some time you can gauge whether a shot is worth taking or not, based not only on launch parameters, but target type and likelyhood they'll evade (how aware do they appear to be of YOU, is the airspace cluttered, and do they appear to be busy with another task) as well as human skill (I'm assuming flying online). Long shots with a BVR missile can be done, but PK is low unless the target ignores you. Against a maneuvering target (especially a competent target) they can escape most times. I don't expect missiles to kill the target, but at least make them defensive. Whether I can capitalize on it or not is another matter, and I may fire at them just to be able to improve my own situation. If I'm feeling like it I won't even fire but just fly at them until they shoot at me, then get some defensive practise, run *them* out of missiles, then chase them down. A point to always consider - if they are within your weapons range...you are within theirs, too. Keep an eye on their altitude and speed, and don't shoot if they're turning cold. Know approximate engagement ranges, and learn the times of flight for various missiles. You can guess if/when they might have fired on you, and be prepared to defend a theoretical missile shot. If they're not very good, they'll get closer than you think before shooting - this only helps *you*.
  15. Tiger-II

    SD-10

    I came from BMS where the missiles were already well modelled (at least the aircraft launched missiles). SAMs weren't bad, either (still better and more lethal than DCS). DCS was a walk in the park by comparison, and why I got bored quickly of anything involving air-to-air combat with missiles. With these new changes, I'm starting to get interested again.
  16. I noticed some people will move out of the alignment pages before the system is ready (there is a bad start-up video around that has people switching master modes before the INS has even been looked at). The start-up MFDs and UFC page are not accidental. IRL you wouldn't switch away from them until the INS has aligned and the engine has been started. You can switch back to them, sure, but the whole point of them appearing automatically in the first place is because it is a critical step. /rant Now I've got that out the way... :D If you need to reset the INS and you did move away from the pages, you need to do the following: 1) Set INS switch to OFF 2) Pull up the INS page on an MFD 3) Press DEST on the UFC, and enter waypoint 00 (this is the alignment point) 4) Enter the alignment coordinates (see kneeboard) 5) AFTER the new position has been entered, set the INS to your desired align mode 6) When the prompt appears, enter the current true heading of the aircraft (see kneeboard) Now you can switch modes and do what you want again.
  17. Very cool!
  18. What do you mean? If you lose INS in flight, you're screwed.
  19. LOL Kinematics/physics. What it is intended for doesn't change anything. Its design is what matters. Which options? HARM is the missile. SEAD is the mission. HARM = High-Speed Anti-Radiation Missile SEAD = Suppression of Enemy Air Defense If you're low, then they have short range. You must be high altitude to get the long-range shots.
  20. Old-school strap-down systems drift at around 0.6 NM/hr without updates, and I assume the Jeff is using RLG which drift far less (typically 0.1 NM/hr or less). GPS input should keep it accurate pretty much all the time. I think the TVV being above the horizon line after alignment is a symptom of a wider problem. I'd expect them to be aligned.
  21. Tiger-II

    SD-10

    No typo. I took it directly from ACMI (I linked it if you wat to look). I forgot that after firing all the B's it would switch to C automatically, so I fired it as soon as I realized. I should fire maddog at nothing - good point.
  22. Tiger-II

    SD-10

    Well that is why I'm surprised the C ended up having LESS range. It's a faster missile, so by definition should travel further in 80 seconds than the B, yet it flew a SHORTER distance. WTH? I've yet to re-test.
  23. @LJQCN101 Can you comment on the drag profile of the double pylons? Do they really induce that much drag? I'm referring to the magnitude and not the fact they induce more drag.
  24. Another issue: * TGP "forgets" axis zoom on magnification change. Requires moving of axis to remind it where it should be.
  25. IIRC it is an alignment bug (still). You need to be on the weapon page, MASTER ARM ON, select the weapon, and WAIT FOR ON TO STOP BLINKING. The align timer should start counting down. Now, you can leave the SMS page.
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