

Tiger-II
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Everything posted by Tiger-II
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Hi, Is it correct that the AB will not light off at high AoA and relatively low speed? I forget the figure but I think AoA needs to be < 23 degrees for the AB to light. Why was this change made? I can't believe it is accurate. There are many situations in BFM where you want to engage AB during high alpha maneuvering. It makes the difference between staying in the fight and stalling out.
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Bah! I remember why I quit flying DCS now... "balance". There is no such thing! Only realistic behaviors.
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I'm in favor...when the other DCS aircraft get updated to have similar performance. Do we still have the problem where the F-16 and F-18 RADAR can't be jammed?
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Hi, Thanks for the detailed reply. The problem is that the roll and pitch rates are highly unstable - you can't roll or pitch continuously without the roll and pitch varying to such an extent it upsets the steady-state flight path. To put it another way - a stable +3.0 g pull becomes 3.0 g +/- 0.5 g, or a constant roll rate of 30 deg/sec, becomes 30 deg/sec +/- 10 deg/sec. Make sense? This is not correct, and it didn't do this previously.
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Wind should make ZERO difference to aircraft performance! The aircraft only cares about the air through which it flies; not how fast it is passing over the ground (even some RW pilots screw this up severely). Ensure the temperature and pressure are standard (+15 deg. C at sea level and 29.92 in.Hg.), as this WILL affect the aircraft performance. The F-5 still has a problem with either a lack of thrust and/or too much drag. It's still hard to accelerate to Mach 1.4 in level flight (actually, impossible, and even accelerating faster than Mach 1.0 in level flight is very hard). The real aircraft CAN do this, and pilot reports are that it is "easy". Our F-5 is still grossly under-performing.
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reported Drop tanks not correctly jettisoned
Tiger-II replied to iFoxRomeo's topic in Bugs and Problems
Why is that aircraft flying with asymmetric tanks? Bad release? Not sure I like how the tanks come off. Did they ever collide (IRL)? Great post! I hope they correct it. -
BFM Performance - DCS: F-86F Module compared to DCS: F-16C Module?
Tiger-II replied to mytai01's topic in DCS: F-86F Sabre
I'd like to see it do even 300 kts though. LOL -
BFM Performance - DCS: F-86F Module compared to DCS: F-16C Module?
Tiger-II replied to mytai01's topic in DCS: F-86F Sabre
Thanks! Can you send me your mission? I'll try flying it here, too. -
Like a Cessna: Takeoff 60, fly 60, approach 60, land 60.
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Great!
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BFM Performance - DCS: F-86F Module compared to DCS: F-16C Module?
Tiger-II replied to mytai01's topic in DCS: F-86F Sabre
Why are you in extenal view with the F-16 but the cockpit view of the F-86? The F-16 video is nearly useless! When you were chasing the F-4 in the F-86 your airpeed was high (400 kts). What was it with the F-16? -
I was hosting a server. No-one flying (all spectator) and I switched to the F-14A. I just switched to external view for a minute to admire the exterior, and then switched back to the cockpit. Aircraft was cold and dark, and I was about to begin the start procedure when CTD. I didn't actually click anything or operate any switches prior to the crash.
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Hi, Before I get flamed, no this is NOT my flight controls! I'll try to describe what is happening: Pitch and roll channels exhibit the same behavior in flight. I'll make a steady control input (e.g. 1/4 deflection left) which should yield a constant* roll rate. What is actually happening is the roll rate is developing, then the ailerons are instantaneously returning to neutral, then they are moving back to the stick position. Rinse and repeat the entire flight. Same for the pitch channel. This aircraft has FBW only in pitch, so why the ailerons are acting weird, I don't know. It is also occurring in pitch, and you can see it as a developing pitch rate that inexplicably stops/starts the entire time you hold a stick input. After landing, the elevators were wobbling around and slightly nose-down position despite the aircraft being stationary. This makes it nearly impossible to fly smoothly, and forget dog fighting. AAR was nearly impossible until I realized there was a parasitic control input somewhere causing the aircraft to fly unstable. This is a pretty serious problem and prevents accurate/precise flying. * assuming all things remain equal.
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You need to install the runtimes. I'm guessing you'll need VS2019 x64 version. You do **NOT** need to re-compile for the OS you are using! DCS is 64-bit, so the DLL will need to be 64-bit. That is all.
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It's a more general lighting issue I think. I see this as well (non-VR) in multiple modules, if the lighting is just wrong or the sun hits the panel at a specific angle. It just whites out and is totally unreadable.
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6:24 got .. interesting. Where did the AI learn to cheat?
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I wish they'd fix the visibility ranges of all the aircraft, but that horse has been beaten, shot, bombed, and sunk multiple times.
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Thanks everyone!
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Yes, I used that. I guess I'm not using it soon enough!
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Ahh...so that's why it isn't working?
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Hi, Do you burn fuel out to in, or in to out? Only the outer tanks have an empty light. Is that because they're used first?
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Always raise/lower the gear below 200 kts.
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BFM Performance - DCS: F-86F Module compared to DCS: F-16C Module?
Tiger-II replied to mytai01's topic in DCS: F-86F Sabre
AI is useless. It has far too much power generally, and can turn too tightly. I know for example the F-5 SFM has twice the afterburning thrust than it is supposed to have. No wonder it flies like a literal rocket in the vertical. I wish they'd address this - it wouldn't be that hard to tone down the crazy over-powered nature of their FMs. It's the single biggest weakness of the AI. -
YAY. In fact, I've just come back from a 2.5 hour jolly around Persian Gulf just chilling out with a friend and flying around.
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In Special options, reduce the slew rate of the TGP.