Jump to content

Tiger-II

Members
  • Posts

    1361
  • Joined

  • Last visited

Everything posted by Tiger-II

  1. Do you have the Steam version of DCS? The two are NOT compatible!
  2. +1 The ability to try before purchase swayed me!
  3. I'm a reluctant purchaser! Reluctant in that I keep wanting it, but read the forums. The ability to try it first has swayed me! It's a great aircraft! As for "trying to kill you" - I didn't survive 15 seconds the first time I took off. I tried rolling it with the gear down, heard something break, and with that, uncontrollable roll into the ground. I thought I stalled it but I heard a clunking sound. Sounds and engine start need a bit of work (it seems to "just start"?), but so far loving it!
  4. I have found it wanting, too (a while back). If you take the IR missile though? It'll deal 99% damage to the same vessel, hit in the same place. Why bother with HARPOONS when you can just fire hellfires at it?
  5. What does "beyond the time-frame" mean? That we need to settle for a continuing inaccuracy in missile modeling, despite the fact this API is totally new and they know this missile exists? That is complete ***********.
  6. Point requiring clarification: once the gun is loaded, and assuming it does NOT jam, it should NOT require reloading to use it again?
  7. :lol::joystick:
  8. I was referring to the ^ pointer under the compass (top of the HUD). It points at the current waypoint, so you can use that as a make-shift course pointer.
  9. I compared Jeff to the Viper (BMS) and the Jeff seems to have a slight edge with comparable load-outs. The Jeff is capable.
  10. Still seeing the "must look higher than the target" problem. Aircraft is straight and level (as far as flight path goes).
  11. A few things: 1) I think the battle damage messages were removed in the last DCS patch 2) It might be a hit-box bug (some objects must be hit PRECISELY) 3) What did the debrief show?
  12. PU seems to be INOP the times I tried it. DESG is for creating mark points from another sensor, e.g. a locked RADAR target or WMD-7 target. * Lock a target * Hit MKPT * Change to DESG * Hit MKPT to create a point based off that target
  13. Yes! The laser-guided missiles are crazy!
  14. I find this strange, because I can put SPJ on centerline, WMD-7 on one wing, and DL pod on the other. It doesn't handle too well, but it flies (there is a hell of a lot of yaw even at very low speed).
  15. We can carry some weapons on the centerline, so with that said I would expect to be able to carry all the stores that can be carried on the centerline, unless Deka have info we don't.
  16. https://www.flightglobal.com/defence/beijing-celebrates-new-year-with-jf-17-j-20-progress/135976.article
  17. If you do actually own the product, then I'm sorry for assuming you to be another Jeff basher. The SD-10 discussion here has been pretty wild ever since release, not least because "Blue Air" pilots were getting their asses handed to them by the first properly modeled modern Red Air. The RADAR in the Jeff is based off the APG-68 (hint: the US helped them develop it before pulling out of the program). This is an even better RADAR than flown in the F-16 (APG-66). I would hope a modern fighter like the JF-17 had a much greater resistance to notching than you're suggesting.
  18. JF-17 is awesome! Those double pylons are draggy, but if you're ready to fly a bit slower (as written above) she's a great aircraft. She's got longer legs than her fuel load suggests, as long as you keep out of AB! If you learn to manage your energy, she'll do more than she first appears.
  19. I drag them to the deck and defeat them kinematically. Flying behind tall objects works pretty well, too.
  20. Just add more route points? AFAIK there is no way to navigate to a route way point on a course except the course created between points. There is a bearing pointer on the HUD though, so you could fly that like you would a bearing pointer on a VOR.
  21. True heading is entered in both modes, however if it is not entered in FAST during alignment, the alignment will be out when it enters NAV, and the system will drift much more rapidly. In GC mode it is required.
  22. The default key is "T". The aircraft systems do not recognize smoke pods which is why you can't control them via the weapon system. You need to check: * Gear up * Aircraft not on the ground * System is in NAV * Master arm OFF
  23. :( Been a while since I flew the Shark, but IIRC yes, it's the same. I'm not sure if it is correct for the Ka-50, but certainly for the JF-17 it seems wrong for the ELEVATION map to be all blue, as it gives zero indication of terrain height! The better question is: what does the real JF-17 elevation map mode look like? As written above, I'd expect either TAWS-style relative height coloring, or a map that looks like the elevation map in the mission editor (the TAWS presentation would be the most useful in this situation).
  24. Even guessing somewhat accurately could be problematic, legally speaking, due to how US classification laws work. The guidance logic is, IMHO, more important than the raw missile physics. This becomes even more important when discussing SAMs, as they don't all just fly straight towards the target, and it consequently affects defence strategies and missile evasion.
×
×
  • Create New...