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Tiger-II

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Everything posted by Tiger-II

  1. I know, but it's a good ball-park to start. :D I noticed this at the lower altitudes.
  2. I think it might be. More distracting than I expected if in formation (line abreast at even 1 NM of a friendly launching missiles). I also kept getting RADAR LOCK warning even though he had locked onto the enemy aircraft. I went defensive a few times because of this (he was behind me in this case).
  3. Well, if you can fly those tests with other missiles we will know more, but right now the missile behavior is completely wrong. Air-to-air combat (unless with guns) is basically a toy at this point. I'll also figure out how to get ACMI and fly some profiles. I'm particularly interested to see if I can get the AIM-120 to over-fly the target again. Here is something I observed the other night: the closer the missile shot, the sooner it runs out of energy. The exact opposite of what I would expect. foxwxl did get the definition of NEZ slightly wrong: NEZ is where the missile carries sufficient energy for max g turns up to missile g limit of +32 or +40 g or whatever the missile is capable of and still intercept the target. A missile would be forced to do this if the bandit turned into the missile or performed a 180 changing from left to right at close range, forcing large trajectory change in the missile. A kill in NEZ is not certain if the defending aircraft is fast and beams the missile causing it to overshoot and lose track. High speed is how I'm able to troll F-14 in MP. ;) Combined with our discoveries here, it's no wonder people think SD-10 "has too much powaaa!".
  4. I think he's unable to address the problem, and gave a generic reply. Notice how he completely ignored my post (it's cool, foxwxl :) ).
  5. Uh huh... OK...
  6. Can you also try: SD-10 at 20 NM AIM-120 at 20 NM AIM-9M at 8 NM AIM-7M at 15 NM? In all cases, set up an AI to orbit in-place (add unit in ME and do nothing but tell it to not react and orbit. Don't add waypoints). Wait for the AI to turn nose-hot before flying towards and firing co-altitude at Mach 0.90 and lofting. I'm curious to see if you see the same thing.
  7. I tried this, and can't see much use for it unless used as a last-chance maneuver when you already used your last-chance maneuver. Interesting how she flies at very high AoA though. Feels like a delta.
  8. It's fine if you can't/won't comment, but if you look at the energy profile vs. maneuvering and missile trajectory I posted above, you will clearly see something is seriously wrong. In the second screenshot, you will see the missile is still maintaining altitude even though it is out of energy. Only once it has time-expired does it nose-dive into the ground. There are so many things wrong here that point to the missile being driven until it time-expires, and not having any form of missile physics behind it. The energy profile is what is exposing the total lack of physics. This also explains why the DLZ of the F-18 is not behaving as expected.
  9. I actually tried AAR the other night, and yes, it is extremely sensitive to throttle inputs. Flying formation? Easy. AAR? I'm a n00b. I think the altitude of the tanker didn't help. I set it up at 8000 ft. I did figure a procedure though and can catch the drogue most times on the first attempt now.
  10. It's hardly a big deal to get the ground crew to remove it? It doesn't seem to take longer than normal. It takes longer to re-fuel than have that removed, so remove the probe, change the load-out, and wait?
  11. The basic problem right now is: * The missile tracks the laser too wildly * It seems to have less energy from launch
  12. 733 kts CAS is where the engine coughs. :) You're OK until 730 kts.
  13. That is quite the SAM unit you're shooting there. :lol::lol::lol:
  14. I like this idea!
  15. What the RWR shows doesn't match what the RADAR can see. The JF-17 can see an E-3A at nearly 100 NM, but can only see an F-14 at maybe 45 NM. RWR seems too sensitive generally. If I'm near an aircraft launching missiles, I get missile warnings for missiles that aren't even near me.
  16. NEZ is (should be) dynamic depending on altitude, closure rate, aspect, and aircraft speed at launch. If you're very fast and above the target, NEZ should be greater than if you slow or lower than the target. Same for if you're pointing optimally for launch or not (basically, anything that causes the missile to need to turn will reduce overall range and speed). If the aircraft you're shooting is within the NEZ, then theoretically even a 180 degree turn should be insufficent to run away from the missile. There are other factors, such as exceeding the missile seeker cone, turning tightly causing the missile to overshoot, use of counter-measures, etc.
  17. There is a new key bind in options to manually fire the laser. Previously, you had to press the button on the MFD from AUTO to MAN to fire the laser.
  18. F10 Map. Create named mark points and call them RP1, RP2, etc. Update the DTC. RPx = route point PPx = pre-planned point RP 1 to 5 (for AK missile). PP 1 - 9 for smart bombs. If you want two AK's to follow TWO DIFFERENT routes, you must change the waytpoints 31-35 manually before launching the second missile.
  19. See my posts above. :)
  20. This one is even weirder. There is no relationship between missile trajectory and aerodynamics. None. The missile continues to fly after it bled all speed and should be falling out the sky. The missile eventually goes dead at the highlighted time index. There is little wonder why the missiles are not achieving the expected range, or even the expected behavior. Again, maneuvering has zero effect on energy, and neither does climbing or descending. In this case, descending actually helps the missile bleed energy.
  21. I think this speaks for itself. Missile goes dead at the highlighted time index (69 seconds after launch).
  22. Can you describe in more detail what happens? I have found that the closer the shot, the more likely it is to fall short of the target.
  23. The worst part of all of this is, if people want "balance" then they can just fly the same aircraft against each other?
  24. I think the tracking issue is within DCS and not specific to this missile. A friend and I were flying MP the other night, and between us we carried 18 missiles. Most of them missed, but not in ways that were expected. We were both flying F-18s, and missiles were either out of energy before reaching the target at even short range, or in several cases, the missile overflew the target at crazy altitudes. I posted a screenshot in the other thread of an AIM-120B that had been fired at a target at 30000 ft at 25 NM, lofted, and over-flew the target at 80000 ft.
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