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Everything posted by TheKardinal
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Yeah. Cold start means no point Track..known problem. Hot start works ok apparently, but I virtually never hot start because I am in multiplayer.
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tires popping on takeoff under max. takeoff weight... (SOLVED)
TheKardinal replied to D4n's topic in AV-8B N/A
Hi, You helped me set up my BlueFlag yesterday, so maybe I can help you today. I am not sure if all of this is in the manual, which I have read a while ago, but for me I set my flaps to STOVL and set my water switch to ‘takeoff’ to give you a bit more power. Nozzles at zero -10 degrees for good acceleration. I commence the takeoff roll with power set just before the ‘hexagon’ begins to build to protect my engine. At about 100knots set nozzles to 45-50 degrees and once they are set wait for airspeed to build enough for the jet to takeoff with very little need for back pressure on stick. I tend not to put nozzles beyond those angles as once you get to 60 I find that there is too much vertical lift and not enough horizontal thrust...I want to get air over the wing by accelerating fast...60 degrees nozzle or more affects acceleration quite a bit. (I can talk more about the 1 in 60 rule here, which is good for these type of calculations involving angles)Once airborne, build speed to 200 as I put gear up...once passing about 150kts flaps to auto and nozzles can go fully aft at 200. Then flaps to cruise for a bit more top end speed. You can leave water switch where it is, it will not use any. Your takeoff off speed will vary with all up mass and, importantly for the Persian gulf map, density altitude...the hotter the air and the higher your altitude the faster it will be because the air is thinner as these increase. Khasab is at sea level, more or less, so higher temperatures will be the major factor here...it may be hot enough that your max all up mass needs to be reduced...perhaps another reason why you were not getting off the ground before your wheels burst. You might need to take less weapons in hot weather. As for the fin under the tail...could be aerodynamic stabiliser, tailstrike protector or House an aerial of some sort, like a radar warning receiver for example....or some or all of those things. Hope that helped...I might catch you later on BF...going to have my first serious go today. -
Very happy to see that the Mk20 rockeye has been tweaked. I look forward to trying them out! Looks like dropping them the right way is important and to remember that the sub munitions have a neglible blast radius.
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Disappointed to read that Mk20 Rockeyes are still, well, not worth dropping. I use the Hornet and Harrier and it would be so useful if these weapons worked as you would expect. I have seen the same symptoms of carpeting an area full of vehicles again and again with no hits. I know they are not guided sub munitions but, still, they never seem to work. I play on Hoggit Georgia at War server and some indertiction and strike missions place targets within wooded areas making it difficult to precisely locate targets...a decent cluster munitions provides an option here. Also, until the hornet gets a target pod a cluster munition would be helpful when you have to drop manually/CCIP and might not achieve a direct hit. Such a shame. I still don’t know what the ‘cumulative factor’ is talking about in the update log with regard to the rockeye mk118 sub munitions...anybody know?
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I know this sounds a bit low tech compared to all the stuff you have been discussing but on the rare occasions I want to run DCS without using Oculus I just unplug it before I turn on my PC, load DCS and it starts in flat mode. You have probably tried this but I thought I might as well suggest it.
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Agreed. As another VR User I cannot help but feel I am operating at a slight disadvantage compared to Track IR users in combat. It’s not a complaint because I think the sense of immersion is amazing and when I have tried using a flat screen it just feels, well, pretty rubbish and DCS is then like a game and not a memorable experience anymore. However, when it comes to combat results VR is probably a bit of a hindrance compared to those using Track IR. 1. Clarity is higher...see things better. Like your instruments....quite a bit of my use of switches is without being able to read them. 2. Ease of lookout...check six with a twitch of your head. In VR you have to turn completely in your seat. 3. Zoom. The videos I have seen on YouTube that Track IR users employ is far superior to the VR zoom. It is quicker. It does not make you feel weird like in VR. Track IR zoom looks to achieve similar results to early stage target pod zoom..no wonder they can pick up shilkas in tree lines without having to overfly them! 4. You can use your keyboard, chat, checklists, notes...second screens, your hands more easily than in VR. The ergonomic challenge is significant. 5. Track IR is probably that less fatiguing...although I can go for a few hours at a time in VR. None of this a complaint though because VR benefits far outweigh all of the above, for me anyway...and I simply would never consider playing DCS without it....but I will look forward to higher resolution when next gen headsets come out for sure.
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You mentioned that you have Oculus Rift, which is the kit that I also use. I think that this gives a sense of immersion that is unparalleled. The size of the world and the sense of being in a large aircraft is brilliant. I have found there is a ‘but’ about Virtual Reality though and combat...and particularly in PvP....and particularly in PvP where the majority of players are going to be using the Track IR method of playing. Whilst I am absolutely certain that Track IR is not as immersive as VR I am thinking that it is more effective in combat within DCS. I would love to hear the views of others on this, but to give people a starter...these are the advantages Track IR affords a player over someone on A VR headset. 1. Picture definition. See things more easily. 2. Easier to look behind/all over with minimal movement. VR requires more physical movement. 3. Zoom. The amount of zoom I have seen Track IR playersuse in videos equates to early stage zoom on a targeting pod. Great for picking out small vehicles. VR has a little zoom..but Track IR players’ is massive by comparison. (And don’t forget Point 1) 4. You can have other screens up, take notes, read paper instructions, use a second screen etc with Track IR because you can still see your hands and do things. In VR reading or other tasks ‘outside of the cockpit’ is an ergonomic challenge. None of this is meant to be complaint...I still love VR. But I do wonder at times how much my ability to do well in multiplayer is eroded by what I see as significant advantages of Track IR. For me immersion is the key quality of VR so I will stick with it and if I blow up a little more often that is, generally speaking okay with me....but if I was a very competitive person I think I would have to have a Track IR. What do others think on this? Are there dedicated VR only servers?
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What Would You Think About a Fully-developed CA Module?
TheKardinal replied to rassy7's topic in DCS: Combined Arms
Absolutely agree with your sentiments. I know that some people would not want to drive vehicles and there are some who don’t want to fly aircraft and either choice is fine. What both groups seem to agree on is the increased challenge and satisfaction of competing and killing human opponents! I have played a bit of Arma and quite a bit more aircraft DCS..I would definitely go for an improved CA module. -
Yeah, I have noticed that too. It has happened when I have been in multiplayer when I have self lasered with TGP....then as I push the button to launch DCS immediately crashes.
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Loving this sever. This is my first foray into multiplayer and I love it. Me and a mate go on together but as of yet we have not seen much teamwork going on....it might be happening but not hearing it on simple radio channels. As we both play in VR we are not able to effectively monitor discord chat and in game chat is a pain because of trying to type in a VR headset! None of that is this is Georgia at War’s fault...it is brilliant fun. So far have tried it in Harrier and Hornet but would also consider using the Huey for some in the weeds action.
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Update dropped today for the Open Beta and I was able to add a manual waypoint. Harrier is so much more deadly now as a result! Excellent news.
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this is what the integrity check at the top of the server list comes up with when I try and join the Hoggit Georgia at war server models/9a33.edm @ bazar/world/shapes/ I am clueless in this department... a steer would be useful...I have just spent 2 hours getting simple radio to simply work and now this!
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right....so in order to qualify as a pure client how do I? a. find out what needs removing. b. remove it
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Looks promising, and maybe prime for a takeover from a larger company? I agree with those that say they would prefer to use physical control sticks and use these gloves for button pressing. If you have ever tried using Oculus touch controllers to track your hand movements as if on a stick you will understand that physical haptic feedback is vital to prevent overcontrolling...and keeping your hand still is tricky without a physical anchor point in space like a stick. I tried the VR VSTOL with my hands being tracked on a virtual stick and was instantly fed up with the lack of control touch controllers offered in terms of replacing a HOTAS.
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You can select the gun with a single press for air to air use. I imagine the rationale is that air to air is more time critical, whereas ground attack is often more deliberate and you can take more time. I agree though, a bit slow, nevertheless.
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Harrier still my favourite Got the Hornet, which is very well done, and has potential to grow into most rounded and capable warfighting jet on offer so far, but I still love the Harrier more. Why? Hard to say, but I just feel it has a bit more character for me and the nuances of learning to fly it entertains me more...the stick feels more connected to the aircraft. VSTOL is challenging but, unlike the Hornet when you select full flapfor example, the Harrier’s behaviour and aerodynamic challenge to master seems more believable. Once the bomb intervals are implemented and manual waypoints are possible the Harrier will be even more satisfying. The Hornet is still a great module but the Harrier will probably always remain my favourite....and if a Sea Harrier FA2 came along with its radar that would be amazing.
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AV8B weapon release programming. Salvo and interval difficulties.
TheKardinal replied to Kaned Dragon's topic in AV-8B N/A
I was rather hopeful that the ACP improvements that were part of the update that dropped with the latest DCS update was going to fix this...I don’t think it has despite a few attempts by me to try and drop a sequence of snake eyes. Harrier is still my favourite module, and glad they fixed the Maverick firing bug.
