I don’t get what you’re getting at. Are you advocating for modern missiles to remain bad so you can use certain planes and missiles effectively? Because last I checked this was a simulator not a arcade game where values are artificially tuned for parity.
It was more draggy at mach 1 and 1.2 and less draggy in every other mach. Every missile in the game doesn't turn well at mach 1 so I really don't get your point.
I'm pretty sure much of this thread has been focused on kinematics. ED presented their CFD findings, those are in line with another CFD that was done by a member of the community. There isn't much to discuss.
I don't think that's the way you should talk to a developer that took time out to respond to people in this thread and share insight. He'll get to you if he can.
That's fair. There's at least one WSO and one pilot in the community that have stated that the detection ranges are optimistic. Thanks for passing it along.
Wouldn't that be in violation of forum rule 1.16?
Okay I'll cite wikipedia: Range for 5m2 aerial target is 105 km
https://en.wikipedia.org/wiki/AN/APG-68
Attached is a screenshot and track of me being able to track and lock a transport aircraft at over 110 miles. Fighter sized targets can be detected at ranges upwards of 80 miles and tracked at 70 miles. This seems implausible for a radar of the F-16's size and power. F16_Detection_Range.trk