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Krippz

ED Beta Testers
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Everything posted by Krippz

  1. Yeah issue is most people use the paddle switch for BFM in multiplayer.
  2. Seems like there's a lot of context missing but from what I can gather it seems that the author is referring to g-load limitations for pylon/stores. Seems like he exceeded them and it damaged the airframe.
  3. Really great effort.
  4. Kudos to you for putting the effort in. I would like the distorted personally.
  5. Hi, I think this should get looked at. In multiplayer you will not receive nails from players if the player is further than your max detection range. This behavior is not present with AI. Attached is my track server-20210919-195935.trk
  6. Will g-load limitations be added to pylons/stores in the future? Some modules have this modeled like the JF-17 and the M-2000 (to a degree) but it's absent from the Eagle Dynamic modules. The F-16 for instance is restricted to the following:
  7. Yeah don't know where that guy heard that from but haven't seen anyone say that. Sound mods work just fine from the Saved Games folder.
  8. Would be great if the priority was modeled.
  9. Squadron: 64 Aggressors Timezone: EU/US Maps: Cauc, Syria, PG
  10. R-60 broke my heart
  11. <64>Krippz F-15C
  12. Why even have to go through all that Panther is a SME and works on Vipers and said as much above your post that it's not possible.
  13. <64>Krippz MiG-29
  14. Squadron Name: 64th Aggressor Squadron Discord ID on MVP Discord: <64>Krippz Contact person Discord ID: Krippz#6204 Aircraft Selection. F/A-18C Pilots: USA - <64>Krippz
  15. Seeing a missile on the scope is one thing, but currently, an STT lock can change from a bandit that's going 0.9 Mach, hot, 15 NM away, to your launched missile that's 2.5 Mach, cold, 2 NM away. Zero range and velocity gating is currently implemented, it's kind of a mess. Agree.
  16. Yeah but neither are modeled in DCS.
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