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BaD CrC

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About BaD CrC

  • Birthday 07/15/1972

Personal Information

  • Flight Simulators
    All of them since 1990
  • Location
    Florida, USA
  • Interests
    Private Pilot fixed wing, 60FH on helicopters R22 and R44
  • Occupation
    Marketing director for a large Aerospace company
  • Website
    http://www.blacksharkden.com

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  1. Hi Miro. Join our Discord Server so you can get in touch with the devs and support. https://discord.gg/blacksharkden/
  2. HELO WORLD UPDATE #5 (Major) Dear DCS RW community. Our BlackSharkDen community has been really hard at work for the last few months developing and extensively testing new additions to our Helo World server. The result was impressive enough that we had no hesitation to name this new release as a major one. We are bringing to you guys probably the most advanced RW dedicated public server available to the DCS community that provides not just a target rich environment for attack choppers, but a real interactive and interdependent environment where utility helicopters have a central role in the fight too. From the experience gathered during those last 8 years of existence of the Black Shark Den squadron, Helo World 2.0 is offering pretty much everything we were always dreaming to get from DCS World when flying helicopters: - A completely reworked SECTOR CONTROL module with new AI logic for ground forces to include capabilities such as supporting, retreating, abandoning vehicles, disembarking troops to attack, and changing speed/formation when attacking based on circumstances, more persistence to the AO, expanded radio messages for ground commander and ground forces, now fully integrated and played through SRS, changes from large sectors to smaller objectives and a significant optimization of the code. - NEW COUNTER INSURGENCY MODULE! All new dynamic tasking system for solo and group flights centered around low-threat COIN style ops that includes strike, armed recon, security, air assault, medevac, and combat logistics! - Reworked FARP SUPPLIES system: We changed FARP supply to a dynamic supply management method *FARPs store up to 4 supplies and consume one supply per day. - WEATHER: New logic for selecting the mission. Each weather option has a weight in a random selection. The weather now changes daily. Note that NIGHT has been removed as this mission significantly deterred player counts. But if you want to fly with this level of skills required, you should definitively consider joining BlackSharkDen! - PLAYER STATS: Added tracking and storing of tons of stats for players as well as a new leaderboard that shows the top 3 players for each stats. - GENERAL CHANGES: AI helicopter IFF settings set to realistic to use the improved detection modelling and balance a/c capabilities. Added ADF beacons to all FARPS, Added KA-50 v2 slots and SA342 minigun ones. Restored ATIS capabilities. Cleaned up other modules (Maritime Security, Anti Submarine Warfare and Visit, Board, Search, Seizure) that should hopefully be operational without bugs now. As usual, complete and updated documentation can be found on heloworld.blacksharkden.com. You can join our discord server to get all the latest and greatest updates, ask your questions and discuss with our devs and pilots (and why not fly together!). No mods are required on Helo World but make sure you are connecting on SRS with the frequencies given in the comm plan of the online documentation. All the BlackSharkDen community is wishing you hours of fun on Helo World!
  3. This issue indeed has been here since the release of Black Shark 1 in 2009 as far as I remember But at that time, very few people were exporting displays so I guess it wasn't really high on ED's list. Now multi screens and exports are becoming a bit more frequent with off the shelves solutions available like Winwing MFDs, I would love to see ED take this into account without letting us doing some crazy level wizardry DIY. It is specially problematic with the TADS or the SHKVAL (don't know for fixed wings but I guess that's the same). AH-64 exported TADS is almost unusable in IR mode no matter the brightness and contrast. Moving map is dark but still alright to use. Problem at night is when you are cranking up like crazy brightness for your exported displays, your in game cockpit's MFDs are burning your retinas.
  4. Hello @currenthill and thanks for your awesome work. Question about the Iranian Shahed 136 LM. Is it supposed to launch its drones? I can have the truck open its trail but when setting a fire at point, nothing happens. What am I doing wrong? Thanks.
  5. So this thing can scan its environment in 3D and activate/deactivate passthrough on parts of the screens (as you are entering the boundaries you set). Am I dreaming too much to imagine that you could define a fixed 3D area (a physical cockpit for example) where passthrough remains active while the rest of the display (like the DCS view) remains VR on the display and create an hybrid reality where you could physically interact with a real cockpit while looking at a virtual landscape? I have played with that in a sim displayed during last year at the NBAA in Orlando, and it was working well, but I guess with more expensive/pro type of gear. Now the Quest 3 seems to have everything it needs to do that?
  6. ED imposed on PC their version of the mistral and we ended up with a pretty poor and unrealistic model compared to the initial version. I can confirm Pk is around 90%. On the other hand, it seems like the Igla's version has been modeled with a Pk way above the 50% it is in reality.
  7. HELO WORLD UPDATE #4 Smallish update coming up tonight. It's mostly some housekeeping and implementing small changes based on your feedback to improve your experience over on HELO WORLD. First up is some tweaks made to the AI pools. For a few months at least, there was a bug that was only allowing a small selection of groups from the pool to spawn, consequently being the more difficult groups available. That bug has been resolved so you should see some units that haven't been around for awhile such as the BTRs, T-90s, and some mobile ADS platforms like the SA-9 and SA-13. The BMPs have also been nerfed, replacing all the BMP-3's and 2's with the BMP-1. The 30mm autocannon on those two vehicles, combined with the rapid deployment of the ATGM was frustrating and with DCS's AI superpowers, OP for the enemy. The BMP-1 is significantly less effective against aircraft than the 2 and 3, but is still a major problem for ground forces. The SA-8 has also been removed from the mobile ADS pool, and will now only be seen as SHORAD for the SAM sites. There is also the addition of the BTR-RD ATGM equipped light tracked vehicle that will be a major hazard to ground armor, and a good incentive to maintain your situational awareness when hovering. We've also added a handful of new groups to the BLUEFOR, all NATO based. You will now see M1A2 Abrams and Leopard 2A4s from the tank pool, AAV7s, Bradleys, and LAV-25s from the Mech Infantry pool, and Stryker ATGMs for the ATGM pool. Next up is a big change to the way cargo behaves in CTLD. When you request a crate from the pickup zone, you will now only get 1 crate for all options. This crate contains a land rover that is used as a 'part' for whatever you're building. Unpack the required amount of 'parts' within a 300m radius and it will assemble into whatever it is you're trying to build. You can still load multiple crates into a single helo if you request 2 crates. The only downside to this change is that you now need to build all crates individually so if you're working on a FOB, you'll need to hit "Build Crates" 6 times. I hope this change makes it less painful for you guys when the FARP gets saturated with crates, or things don't go according to plan in-flight resulting in incomplete builds all over the place. Lastly we have some minor changes here and there. FARPs will now spawn 6 invisible pads which should make rearming from the middle aircraft possible in your start position. Easy Communication has been enabled so you don't need to worry about screwing around with the intercom switch to get them to respond anymore. The weather for DAY has been adjusted slightly to keep things fresh. And last but not least, my custom JTAC I created for BSD a few weeks ago has been implemented with the CTLD transportable JTAC. It comes with a special menu that allows more control over the JTAC including toggling the laser on/off and changing the code as needed. It also gives the JTACs a unique callsign to help you ID them better. They also wear "camo pants" now which is a subscript that makes them harder to spot from long ranges so you can drop them on a hill and not worry about some BMP 3km away nuking him with an ATGM. Thank you all for flying here and remember to share your feedback in ⁠our Discord server at「」pilots-chat. Always open to suggestions and improvements to keep the server fresh and running well for our needs as rotary wing pilots. WHAT'S COMING NEXT? Base framework for COIN operations is being worked on slowly but surely....
  8. Your map has always been part of the official toolbox in the Blacksharkden library Flappie! We can t properly plan anything rotor wing related without it!
  9. We are flying helicopters only so ground coordination is super important for us. Most of the time on large missions, we have one to two guys sitting in CA to coordinate the choppers operations.
  10. Also make sure you have no conflicting hardware axis. You might have a joystick or a button panel with unused axis automatically assigned to the throttle command by DCS.
  11. You would probably have a better chance to join a squadron as a JTAC/FAC operator.
  12. Each helicopter in DCS requires a lot of training until it stops to feel "too hard to fly". Everytime I learn a new chopper in DCS, I can't help to wonder if this is a bug, and everytime it becomes natural after a dozen flight hours. Landing the 64 is indeed one of the specific hard point for this chopper (at least for me) because I feel the front landing gear is too narrow and it wants to flip all the time. But I am getting much better at it recently: very careful approach, making sure I am well trimmed in stationary, coming down reaaaaaally slow, counting the feet left beneath me. Of course, if you want to fly something easy, you can always fly any DCS fixed wing....
  13. HELO WORLD UPDATE #3 Hello pilots! Here's a nice juicy update for you all. The highlights include a huge overhaul of Sector Control, more specialist CTLD groups, and ATIS. Sector Control -First and foremost, all sectors are now categorized into lanes EAST, WEST, or MID. Much of the AI activity and assignments are centered around these lanes, so you should see some more realistic and active frontlines now. -Enemy groups now use the same logic friendlies do, and behave in a more refined, but also more predictable way as a result. They also get convoys that drive out and rearm them. -Friendly ground units are now named the same as their callsign, and will mention their local sector in messages. -Contact reports will now be marked on the F10 map using red triangles, following the same decay method as the circles -Tons of other improvements to the AI behaviour to ensure a smooth and active experience no matter when you log in to fly. CTLD New specialist groups have been added to CTLD to be used in the battlefield: JTAC Will lase targets he can see using code 1688. This should allow Armed Blackhawk users to use their Hellfires with a JTAC. FPV Recon Drone This guy will deploy an FPV recon drone where you drop him. Over the course of 10 minutes, he will mark targets he finds on the F10 map. Pick him up and deploy him again to start a new recon. Mortar Team This team of 5 can be deployed and moved to an ideal firing position using the 'wpzone' marker. After you drop them, a spotter will be left in your helicopter. Drop him somewhere with good sightlines and he'll call in targets for the mortar team to hit. ANGLICO This is a semi-automated indirect fire control group. Deploy it somewhere with good sightlines, then ask it to build a package. If it sees targets, it will call on the nearby Ticonderoga to engage all targets with cruise missiles. ATIS Three aerodromes now have ATIS services enabled. Kiryat Shmona (135.00), Naqoura (136.00), and Gazipasa (127.00). It should give you accurate winds, temperature, and pressure. Cloud and precipitation may not be covered in the ATIS. This ATIS service is still being tested due to its dependency on the server, so please report any issues you notice with the it. FULL CHANGELOG Here's the complete changelog covering all the changes in this update: [[[SECTOR CONTROL]]] -NEW sector lanes that drive the behaviour and assignments of the AI within their own lane -Red AI now use the same logic as Blue AI -Red AI will be rearmed through rearming convoys -Blue AI are named after their callsign -Blue AI will state the sector they're in during reports -Blue AI will attempt to bunch up when they need ammunition -Blue AI contact reports are now marked on the map with triangles that fade out similarly to the circles -Both AI will be encouraged to get into a fight if they have excessively long stalemates -Both AI will avoid stopping on steep hills. They may however still drive up them -Dismounted friendly infantry will move toward nearby enemies to attack them -Added F10 labels for active Armor Depots in the sectors -Removed the "ARMOR DEPOT REQUESTED" prompt marker as it is not needed or being used -Armor depots built outside of the sector control will now be automatically dismantled [[[CTLD]]] -To combat confusion around ammunition, non-buildable cargo crates have been disabled for now until the sling loading area is set up -Additional categories have been added for the crates -Added new categories for troops -Added JTAC Autolase Unit -Added ANGLICO Controller Unit -Added FPV Recon Drone -Added Mortar Team [[[GENERAL]]] -Added ATIS for Kiryat Shmona, Naqoura, and Gazipasa -Relocated some TICO cruisers closer to the VBSS zones as they were sometimes out of range for the 'greyhound' calls -Added a function to respawn the C-130 before it runs out of fuel. It will only respawn when it reaches the start of its orbit. It will also alert any helos within 6km of the KC-130 so there are no surprises. -Added some UI sounds to various messages that are displayed in Helo World -After much deliberation and consultation, the IFF Detection modes for the AH-64D and Mi-24P are now set to Simple -Aircraft radio channel presets have been adjusted to be uniform across all airframes that use channels. See the new Page 1 of the kneeboards for these channels -Increased crate build time from 20 seconds to 40 seconds -Updated MOOSE to latest dev branch which should fix an error that would sometimes return your player ID as nil -Added a CSAR reminder that will notify pilots in the sector control area once every 30 minutes if there are downed pilots waiting for rescue -Slowed down both carriers to ease deck instability -Updated MOOSE to thew latest dev branch which should resolve nil Player IDs.
  14. Dev told me once that if you are good with the Gaz, you should be able to handle the "nimbleness" of the Kiowa.
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