U mean 3 days... Super easy. Learn how to manage way points on dst page. It's a super power of Jeff that supports its weapons. You'll be tossing jsows and Arms left right and center at a moments notice.
In simple words, you have not turned on your pod from the right panel of systems buttons. the button for WMD7 is, as mentioned above, CLDP. The light must be green. Only then will it function.
i dunno. imagine never turning on your radar at all. even for TWS. and chucking an SD10 that still roughly follows the lead dot. It doesn't seem too much of an ask. as you mentioned before one can still vaguely do it maddog. the computer should be able to do a much better job.
Not gna lie that B tail is sexy. Dunno why they didn't put it in Block 3? (do we call it the A version now?)
Haha maybe in case pilot accidentally takes f16 thinking it's a jf17 XD. Some differences necessary. XD
Doesn't radar provide initial guidance to sd10 in TWS mode unlike maddog? All it has to do is do the same but for DL contact. Even a slightly rougher guidance would do wonders for PK compared to my shitty maddog estimate.
Or turn on ground power. I got this issue a while back. Then it just became a habit to ask for ground power then autostarting. Although recently I've been noticing ground crew doesn't ask for ground power off. Is it part of the autostart?
I get what you mean but most things in this module are designed 1:1 i.e. Exactly like in real plane simulator. So unless you can make manufacturer change.....
So......any chance of getting cycle bindings for switches like Master arm, afterburner etc? Currently I have to waste two buttons for afterburner ON and OFF. Would be great if I could bind them and other switches to one button each. Also for the STBY Reticule.