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Everything posted by RogueSpecterGaming
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AAQ-33 rearming doesn't require reboot - intended or not?
RogueSpecterGaming replied to Rongor's topic in DCS: F-16C Viper
We rearm jets all the time with engines running. That is the definition of hot refuel/rearm. Hot, meaning the engine is on. In combat situations it is called ICT (Intergrated Combat Turn). During that we rearm and refuel the jet at the exact same time. But the TGP would never get replaced during that because it sits too close to the intake. Just like if we wanted to reload the gun we would have to have the pilot shutdown because we would be too close to the intake. -
AAQ-33 rearming doesn't require reboot - intended or not?
RogueSpecterGaming replied to Rongor's topic in DCS: F-16C Viper
I guess for DCS purposes it doesnt really matter. But for those who want to simulate real world stuff here you go. If you hot refuel/rearm Avionics should be off. This includes ST STA, HUD, SNSR PWR switches, Avionics power switches, HMCS Sym INT, then Air refuel switch to open, RF silent, GND JETT ensure off, Master Arm Off. You will also turn the EPU off at which point the ground crew would install the EPU safety pin. Technically the way they had before wasnt right in the sense that it was essentially replacing the pod automatically which turned it off. But real world you would turn it off anyways. If we are lucky we will get the scramble option for the Sniper which allows the BIT to run in the background essentially. -
Of course BigNewy.
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Look, my bad if that came off rude. That wasn't the intention. I was genuinely asking if you had read what I wrote. I also didn't realize that you wanted to know the "why and how". If you wanted to the know the why all you had to do was just ask. Things don't read well through text. This is the way I understand it after reading the GS (General Systems) for the fuel system, as well as talking to one of the crew chiefs I used to work with who is still on F-16s, and what I learned during my incentive ride. Fuel pressure from the refuel manifold is routed through the deenergized refuel/transfer override control valve to the poppet of the refuel shuttle valve in each reservoir. The fuel pressure moves the poppet to provide an open passage from the refuel shutoff valve through the refuel shuttle valve and to the line outlet whose opening is blocked or unlocked by the refuel/transfer float valve in each wing. The opening is unblocked when the wing is not full of fuel. Refuel manifold fuel pressure acting on the refuel shutoff valves and the fuel bled downstream of the valves cause the shutoff valves to open. Also, the poppet in the refuel shuttle valves is blocking the fuel passage which controls the external tank transfer shutoff valves and the valves remain closed, preventing fuel from the refuel manifold from entering the wing internal tanks. Fuel from the refuel manifold flows simultaneously into both the forward and aft reservoirs from the refuel shutoff valves. Fuel also flows simultaneously into the external fuel tanks through the fuel disconnect valves. The forward tank system and the aft tank system are refueled simultaneously. With that info, full internal fuel for our Viper is 7,163lbs. The internal wing tanks in our F-16 hold 550lbs +/- 100 each (The fuel in the wings will vary depending on the attitude during refueling. ). So that is a total of 1,100 +/- 200. So, if you subtract that from 7,163 you get 6,063 +/- 200 and the internal wing tanks should be empty. But to ensure the float valves are down in the wing, you want to be lower than that, but also if you tried to refuel at that level then the reservoirs would still be too full to allow external tank feeding. When crew chiefs do their Leak and T's, they aim to be at or under 5000lbs of fuel to ensure the reservoirs aren't full so they can fuel the external tanks (that is per the T.O.). From a pilot's standpoint they aim to be under 4000lbs for many reasons, shorter stopping distances when lighter, they ensure to use as much fuel as possible for training/combat (every leg of the flight is calculated specifically when tanker support is not available), account for attitude difference during the hot refueling process (less fuel means the nose sits higher meaning the fuel will go towards the aft and can bleed into the internal wing tanks), and the biggest reason is the arresting cables on the airfields. Too heavy and bad things will happen Also, good to note that when you see crew chiefs refueling they will shake the jet for two reasons. 1. to ensure the jet settles (hydraulics on the gear will compress/ they typically do this after refueling and they kick the nose tire and done when the jet is off. Jet will adjust during taxi when hot refueling), and 2. to ensure the wing tanks are getting fueled completely and evenly (typically done during the refuel process whether the jet is on or off). If they land with fuel above 7,000 then just the external tanks get filled via the receptacles on the tanks themselves (one reason why ED is talking about adding a fuel tank slider). Usually that will only happen if they taxiied but didnt take off and taxi back to the parking area. If they are in the air when an emergency happens, but it isnt an emergency that calls for jettison of tanks, they will typically burn circles in the sky over the airfield until low enough in fuel to land. Again, done for the arresting hook if thinking about taking it, and for shorter stopping distance. With all that being said it should be able to refuel external tanks at or under 5000lbs of fuel internal. But in DCS 4000 is what you have to be under. But you do see the lower you go the more fuel you get. Which does indicate that the fuel system in the F16 is pretty dynamic. Also, for AAR you need to make sure the AR door is opened for a minimum of 5 minutes to allow the tanks to depressurize in the air in order for them to take on fuel. That is why i suggest the minute you land to open the AR door while you taxi off. As for @Nedum, I don't know why you even try to make comments towards me when we both know you don't like me for some reason. But sure I will entertain you. Not everyone in the community cares about the how or why. That is why you see some unrealistic loadouts being used all the time on the F16 and exceeding G-limits with heavy loadouts as well. Also don't understand why you said "Army regulation" when we use Technical Orders, AFI's, and AFMAN's in the USAF. The Army has nothing to do with how we do maintenance on the F-16. And this may shock you, but a lot of times we don't get told the reasons why something is done a certain way or why we do things a certain way. Most of the time the only way you learn how something works is if you take the time to read the GS of what ever system you want to know more about. This is what makes a SME a SME. Just because someone does X amount of years in a job in the AF doesn't mean they know the ins and outs of everything. A lot of times people just get taught how to do something and leave at that. Each base also has their own set of "ISM's" when it comes to certain things, so there is that too. And that is the same no matter what branch or country you serve for, so to say that is how it is in the German Air Force is just false. Not everyone is going to know exactly why or how something works. They are just going to know how to operate it or fix it. This is why I have to ask pilots 1000 questions because a lot of times they just don't know the answers for certain things. The pilot may understand how to operate something, but you would be surprised to know how many actually know the why it works that way. But since you questioned me actually being in the USAF and working on the F-16. Here you go. Me with JTACs leaving 64B at the NTTR. Me on the Kunsan AB facebook page loading a GBU-31V3 and an CATM-9M while on a TDY https://www.facebook.com/100064547299944/posts/pfbid0TiTJo8CZuRJy4Psh53tRbrfQoBu38rynN4Yni9JSnUrYdG4Cg2QCLNh37bBwsGv6l/?app=fbl null null Me at Kunsan during an exercise responding to a mock "hung gun". https://www.facebook.com/photo.php?fbid=900765528751682&set=a.223059169855658&type=3 nullMe on another TDY out of Kunsan. Me TDY with the Rescue SQ out of Nellis. Me winning Airman of the Year at the Group level. I also one it at the Wing level as well. Our SQ, Tomahawks, won AMU of the year as you can see as well. Me right before they announced the winners for Airmen of the year at the wing level. Me with the pilot during my incentive ride.
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Did you even read what I said man? UNDER 4000lbs. Not 6800 not 4500. UNDER 4000lbs. You really should be AIMING for 1200-1500lbs. If you are landing with that much fuel then you dont need tanks anyways. Try again please. And actually have a long flight that brings you under 4000lbs or just stay in burner. Again, 1200-1500 is preferred if you want to get full fuel. But you did just prove that it does vary depending on how much fuel you have so there is that lol. But just read what i wrote.
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@Mapi For both of you. Were you under 4000lbs? The goal fuel to be at to get topped off is around 1200-1500lbs. Even with wing tanks. Best practice is to open the refuel door the minute you land to depressurize the tanks so they can take fuel. Isnt it bad code. If you arent low enough in fuel then the amount of fuel you receive will vary. Just like in real life. This area of the F16 is actually modelled pretty well.
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AI AAR Looping
RogueSpecterGaming replied to RogueSpecterGaming's topic in Aircraft AI Bugs (Non-Combined Arms)
This is already reported. @BIGNEWY can we get a merge please. https://forum.dcs.world/topic/376010-ai-aar-looping/#comment-5667099 -
Yeah I was just saying the basics as it didnt seem he understood the bare minimum for level flight scenario.
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Canopy & MFD Reflections static and none are the same!
RogueSpecterGaming replied to Leonski's topic in Bugs and Problems
Turn your reflections setting down to 0.7-0.8 -
Yes. That is how aerodynamics works. That is the core basics of how generating lift works. Increase speed to increase lift, and decrease speed to decrease lift. That is why losing engine power makes the plane/jet slow which then makes it fall out of the sky.
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Yeah it is called INS drift. Read the manual.
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As you increase speed or decrease speed the nose will act according going up or down. For roll trim, pretty much what others have said.
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Do you have any screenshots?
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HUD display bug since release 2.9.18.12722
RogueSpecterGaming replied to grim_reaper68's topic in Bugs and Problems
Yeah, you need to open the bug report tool for AMD inside the software. Yeah I tested it yesterday but forgot to post in here. Reverted back but made a bug report first through AMD. -
Still an issue with the new 25.8.1 update. Sticking with 25.4.1. Make sure you guys are doing the bug report on AMD's side.
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HUD display bug since release 2.9.18.12722
RogueSpecterGaming replied to grim_reaper68's topic in Bugs and Problems
There was an AMD update today. 25.8.1. Havent tested it yet so let's hope it got fixed. -
You cannot be on the MARK page of the DED. Just make sure you arent doing that first. Then if it is still happening post a track. I have not had any issues with being able to lock targets after a period of time. If I can't, it is usually because I am on the MARK page of the DED. Just DCS switch RET.
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Extremely rare. Cant even remember the last time I heard about a jet doing it with fuel tanks. I've seen more accidental jettisons of TERs than with fuel tanks on purpose. Even during emergencies it is pretty rare. Usually has to be a very dire situation like theyre too far out to glide that long with tanks on. Lots of factors have to come together, outside of combat, for jettisons to happen.
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There is literally no need to do that. And irl we wouldnt remove tanks to put on new ones because the new ones would still have to be filled. We dont ever load full fuel tanks. So that doesnt simulate anything. It also sounds like OP is trying not to jettison anything. And some servers have warehouse systems enabled so if you do that, and there is a limited number of fuel tanks, then you eat into the number of tanks available screwing other people over.
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Do note, that when using wing tanks you need to be under 4000lbs of fuel to refuel those. Best practice is to land with 1200 to 1800lbs of fuel to ensure they refuel all the way.
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Ok. Was just wondering if the "After Early Access" list will expand in the near future. Of course those items need to be accomplished first, and I am sure there are other items in-work behind the scenes, was just wondering is all.
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Now that the F16 is out of EA, will there be an update to the roadmap to include items that are going to be worked on next? Obviously more than what is already there. It has been nice knowing what is coming next and kind of where the development is. Or, will there be a poll made to let the community pick or decide what we find more important? Sort of like what we did before.
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HUD display bug since release 2.9.18.12722
RogueSpecterGaming replied to grim_reaper68's topic in Bugs and Problems
If you running AMD go roll back to 25.4.1. -
You can only use barrage in MAN mode. You can't use semi.
