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Everything posted by Esac_mirmidon
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Hi prccowboy. I know this is something not related to your mod directly but i've found an issue, at least in MP. It seems the A-4 mod is interacting weirdly with your mod with the fuel tanks. I see other players with the fuel tanks structure of the black hawk instead the Skyhawk fuel tanks. I will upload pics next time available, but i see other skyhawks with the fuel uh-60 fuel pylons holding under the wings instead. Any report about this from other users? Maybe is related to other users without your mod. I was looking at the shapes and texture files but i dont see any name common on both mods
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Community A-4E-C v2.3 (May 2025)
Esac_mirmidon replied to plusnine's topic in Flyable/Drivable Mods for DCS World
In real life: LABS is just a Toss Bombing Mode where you pull up until the bomb is released to giving it a ballistic path with an upward vector. Just Loft bombing CMPTR mode is a pseudo CCRP with target preselection upon depressing the release button, to let the computer calculate the release point. On the A-4 Mod maybe isn´t any difference. Yet. LABS was used first to accomodate the CMPTR mode, but now CMPTR is fully coded so no need of LABS. Maybe on the A-4 was an option for nukes and thats why in the mod is no difference because nukes are not modelled. Roughly speaking because there are multiple Toss Bombing profiles of course. -
windows 7 no longer supported Mavericks doing no damage to T90
Esac_mirmidon replied to Nathann6579's topic in Weapon Bugs
You mean W10, isnt you Flappie? -
Community A-4E-C v2.3 (May 2025)
Esac_mirmidon replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Best reward is the smile in my face everytime i jump on the Scooter. Unforgettable moments. -
The Napalm explosion effect is just a very well coordinated mission script. Napalm, as any other weapon in DCS, is ED side. Wait until they make that type of bomb.
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The Grinch is on the neighborhood..... Anyway. Thanks Ruddel, Happy Christmas.
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reported earlier No distance on HSI for TACAN in AA-mode
Esac_mirmidon replied to [31st] Spider's topic in Bugs and Problems
track file added -
reported earlier No distance on HSI for TACAN in AA-mode
Esac_mirmidon replied to [31st] Spider's topic in Bugs and Problems
Something very odd is happening here. Release version everything with TACAN A/A works as intended. Tanker on a TCN freq like 50, just push TCN Button on UFC, change mode to A/A, input 50 Enter, Bearing - Range as usual. NO matter the type of tanker. All is working. Latest Beta. TCN to a KC-135 on A/A is not giving anything. On T/R is giving RANGE and BEARING. On REC, is giving BEARING, but NO RANGE. TCN F-16 TCN AA PROBLEM.trk -
The CE does not have a laser range finder under the nose. The CT does have one.
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Just take a look at the 3D models. Crystal clear they are CR and CT on the nose of both F1s. This means a full F1CT/CR modelled or just exterior 3D mesh? I dont know, but that is not only skins on top of a C. Those are a laser range finder and a recon camera on the nose.
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On the video you can see at 0:36 CR and on 0:40 CT. At least the 3D model tells so.
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Civilian Objects And Vehicles
Esac_mirmidon replied to Eight Ball's topic in Static/AI Mods for DCS World
That's a clever solution to make ships sinking. Make them rotate as a radar !!! -
Civilian Objects And Vehicles
Esac_mirmidon replied to Eight Ball's topic in Static/AI Mods for DCS World
I have the same problem. On the landing pad 7 FPS. Flying around 60 FPS. V3 version improves quite a bit, from 7 FPS to 30, but the moment i lift off, i recover fps to 60 again. -
You can do that with other planes, (Harrier, Hornet). I didnt tried since a long time with the A-10C, but It should be the same. After all, a Tpod is a Tpod.
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Just turn to one side to the tpod gimbal limit after launch and keep It on the limits until impact. Dont fly straight into the target.
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Help, CVN-74 John C Stennis supercarrier disappeared
Esac_mirmidon replied to MagicSlave's topic in Bugs and Problems
Exactly. Some people may take by mistake the Carriers level of fidelity but just a question ahead to solve the mistery. -
Help, CVN-74 John C Stennis supercarrier disappeared
Esac_mirmidon replied to MagicSlave's topic in Bugs and Problems
I was mentioning the Stennis was not included on the DLC SC pack at release. And remains actually the same. My fault using the word "never" included. About confusing names. If you have on the editor CVN-71. CVN-72, CVN-73, CVN-74 and CVN-75, is very easy to think all are the same level of fidelity, but they are not right now. Anyway the Stennis is not on the SC class. "YET" -
Help, CVN-74 John C Stennis supercarrier disappeared
Esac_mirmidon replied to MagicSlave's topic in Bugs and Problems
Well, the names at the editor may drive to confusion because are all together in sequence but the Stennis never was part of the DLC. -
Help, CVN-74 John C Stennis supercarrier disappeared
Esac_mirmidon replied to MagicSlave's topic in Bugs and Problems
The Stennis is not, and never was part of the Supercarrier pack. Is the Carrier to use for people without purchasing the DLC. -
Concerns about G-Onset and Damage to wings
Esac_mirmidon replied to ElvisDaKang's topic in Bugs and Problems
1.5 times a regular sneeze