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Everything posted by Esac_mirmidon
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Agree but Tranche 2 are A-G capable. Thats why i think HB is taking some kind of excessive care not confirming AG stuff. It should come as a normal evolution of the EF sooner or later. Thats why i preffer a Tranche 1 only AA first no Meteor at Early Access and only when HB is sure they can model a 2/15 EF, introduce the Meteor and the AG complement. AA only EF makes no sense with Meteors.
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We Want To Hear Your Ideas For A New Map In DCS!
Esac_mirmidon replied to danielzambaux's topic in DLC Map Wish List
This is exactly my feelings about Maps. Nothing more, nothing better. -
Toys for big boys - Su-57 training sim
Esac_mirmidon replied to Worrazen's topic in Military and Aviation
The final part of the video is a landing in......... SOCHI ¡¡¡¡ -
Early Access - Ropucha - Class Soviet Landing Ship
Esac_mirmidon replied to SUNTSAG's topic in DCS Modding
Thanks for sharing Eduardo. Works perfect now. This is an amazing ship with a lot of potential on missions. -
Early Access - Ropucha - Class Soviet Landing Ship
Esac_mirmidon replied to SUNTSAG's topic in DCS Modding
Thanks for fixing the Ropucha. Rudel, may i ask you to share the lua fix? Thanks again both of you. -
Taking in count how hot could be this forum debating " what if" things ( F-16 HARMS on 4-6 - Mav IR for Harriers ) including the Meteor on a EF A-A only is going to be " problematic " In Spain for example the CLAEX had implemented Litening III and Amraam C on Tranche 1, i dont know about German Tranche 1 beeing retrofited with Meteors
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The thing is a Tranche 1 Block 5 only Air to Air EF cant have meteors. Thats for Tranche 2 block 15, and that version has almost full A-G complement. I cant figure out how an only A-A EF can have meteors but not AG capability. Thats a non existant Tranche/Block So a German EF only Air to Air version no PIrate can be only Tranche 1 Block 5 Asraam/Amraam ( below C version ) That´s all.
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LHD JUAN CARLOS I (L61) MOD
Esac_mirmidon replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Then just dont use It. I will. Its awesome -
Vaya escándalo de calidad, gracias por el curro meu.
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Early Access - Ropucha - Class Soviet Landing Ship
Esac_mirmidon replied to SUNTSAG's topic in DCS Modding
I will try that, thanks for the tip mate. PS. I'm using Release version, not Beta. -
Early Access - Ropucha - Class Soviet Landing Ship
Esac_mirmidon replied to SUNTSAG's topic in DCS Modding
Textures are not working for the Ropucha vessel on 2.7. Any chance to get that back? -
LHD JUAN CARLOS I (L61) MOD
Esac_mirmidon replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
I can understand some doubts about unknown .exe files sources but this Team is around us for some time now and its not only me saying is 100% safe and trusted. Literally hundreds of users have extracted the files from the .exe flawlessly. So just enjoy the mod. Dont worry. -
LHD JUAN CARLOS I (L61) MOD
Esac_mirmidon replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Then just upload the folder desdemicabina from your mods folder to Mega or Google Drive and share the link to the extracted folder with your friends. Mega is giving for free 50 Gb of space to share. No reason to not enjoy this mod, apart from beeing 100% safe, but thats another thing. -
No hace falta que borres los mensajes meu. Que no es para tanto.
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Venga, un abrazo que no pasa nada.
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Mira que es fácil decir " pues es una buena idea, a ver si le meten un poco de cariño al tema y meten control por radio a unidades de tierra desde cabina, no sólo en el mapa con F10" Pero veo que si, que eso sí es un salto mortal de difícil ktkgs. Venga un saludo y a seguir igual.
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Es que sería un pelotazo. Tener un colega usando el CA mola mucho y le da una dimensión nueva que transforma las misiones, pero es un colega que se queda sin volar. Si queremos volar a mi no me sirve que la IA de tierra tenga que estar programada de antemano y enlatada con una ruta, triggers, scripts y ración de lacón con grelos como combustible o que esté fija en un punto y no se mueva durante toda la partida. Combatir con unidades terrestres estáticas es un bajón. Usar la radio es lo más natural y sencillo posible, como con tu grupo de vuelo o tus unidades en el CA. Es dar el paso de controlar unidades de tierra en cabina con la radio. Ya lo del radio de los cohetes o la supresión sin scripts otro día.
