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fat creason

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Everything posted by fat creason

  1. This is a known issue I wasn't able to sort out before the patch shipped. Looking into it...
  2. This just sounds like a crappy aero model tbh. All those things are possible and are done routinely in sims, assuming the engineer knows what they're doing.
  3. This has probably already been fixed, there was a bug in sensed throttle positions with the new detent and deadzone setting. It will come out soon in the next patch.
  4. To save yourself some time, just read these: https://heatblur.se/fmupdate/ https://store.heatblur.com/blogs/news/f-14a-b-flight-model-tuning The performance aspects of the F-14A and B have been complete for a while now.
  5. I had this issue once, pretty sure it was caused by voice attack. I ended up just reinstalling DCS regardless and that fixed it.
  6. Planning to do one more pass on the F-4 exterior and engine sounds. Just finished the F-14 sound update.
  7. Yes, the speedbrake just wasn't checking for the adjustable detent position, hence this bug. It's already been fixed internally. The AB Deadzone issue has been fixed as well.
  8. This issue has been fixed in a newer build, ED seems to have pushed out an older one. Hoping for a hotfix
  9. Sound update part 1 has dropped. It appears the build that ED pushed out doesn't have the latest audio changes. We'll get those in next time.
  10. I think the build ED pushed is not the newest one we have. I had many more changes that didn't seem to make it. What situation can you hear people talking? (camera view type, power setting, airspeed, distance from camera, aspect, etc) EDIT: was just informed there's some kind of sound bug with the new Airboss stuff that may be the talking you're hearing. If you're positive it's not that, let me know what audio file you think it is. I'm fairly sure none of the audio files have crap like that.
  11. I can guarantee you nothing has changed with F-14 FFB and the F-4 has no relation to anything F-14.
  12. If you overspeed the tires they can blow, probably what happened here.
  13. I have an old Sidewinder FFB 2 I developed the F-14 FFB with. We used the same force implementation for the F-4. I also have a Brunner CLS-P now but haven't tried it with DCS.....yet.
  14. If you still want to use sound mods like Echo19 after this, I have failed. All they can do is change out audio samples and modify sdef files, we can do much more in the code. They also seem to focus on F3 view at the expense of all other external view modes, which leaves a lot to be desired IMO.
  15. Just wanted to let everyone know I'm currently in the middle of a complete re-do of all engine sounds (internal and external for A and B, using some new tricks learned from the F-4 and brand new/improved audio samples as well as many completely new layered sounds like intake howls, etc. End goal is to get as close as possible to this:
  16. Just wanted to let everyone know I'm currently in the middle of a complete re-do of all engine sounds (internal and external for A and B, using some new tricks learned from the F-4 and brand new/improved audio samples as well as many completely new layered sounds like intake howls, etc.
  17. Just wanted to let everyone know I'm currently in the middle of a complete re-do of all engine sounds (internal and external for A and B, using some new tricks learned from the F-4 and brand new/improved audio samples as well as many completely new layered sounds like intake howls, etc. End goal is to get as close as possible to this:
  18. Ah. Forgot those files were in there, but they're not actually used. Going to cleanup and re-org the audio folders as part of the sound re-work.
  19. To expand on the FFB Trim option, it's really just to let the FFB implementation know you actually want to use FFB. Some people have vJoy "devices" presenting as FFB or keep things like racing wheels plugged in and we didn't want to assume FFB was enabled just because any type of FFB device is present in PC, racing wheels and other peripherals included.
  20. Still planning to do a major overhaul of the F-14 engine sounds after coming up with some new tricks and learning some things after doing the F-4 sounds. Just been super busy with day job and real life stuff....but it's not forgotten. Also the sound sample we used for the TF30 is absolutely not a J79....weird assumption to make.
  21. Planning to fix this along with an exterior/flyby sound update soon
  22. I'm hoping to add some new things to the F-14 audio package from tricks I learned and new samples from the F-4.
  23. Yeah this is the actual bug in this situation. HF8 needs to improve their vibration/buffet logic to consider AOA and airspeed. Just because your AOA is above 30 units doesn't mean you're stalling, you also have to be flying. Can't have buffeting due to AOA if there's no air flowing over the wings. Angle of attack can be anywhere from +180 to -180 deg, the sensor on the jet only goes from like -5 deg to 25 deg, so any time AOA exceeds this value it will be off-scale high in the cockpit. If you're on the ground with a direct tailwind, AOA will be 180 deg. There is nothing wrong with the indicator.
  24. We have no way to control when/how this HF8 thing determines there is a stall condition, contact them as it's an issue on their end. AOA can change wildly at low speed depending on wind speed and direction. If their stall condition logic to trigger vibrations was smart, it would also account for airspeed. This is not a bug on our end.
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