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fat creason

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Everything posted by fat creason

  1. Please see this thread for further FFB discussion: https://forums.eagle.ru/showthread.php?t=223103
  2. Please see this thread for further FFB discussion: https://forums.eagle.ru/showthread.php?t=223103
  3. Unfortunately the FFB interface ED has provided is very limiting and has no documentation. Artificial “soft” stops and the like are not possible since it’s very easy to push through the maximum force consumer FFB sticks can provide. All I can do is adjust the spring strength and the zero force position. Some new higher-end FFB devices with better sensors and motors would be nice...
  4. After further study it appears that the artificial feel system in this flight control system is rather primitive, simply a spring/cam, damper, and bob weights. That's how the FFB model will work. The trim system actuates a screwjack attached to the spring/cam system to move the stick as trim actuator moves.
  5. Yes, try swapping axes as Eldur suggested. I have this same issue sometimes, DCS is weird about randomly swapping the axes. A good way to test is by holding down the pitch trim, if the roll axis moves you know you have to swap.
  6. I’m planning on turning up the base spring strength for FFB in both axes plus increasing buffet strength. I test with everything at 100% on a MS FFB2 just FYI. I’ll look into the AP not engaging due to stock not being centered and other things like electrical/hydraulic power and control surface and linkage damage.
  7. Once again, the engine tapes DO NOT show AB FF. They are also the engine tapes for the TF30, the proper F110 EIG art will be coming soon.
  8. Unless someone can produce documentation that this functionality exists specifically on the F110’s fuel control system (I’ve seen none), I can’t add it.
  9. Do you have documentation about the RPM lockup protection logic in the supersonic flight regime?
  10. The tapes only show dry FF, no AB FF. Also RPM does not really change much beyond the AB throttle detent according to all of my sources.
  11. I must’ve broken it at some point doing some refactoring, it used to work!
  12. Correct, the current engine indicator is for the TF30. The proper EIG art will come soon though.
  13. I may have modeled that, can’t remember but I’ll check tonight. I do model inlet rumble at low RPM in SEC mode.
  14. Do you have a source for that? I haven’t read anything indicating the RPM should rise outside of increased windmilling speed.
  15. I’m going to try to reproduce this on my machine tonight after work. Will report back with the result.
  16. The engines are modeled to have very slight differences in FF and EGT for a given power setting. This changes every time you spawn a new jet. I’m fairly sure the rolling is due to hardware, but I’ll keep looking for something in the FM.
  17. SEC mode is modeled, this just sounds like a nozzle bug.
  18. For now try reducing FFB vibration strength in the FFB tuning GUI. I’ll check this on my MS FFB2 but wasn’t having this issue. Vibration should be directly related to cockpit visual shake.
  19. Will look into this one...
  20. Haven’t tested with that loadout. ED controls missile drag and you have a massive amount of missiles so it’s hard to comment on what top speed would be with that configuration. Test with 4 AIM-7, 4 AIM-9 and no tanks and report back. Should be able to easily get above M 2.0.
  21. Is this bug reproducible? I can’t get it to happen and never saw it in development.
  22. Around 37,000 ft the B should be able to well exceed M 2.1 in level flight. I’m currently doing some fine tuning to top speeds after some last minute changes made prior to release. Things should be fairly close already though.
  23. Around 37,000 ft the B should be able to well exceed M 2.1 in level flight. I’m currently doing some fine tuning to top speeds after some last minute changes made prior to release. Things should be fairly close already though.
  24. Max mach in level flight in the F-14B is around 37,000 ft. Top speed may be slightly off in current release version but is currently being re-tuned after some other adjustments had to be made immediately prior to release last week.
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