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Snappy

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Everything posted by Snappy

  1. I haven’t touched the phoenixes in quite a while. Did the pre-patch version of it have less susceptibility to notching targets? Or are you disappointed that it has stayed as bad as before? Also , does the actual problem lie with the phoenix’ inability to pick up targets again after they exit the notch or is it the all-knowing AI that executes perfect unrealistic notching for the exact necessary duration to defeat the missile completely ? I mean, is it the missile or the AI behaviour ? I have no illusion that ED will make the AI behave more realistic or less perfect in the short term, if at all. They seem unable or unwilling to tackle this giant weakness in DCS in general.
  2. Hi, If you have selected any A/G ammunition (including Air-Ground guns) and set a manual depression for gunsight, pressing the (C + M or SW) R button, does not bring up the Air-to-Air gunsight reticle mode , it stays in the previously selected Air to Ground mode and depressed. The IR missiles are correctly selected though. This is contrary to the manual: "A dogfight mode, called rapid cannon + MATRA R550 or SW, is available through the (C + M or SW) R button on the throttle. When the button is pressed, the sight changes to cannon air-toair mode with radar guidance, the outer missiles are selected and a green light on the side of the sight mount turns on. Further short presses of the button release the current radar lock and command a radar search in front of the current target. A long press of the button commands the restart of the search pattern from the initial position. The (C + M or SW) R mode can be exited by actuation of an unstable switch on the left wall of the aircraft." and also seems to contradict the real F1K50ED manual, which also states that this mode takes priority over any other mode previously selected. Short track attached, showing first selecting fuselage bombs and a manual depression and then pressing the (C + M or SW) R button Regards, Snappy CMWSWR.trk
  3. If each Aerges variant is using the IVM version of the radar, is the air to ground telemetry function still coming? And what exactly does it entail?
  4. Hey Tango! thanks a lot for your detailed reply! Yes , that at least sounds like the 1C mode would in theory provide a slightly higher quality radar picture and less background noise at the cost of some range. I agree, it would be very interesting to hear from real F1 pilots about its usability. regards, Snappy
  5. Hi, what exactly is the advantage / purpose of the short pulse IC radar mode ? The module manual says: "The characteristics are the same as in “HA” but the pulse width is reduced, and the radar performance is slightly reduced in range" Which makes it sound like it has only disadvantages compared to HA mode and the manual doesn't offer much additional info on it. In the radar mode properties summary table on p.116 of the manual under observations it just says "same" for IC below the HA mode properties. But there must be a purpose for it , at least in the real aircraft? Is it a higher refresh rate of target data? Regards, Snappy
  6. It is still there. Its the AIR-AIR telemetry "TL" mode for the radar . The other button is the "(C + M or SW) R" , for quick selecting Air2Air guns and IR missile. If you look for "TL" and "(C + M or SW) R" in bindings, you should find it. With (C + M or SW) R be careful that you pick the right one, there is also another assignment for disengaging the mode again. Regards, Snappy
  7. Hi, what is the reason behind the fuel system sequence switch? The manual says „lisse“ is for clean aircraft, and „bidons“ is for external tanks config. However in the actual fuel tank sequence order listed, both switch positions still seem to use external tanks first anyway and differ only in the sequence the various internal fuel tanks are used. Is it only Center of gravity optimisation ? Or what is the „lisse“ position for if it still uses external tanks? regards Snappy
  8. When you write „outturn“ , do you mean literally, as in „generate a higher turnrate“ or as a figure of speech as in „reach an advantageous position by other means“? Regards, Snappy
  9. Serious question: Why did you buy the SE then in the first place ? Just interested in your reasoning behind it. was it the -flashy-new-thing - feeling?
  10. Hey, thanks a lot! I had only looked in the module manual for info about this. But I see now that the real world manual contains much more in-depth information. kind regards, Snappy
  11. No, the HOTAS bindings may work, but if you assign keybinds to your actual keyboard , the functions do not work. I don't know , feel free. I wouldn't change back to ST for such an issue, but if you need it , give it a try.
  12. The keys/keybinds for HUD brightness increase/decrease have no effect in the MT OB. If you press them HUD brightness doesn’t change.
  13. More important than your reputation though: Did you get the appropriate kill markings on your jet? :)
  14. While we are at this topic, I have one more more related question: While in normal mode , (not approach mode)the HUD pitch ladder (while not necessarily aligned with real horizon as mentioned above ) seems to show accurately your airplane attitude when referencing the radar reference symbol, ie. for example putting the radar reference on the 20 degree pitch up line exactly matches your gyro main attitude indicator showing you at 20 deg nose up. The manual seems to agree and also says about the sight: Attitude scale: the attitude reticle consists of a main bar (horizon) and marks (attitude scale) that move in roll and pitch with respect to the radar reference. When the normal attitude reticle is selected with the sight selector, the attitude reticle provides the same attitude indications as the spherical indicator, in a scale of 1/5 in pitch. Now my question Why is the radar reference symbol showing correct aircraft pitch values when compared against the spherical main attitude indicator, when the same manual also says : Radar reference: it is composed of two horizontal bars and a vertical bar, it is set 5° below the fuselage reference line (FRL) and shows the radar line. Shouldn’t the attitude , as seen on the HUD , be 5 degrees less than on the main ADI, since it is not showing the aircrafts actual fuselage pitch? Regards, Snappy
  15. Ok, got it! thanks alot for replying Vibora!
  16. Will the depression tables for non-french unguided&guided bombs be added in a future version of the manual? The current one still only has tables for the Matra rockets and SAMP bombs. Regards Snappy
  17. Why don't you take a look in the manual? It has a short page on basic weapon employment steps for various weapons on p.184. Your actual keybinds and the amount of them will depend on whether you to shoot the guns with radar ranging and lead calculation or just basic mode without. But do some mininmal search yourself, I don't have the time to dig it out now.
  18. Hm not sure I understand what you are trying to say.Can you explain please? Do you think the gun pods could not be used for air-to-air? Or that no gun pods were carried at all by F-4B/J? I don’t think the statement “The F-4B and F-4J cannot engage in a gunfight” is correct in that absolute way you put it. The Zuni rockets were also not carried for air to air, still an A-4 Skyhawks shot down a Mig with them AFAIK.It’s not the norm, but “cannot” . I don’t agree.
  19. No. It's not fixed. Not sure if it ever was. There are several reports on it in the M2000 and bugs sections. The keybinds for it still don't work, on latest OB and MT version. Only clicking on the actual HUD brightness control thumbwheel in the cockpit works in adjusting HUD brightness
  20. It was your own choice to hand over your money early, without even an announced release date , so…
  21. What does your gaming chair have to do with it? Also, how did you manage, before we got the Jester speedcalls? I mean it’s subjective opinion , but „necessity“?No. Nice to have? Yes.
  22. Like gortex said, you can't use the AI as a valid reference, as the AI is nowhere, nowhere near an even semi-capable human opponent from a skillset point of view . The only thing the AI has going for it , are the highly unrealistic simplified flight models it uses, further disqualifiying it from having any usability as a performance reference point.
  23. Yes, I look forward to the Kola map too! It will be a very good setting for the Viggen :))
  24. There are still quite a few bugs&issues , have your own look into the bugs -section of this forum. Also there is still the PBR Texture overhaul of the cockpit and the accompanying Draken AI to implement as far as I’m aware. Dont get me wrong , in comparison to other EA modules the Viggen is already quite feature rich and some of those features are really very generous gifts from heatblur, which certainly far surpass the scope of what is the standard / average for DCS modules . Also have a look at the AJS 37 Parts of the heatblur trello map if you haven’t already: https://trello.com/b/HsMiJggJ/heatblur-public-roadmap regards. snappy
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