

Snappy
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Have a high-fidelity two seat trainer part of the core "free" game
Snappy replied to Cheezemad's topic in DCS Core Wish List
I second this. Trainers make no real sense in DCS or you have specific interest in that aircraft. Unless you want to LARP a military pilot training programme . Otherwise you can just skip to the aircraft you aim to fly afterwards. The added complexity is probably offset by the additional work of having to relearn a lot of things if you transfer from a trainer aircraft. The Mirage F1 BE being the only exception. Hm ok, but that’s not what OP wrote.He specifically talks about trainer aircraft and teaching. -
05.01.2024 - 2024 & Beyond | Winter Sale Last Chances
Snappy replied to Graphics's topic in Official Newsletters
Well Iraq maybe, the rest not, according their discord.Seems more like the „beyond“ part. -
Ah ok, got it! Thanks for your clarification!
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05.01.2024 - 2024 & Beyond | Winter Sale Last Chances
Snappy replied to Graphics's topic in Official Newsletters
Committed to deliver in 2024?! Where did you get that from? The Newsletter says , quote "Let’s take a brief look at the new aircraft under development in 2024" Nowhere does it say these will be delivered in 2024. -
Interesting.With any significant bank angle I would have expected an observable heading change since the lift vector is now tilted to one side in the direction of roll and now has a sideways component, which is what normally produces heading changes.
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Hi @baltic_dragon, Are you still maintining / servicing this campaign? I encounter the same issue, the mission is unplayable because even if you take another taxi route to avoid the blocked runway access your Wingman Teeter still insists on taking the standard route, then stops because of the blockage and never takes , which prevents his later shootdown and mission flow. And while we are at it , the previous campaign mission "Hotel 6" is also a bit buggy most of the time. As soon as it starts in the hangar with cold aircraft , I get a text prompt "taxi to designated parking spot for extra points" and audio line "one, gear up" plays. Looks like some trigger misfires. You can still start up normally and the mission will work, but this is confusing and should be removed.
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Tips for making a level turn and trimming with the Tomcat
Snappy replied to alexkon3's topic in DCS: F-14A & B
to your question: If you fly around straight and level in a Cessna at 80kts and then change your aircraft’s pitch attitude by 1 degree up or down the resulting effect on your vertical speed will be less & slower than if you fly straight level in a 400kt fast jet and do the same 1 degree pitch attitude change. I know you’re not flying 400 kts in the pattern, I picked more extreme numbers to illustrate. -
Flying the Tomcat on speed round the boat
Snappy replied to markturner1960's topic in DCS: F-14A & B
Fuel Flow, with the numbers being the values on your engine gauges in the different phases. -
Are you sure the E-2 doesn’t also jam and the original issue with the R27 HOJ was simply repeated?
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Yea I’d also be interested to hear what Dawger thinks is „generous“ about the F-14 fm It may have been upon release, but by now it seems quite refined and on data.
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Sure. But the built-in capability to make a turn at 9G does not mean the engineers envisioned a game plan where you drone on in a continuous 9G 2Circle to win.Reclined seat or not. I think the current G-load modelling of DCS gives people the wrong ideas about fatigue or better lack of it in DCS.
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Phantoms Phorever. PRE-ORDER & REVEAL Trailer
Snappy replied to IronMike's topic in DCS: F-4E Phantom
Su-15 would like to have a word.Both in regards to being on the way and to Sukhoi producing only bombers „back then“. Now back to F-4 topic. -
Caucasus or marianas islands. The less entry barriers the better in my opinion. Preferably the latter , as the desert, rocky ,middle east/persian gulf scenarios become a bit monotonous by now. Again , just my personal opinion.
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Like he wrote , it breaks the IC (integrity check) for multiplayer, so he can only use it for singleplayer
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Not sure I follow. I thought DLAA improved image quality at a slight performance hit and did not improve fps?
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@myHelljumper any update on progress on this issue? Can you push it internally? It’s a critical system for the Mig-19 modules in my opinion Your message was more than two years ago. thank you, kind regards. Snappy
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I don’t think this is true. AFAIK Mig-29 was overhauled (new 3D model) quite a while ago, it was shortly before the announcement of MAC. But that doesn’t mean they will do it again with FC3 aircraft.
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reported AI aircraft have unlimited flares
Snappy replied to Snappy's topic in Aircraft AI Bugs (Non-Combined Arms)
Hi Flappie, thank you very much for getting back to me on this. I’m away from home at the moment, so I can’t check in DCS whether this is the reason or not in the options for the example mission. But it is possible. Still I find it unlogical and counter-intuitive to label and include chaff&flares as „weapons“ , since they are really not. I recommend either renaming this option into „weapons&countermeasures“ or creating a new separate option for “expendable countermeasures & decoys“ . But thank you for your reply&explanation. I appreciate it very much Kind regards, Snappy -
reported AI aircraft have unlimited flares
Snappy replied to Snappy's topic in Aircraft AI Bugs (Non-Combined Arms)
Ok , kindly let me know how many flares releases exactly the AI needs to perform in a track for you to accept this as an issue? Serious question, so I can upload a new track. I wasn’t making this up and the tracks do show already a very high number of releases. -
Yes , at the top the glass the target dot still disappears even before reaching the edge. I captured a shot where you can see the dot begin to disappear, (only its lower half is still visible in my pic ) while still not at the actual edge of the glass : null
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Some more interesting stories&information from Andy Bush,including it’s capabilities in flat scissors vs . the Topgun F-5s https://combatsim.com/review.php?id=5 Plus this amusing story where he and his wingman outsmarted a duo of F-15 and gunned them.There he also mentions the ability to sustain 7G at around 400kts with the flaps . https://theaviationgeekclub.com/starfighter-4-eagle-0-that-time-two-f-104s-scored-four-simulated-kills-against-an-f-15b-in-a-single-training-mission/amp/
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Hi My suggestion: "Large roll inputs during g-load at low airspeed (Vi < 350km/h) may result in high roll rates as the g-load reduces. However, this is not to be confused with an inverted spin. If the roll inputs are neutralized, the roll ceases and the g-load returns to normal values ". Snappy. edit: While I was typing my reply Widen76's reply came in and had the original phrase translation. I agree with his suggestion to use slightly less technical expressions in the version for the manual.
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? Mig-21, Mig-19 are FF true REDFOR.
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Check your definition of arcade. The FC3 aircraft almost all have PFM by now,so their flight models are on the highest level of accuracy, not sure what you consider arcade about them. Yes systems are simplified, no clickable cockpit. Doesn't make them arcade. Survey-sim maybe, yes. Asteroids is arcade. So is Pac-man.