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Everything posted by LucShep
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@Taz1004thank you for keeping this precious mod updated!
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CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
No problem. But the links from the URLs are working fine here. Make sure you're downloading the latest 2.84.1 version (refresh page please), and not the 2.84 version that was up earlier today (that has now been deactivated). -
CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
OK, corrected version now available (CGTC 2.84.1). See first post of this thread. - - - If desired, you have two different options for the Caucasus' Shading Options, which slightly alter overall tones: 1. Modified based (CGTC uses this one by default) 2. Original based With the mod installed, go to the main DCS folder and then into "...\Mods\terrains\Caucasus\shadingOptions\CGTC - shading options selection". Use the respective file as of your preference. -
CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
Thanks for the feedback. Notice that the "darker tone" aspect was always on purpose since the start of this mod (years ago). Now, the grey film filter thing, that was not intended. I must have had wrong files or maybe settings for shading options. I'll have a look, as I'm also findind that it can be a bit too much at times. EDIT: found the culprits, there are indeed wrong files.. (meant for testing, not release) I'll be uploading a corrected version later today. -
CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
CGTC now updated and released - check the first post in this thread for details. -
hey regardless, it's still a forum...
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You're right that this is a thread about a map/landscape feature in a modding forum, but the grass (as is) that we have in DCS is one of those things that is imediately perceived as a compromise. While he's a bit blunt, it's impossible to disagree with DD_Fenrir. In times when people are buying high-end computers just to keep up with ever increasing DCS demands (GPU, CPU, RAM and SSD file swap, etc), to ask about minor features that will affect performance is a bit ridiculous. And grass, of all things! It's a bit like complaining why aren't there 16K/8K textures for ground terrain and aicraft liveries, when in truth the current 4K/2K textures are already pushing over 12GB of VRAM usage in game (way beyond what any good mid-to-high range GPU can do)... Maybe someone can come up with a modification that does not bork performance but, looking at the grass structure, it looks to me like what we have is the best possible compromise for now.
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CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
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NTTR MAP WRONG WEIRD TEXTURE COLOR TINT
LucShep replied to GumidekCZ's topic in DCS: Nevada Test and Training Range
It's been a long time now that I also get the same feeling described here "where does the orange and red tones come from?" I could be wrong, and maybe even a bit ot a sacrilege saying it but, I remember being very impressed and liking the original release of Nevada a whole lot more (DCS 2.0 if memory serves me well?). The more pale colors and tones being far more realistic, IMO. It's something I'd like to try sometime soon for a mod. Some kind of "Nevada restoration", if the term serves here. -
High end hotas - which one and why?
LucShep replied to BaronVonVaderham's topic in PC Hardware and Related Software
Both VKB and Virpil are, of course, very good. Especially with more than one base, grips, extensions and parts to choose from, you're able to get a flight stick to your own desires. Virpil has also the outstanding MongoosT-50CM3 throttle. But, bang for the buck (and unless if hardcore user) for a HOTAS combo, I find it hard to justify anything beyond the WinWing Orion 2 HOTAS and the TM Warthog HOTAS. -
CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
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CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
Trick? ...no trick. Took the relevant .DDS files from VectorDataAsset*season packages of older DCS 2.56. Then photoshop magic to patiently (re)match them to the new CGTC textures. -
CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
Yep, that's it. DCS 2.5 used the previous official Caucasus textures (last seen in 2.56) and, although those were generally problematic (colors and brightness wise), not all was bad on them. Particularly the current airport ground textures, seen since DCS 2.7 and in latest 2.8, weren't (IMO) really an improvement over the old ones, unfortunately. So, I brought back those much older airport ground textures from 2.56 and modified them, to fit the new CGTC textures. Maybe pictures speak better than words, I hope this makes sense. List goes and it varies for other airports but, for example, here's Batumi airport: CGTC (WIP) - Spring CGTC (WIP) - Summer CGTC (WIP) - Autumn CGTC (WIP) - Winter Real life (summer?) -
CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
That's exactly what's been taking most time, and one of the "bugs" that made me withdraw the mod for now. The pockets of dark green areas mess up what otherwise is nearly perfect, considering the severe limitations with a single main ground texture (repeating ad infinitum, everywhere!). That, and the black "veins and dots" (maybe what you call rivers?) are the immersion breakers. I've been trying to disguise and erase those areas and, while it'll never be perfect, I think I can improve it a lot and maintain the original variety and flow. It's getting there. Not sure this is illustrative enough to show the changes I'm doing (which disguise part of the repetition pattern) but, see below. At the left is the old original, at the right is the modified (WIP): -
CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
Alright, it's pretty much concluded. Too many changes to list. From the top of my head... pretty much all textures were redone (again, argh!) with readjusted colors, and better matching. The old 2.5 airport terrain textures are back (much nicer) restored and matched, and hangar covers matching the terrain. Some adjustments in the trees, nicely matching the terrain for each season, and including barks and normals from "Taz Better Trees" (better definition and optimization). And there are all new ShadingOptions (not just gamma values changes) for the Caucasus map, which complement all changes very nicely. Currently testing the "LOW" terrain textures (lower resolution/detail version), always included with the mod and meant for those of you unable to run them at "HIGH". These are not "half sized batch converted", each single one is downsized and sharpened a little, to keep detail (quite the task). Below are two quick screenshots taken while testing the "LOW" terrain textures, Summer season set at 10.30 AM, near Tsatskhvi:- 64 replies
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See if the following mod helps (if not already in use):
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7800X3D, 7900X3D, 7950X3D..
LucShep replied to EightyDuce's topic in PC Hardware and Related Software
Agree on all accounts. I'm a bit surprised with the results on that video but, yes, it could be the recording interfering and giving advantage to the 12900K(?). -
CGTC - textures overhaul mod for the Caucasus map
LucShep replied to LucShep's topic in Texture/Map Mods for DCS World
Thanks for the comment. I'm currently going through all of it. Lots of changes, some additions but bug fixes mostly. Most textures are to be kept, especially ones from Starway (Spring/Summer/Autumn) and PicksKing (Winter), those ground textures are still unrivaled, IMO. Regarding the trees, I'm going to include the tree barks and the normals from "Taz Better Trees" (with his permission) but with my own tree textures, because this odd mix adds definition and better optimization, while providing the best match to the terrain textures of CGTC, color wise and for all seasons. Of course, people can always use that mod from Taz separately if they prefer, that won't change. I'm not sure I can fix the tower red lights of default Caucasus, but I agree that it's quite a bit "unnatural" in low light. I'll have a look. -
New Build: i7-13700K vs i9-13900K for VR?
LucShep replied to Kirk66's topic in PC Hardware and Related Software
I hope someone can answer your specific question of performance differencial in VR for DCS between those two processors (I sure can't). Yes, you can disable the E-cores in the Bios, to make the P-cores do all the work. But you don't really have to (article in TPU). And yes, you're technically right that the extra 400MHz of Turbo clock may play a tiny role, in the heaviest of all scenarios requiring specific CPU brute (clock) force. But those will not be a regularity. The thing is, the CPU architecture and the surrounding components (RAM speed/latency and NVMe drive file transfers) play far more of a role than Turbo clock speeds ever will. Turbo clocks are "the best scenario". Not the constant. (and why "all-core" overclocks can be nice, IMO) Once you get into these Intel 13th gen processors (use Windows 11 for it), with DDR5 6400Mhz CL32 memory (or better) and NVMe gen4 drives, the jump in performance will be tremendous over your 10th gen 10700K (I got one too) - imediately felt, guaranteed. Especially with that monster RTX4090(!) which will be the driving force of most of your VR experience. Not the "Turbo clock numbers". If the extra 400Mhz Turbo clock (not meaningful, IMHO) are something that will keep popping inside your head, then by all means, man - get the i9 13900K. After all the effort and investment, it's not nice to later feel some regret and that ongoing "what if I had.....?" -
New Build: i7-13700K vs i9-13900K for VR?
LucShep replied to Kirk66's topic in PC Hardware and Related Software
If it's between those two, and productivity is not of concern.... Then I'd certainly save the money and go straight to for the i7 13700K. Because you've defeated the purpose of the i9 13900K right there. If you're an enthusiast ("gotta have the very best") and money is no object, then sure why not, go for the i9 13900K. I'd also say same thing for motherboards - you also don't need the ubber expensive most top-of-the-line Z790 model version of any manufacturer. In stock form, what you get with the (over a third) more expensive i9 13900K is the 400Mhz higher turbo clock, and eight more E-cores (which are not good for gaming). Haven't yet digged into overclocking process and results of these two, so can't tell wether OC'ing has a perceived advantage that makes one the far better choice vs the other. In my experience, in practice you wont be able to tell a single difference between one and the other with whichever sim/game, at 4k or with VR or whatever. But, of course, the very last unperceived milimetrics in OSD charts (and ownership pride) can often speak louder and make you feel more comfortable... Both run fairly hot, so get a decent 360AIO. The 420AIOs are better but not necessary at all in stock form, though it can be nice to have if you're an enthusiast with PC case and budget permitting it. -
7800X3D, 7900X3D, 7950X3D..
LucShep replied to EightyDuce's topic in PC Hardware and Related Software
Nonsense, it's the exact same for both of them, Intel and AMD. They draw a line in the sand, likely to reduce legal liability. Overclocking is not covered under any manufacturers warranty. Both Intel XMP and AMD EXPO are classified as overclocking, so memory overclocking would fall under that same umbrella, both by Intel and AMD. It's no different from one to another, and goes regardless of RMA questionary. Don't believe me? Ask both Intel and AMD customer support about it. For so many years, the factory ("OC") profiles of every RAM manufacturer sit in a grey area, where, in practice, both CPU and motherboard manufacturers, more often than not, turn a blind eye and ignore it. Because they know the mem kits are designed, thoroughly tested, sold and meant to run with such profiles, without any issues, with their own CPUs and motherboards. Yet, there is no written "asterisc" that dismisses Intel XMP or AMD EXPO once and for all (as should be) for the warranty void issues. This is the problem. -
7800X3D, 7900X3D, 7950X3D..
LucShep replied to EightyDuce's topic in PC Hardware and Related Software
heh...? -
7800X3D, 7900X3D, 7950X3D..
LucShep replied to EightyDuce's topic in PC Hardware and Related Software
Indeed, excelent work as always by the GN Team. I just feel manufacturers are borderline scamming the customers/users. Realizing how motherboards got increasingly ubber expensive (double the price compared to older iterations) and yet, bugs aside, they still lack protections. With Intel, I recall dozens of systems built where I'd need to lock the vCore, and especially the VCCIO and VCCSA, to "normal" levels, as some motherboards would have those placed at sky high values once XMP was loaded, not just with "load optimized defaults" (and temps going crazy). Most users would be unaware of this, it's just not right. Now it's bugs with AM5 motherboards... I think I'll refrain from recommending an AM5 system (X3D mostly) to friends and customers until this is fixed. Feels like a friggin "early acess game"! Meanwhile, how are you guys countering this issue? Any good "safe" solutions so far? -
7800X3D, 7900X3D, 7950X3D..
LucShep replied to EightyDuce's topic in PC Hardware and Related Software
It must be so recently then. Igor Wallosek was one among the very few reviewers and tech jornalists (back in the time when Tom's Hardware was a thing we could trust) who told it like it really is. -
How Microsoft Mess up your system.
LucShep replied to Thinder's topic in PC Hardware and Related Software
So it still happens after nearly 4 years?? (had the same issue back in 2019 with the RX5700XT!) M$ updates and AMD Adrenalin drivers conflicting, man I'm so friggin glad I'm out of that constant pain. I wish all the best for you guys having to put up with this issue, it is a PITA.