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Everything posted by OLD CROW
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Let the developers respond. They are not your children that you need to protect. They are adults with responsibilities, and if they are asked uncomfortable questions, then they should answer as professionals. "We" are not talking… "You" are talking… and that thing you’re trying to downplay was acknowledged as a bug report by them over a year ago, and to this day, it remains unresolved. Is that so hard to understand, or did you also have Mr. Newman as a teacher? Besides, I don’t have to convince anyone of anything. The report process is simple: You come to the forum and submit a report. If the developers acknowledge there is a bug, then they should fix it in the best way possible. I couldn’t care less how they fix it, but what cannot happen is that, after more than a year of admitting there's an issue—and supposedly reporting it internally—they now come and imply that there are more pressing matters on the list and that this isn’t even worth a proper response that satisfies the customers who took the time to come here, report the issue, provide tracks, and have been waiting for a solution for over a year. There will always be an indefinite list of more important things to fix... ALWAYS. If the module has other issues that you think need to be fixed prior, then, I recommend you submit other reports, and quoting a "wiseman": -prepare for a long wait, and move on.-
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After more than 13,700 post and you hadn't learned to do a reading conprehension before writting anything? Well "Amigo", let's draw a foolish veil over this. I'll pretend that you're telling the truth, and you'll pretend that I didn't get your joke and that we're really "friends." Deal? Indeed it is, but this is a not resolved bug report... not a poll
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Don't get me wrong, but if you look at when the first report in this thread was made, it was over a year ago (a year and four months, to be exact). If this issue had been added to the work list back then, we wouldn't have any complaints today. As you rightly said, the operator would have spent a day programming, another day testing, and maybe another fixing any resulting issues—long ago. Instead, after ignoring some customers' complaints, we now get a vague response from you. I know perfectly well that this isn't a priority, and I'd bet an entire paycheck that it never was. But since your response has been quite diplomatic (if not effective), the least you could do is provide an ETA for the implementation of Jester 2.0 for the F-14. It's as simple as that. You seem to contradict yourself when you suggest that implementing an advanced AI system like Jester 2.0 is easier than simply placing a static patch where there used to be a real-time animation, which is now just an empty space. A suggestion: you don't need to spend three days giving vague answers—use those three days to work some magic and fix the issues with your product. I'm just throwing out possible suggestions in case they help in a brainstorming session. But I speak from the ignorance of a consumer, not as a Heatblur employee or insider. However, thanks to that ignorance, I put my money into your product so you can make a business out of it—because if I weren't ignorant, I'd save my money and program my own mod. Anyway, thanks for sending my suggestions straight to the bottom of the pit. Very kind of you to waste your time responding instead of actually programming—perhaps to put the Heatblur logo right in the middle of the target, so everyone knows who proudly made this product. The PERSPECTIVE in your VR's has been lost: the gap in the middle of the Jester's roulete 100% should match with the sweet point of you googles, otherwise you prior NEED should buy a new ones. I'm just suggesting, just suggesting but you know where to throw my suggestions: same place as the bug report.
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Easy, cause they're not going to implement their definitive solution tomorrow... neither in this year. I'm becoming too old (also too crow) to believe in miracles. Sure it will be fix but, we will have to wait 15 days at least. Also, Yes you're mistaken... you can only see air (or a gap) where it should have been the rear cockpit and/or Jester. An static customizable space is more elegant than what we had have all this time IMAO
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Alright, I’m on board with the idea. But no one on the team can waste time on: 1- Informing customers about an ETA for the implementation of Jester’s new interface (see Phampton) and, if that’s not possible... 2- Spending several hours of work filling the space that should be occupied by the back of the cockpit and Jester with some generic static image, or even a customizable one—like a pin-up, my dog's face, etc. I think after one year of MT implementation should be enough for finding an interim solution, don't you?
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F14 not authorized / antivirus / false positive
OLD CROW replied to Semaphore's topic in Bugs and Problems
After several tries this last week, finally my game launcher downloaded and installed last known update, but... now... ...And this is the error message that comes out once I've tried to launch the "Repair Build" -
I'm afraid of that is the main source of issues, and not only in this mission, but.... it's out of your hands
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There’s something that doesn’t add up for me when it comes to active flight simulator companies: they all avoid recreating the last great battle between air forces. The pinnacle of aerial combat—where the objective was in the air for both attackers and defenders… yet no one wants to open that can of worms. Both ED and its WWII-focused competitors prefer to skirt around it. In DCS, the map exists. It’s a paid map, but by now, it could be as free as the Marianas. I’m not talking about the Normandy map but the other one, which, for some strange reason, hasn’t been merged with Normandy. Once the "map issue" is resolved, I can’t quite understand why they’ve chosen to dive into such a technologically complex environment (in terms of software and hardware) instead of sticking to an already created setting (Map/Maps and Assets pack), where they would only need to focus on modeling iconic aircraft—planes that practically sell themselves since they exist in the public imagination and have tons of easily accessible information. There are even flyable models in countless collections and museums worldwide. If 99% of those who own the K-4 were asked to swap it for an E-3/E-4 or their Spit Mk.IX for a Mk.Ia with just four measly .30 Browning machine guns per wing—or even for a Hurricane Mk.Ia—they’d do it without hesitation. And most importantly, they’d pay for it if it were a "sine qua non" requirement (since, after all, this is a business). That was the success of Cliffs of Dover more than 15 years ago. If the limitation lies in the "complexity" of AI flight models… no problem! Just boost multiplayer: human pilot vs. human pilot. 95% of Cliffs of Dover simmers only wanted to experience firsthand what it was like to fly in a battlefield where, in a matter of seconds, a calm sky turned into a hornet’s nest, with up to 100 players on a server chasing each other in spirals toward the ground. I haven’t felt that sensation again since leaving that game. And if you connect any sunday to any WW2 server.... They're "walking deads": no hard feelings towards all gents that put their efforts on them. Flying military fighters as if they were Cessna 172s on a casual Sunday flight shouldn’t be the ultimate goal of a simulator that has the letter "C" for Combat in its name. And even now, after the release of the "PTOS PACK," that’s exactly what’s going to happen. I could understand it when the first modules came out over a decade ago, but at this point, it makes no sense. I also don’t buy the idea that some "third party" will come in to save the DCS world—that’s not their responsibility. In my opinion, flying a Hellcat against an "AI piloted Zero-Sen" doesn’t appeal to me beyond the "15-day trial." However, piloting within a squadron of SBD Dauntless or D3A VAL, locating an enemy fleet, and learning how to execute dive-bombing runs amidst a storm of flak and bullets? Now that interests me—even in single-player. If they listened more to their customers, I think they’d make better business decisions, and their audience would be happier—or at least less frustrated.
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Let's not get into stupid technicalities just to show the world how much you know about the subject, especially when they are obviously not the main point being discussed here. What is being discussed is that the OP wants the Hurricane, and it seems that the illogical reasoning of some users is trying to make him understand that this model has no place in DCS WW2 ETOPS. By the way, and make sure this sticks in your head, no one is speaking badly about the work done by third parties. In my opinion, the development of these modules for DCS is the result of DCS's internal policies. We all want consistency in maps, modules, and assets to achieve some level of immersion—that is the only thing driving the work on PTOS, and I couldn't care less if the initial module is the F6F, the F4F, or the PBY Catalina. Since you've gone so technical, can you answer the OP why early-war and mid-to-late war Soviet modules are justified despite lacking a historically accurate map and German aerial opponents, yet a 1939-40 Hurricane isn't? What is being discussed in this post is the viability of that module, not "who knows more about the RR 266 with 100-octane or 150-octane fuel." Don't try to divert the discussion to unrelated topics that have no relevance here. This post is about addressing the elephant in the room.
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- BF109 K-4 NEVER SAW NORMANDY - FW190 D-9 NEVER SAW NORMANDY - P-51 D LATE SUMMER 44 - SPITFIRE MK.IX MIDS 1943. 1944 MK IX's were overhauled with brand new more powerful Packard engines- renamed MK.XVI (not available in DCS) - I-16..... NO COMENTS... like the "new kid on the block" La-7 - ....... I can only see a timeless map of Normandy (no mulberry ports, no nothing for D-Day or Post Invasion) and only one human driven module that matches in Normandy time: FW190-A8. To justify this amalgam of modules put toghether in the same bag most people repeat the mantra/euphemism of: DCS is a Sandbox. Using that mantra logics and observing again the modules list why the request of a Hurricane module does seem absurd, well DCS WW2 ETOPS is absurd in itself for more than a decade? Seems that "nuts logics" imperates here. So why not a Hurricane?
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DCS version 2.9.12.5336 MT Please recheck this mission. It's cursed from the beginning. With the supercarrier deck crew enabled you can't salute them, remove chocks, so it means you can't taxi to catapult #2. I tested several times dissabling deck crew from the ingame Settings/Special/Super carrier menu and mission works 100% times fine, as it worked before deck crew implementation. Another bug I found is once you found the IL-76 in first place or the Tu-95 marauders you can't report them to KNIGHT so basically the mission stucks at that point and you can't advance next step. This second one is very anoying due you have spent 30-40 mins time in mission just to get frustrated by an script, or lack of it. Thnaks for advance.
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@Aernov as an advice: "few" things here a frozen in time... One of them is WW2 and all its products (even the modules prices even they hadn't add all the inmersive details), so don't go in a rush if you want to grow old... Happy new 2025 and Beyond!!!!
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I guess is more related to the module you're using. F/A-18 is more like your description of "glued wheels"... F-14, instead, the bounce after wiring is almost real... or, at least, like you can watch in real footage, but they need to polish the wiring / unwiring animation.
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What a great example of 4 dopes plenty of war stuff and free time. The worst point is not what they're performing... it's when they call themselves pro's and warn regular people: Don't try this at home!! Who the hell in the world can do that at "HOME"?? Neither them can perform that at their "HOMES". I guess that cringe behavior is linked with the 24 hour sunny days and how that affects circadian rhythms....
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Every times I use this mission just to practice a fast carrier landing I got same issues. Boom!!!! boulter and hard landing, and with the last undercarriage iteraction this hard landing is 99% times an U/C fatal failure due the amount of iron & FUEL impacting the carrier deck. So I did the homework, surfed thru forum topics and I found one entry that explained the Max. Gross Landing Weight in the carrier for the F-18 is 33,000 Lbs or below this magic number. So I did the mission 10 times, I dumped fuel till Max. Gross reached 33,000 Lbs. and 10 over 10 times ZERO problems broken the U/C in the Landings or even boultering due the rebounds. There are several solutions for fixing that. I just found a few by my own, but just for people that does not know that detail can you fix the initial amount of fuel aircraft is carrying or situate the spawn starting point several miles away, whatever easier than now due it is just an instant action mission and it should be easier for beginners no?. Thanks for advance.
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You nailed the song.... even more!!! You've spotted it!!!! Here you have an example of what I explained before
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Give it a chance. It's the best I've tested, also you will see a color improvement in your brand new 4k monitor. And the most important: it does its job If you feel uncomfortable with this solution otherwise you're thinking you're a kind of cheater then just turn on the black generic dot label in SP missions or campaigns. Spotting has been an endemic DCS issue for a long time I can't even remember. You can barely spot a B-17 or a Ju-88 in the default DCS grey and foggy atmosphere so imagine spotting a 109 o an I-16... With modern fighters most people have no problem on this: you lost 99% of time monitoring your MFD's and RWR's gaugages so lock and shoot your BVR missiles and run away, but in a fully visual SA enviroment you need a similar spotting clearness as AI opponents got on you. Remember the mantra: First to spot first to kill... and in the WW2 you're eye spotting was the one and only weapon you got in your own arsenal to do that. Another possible solution could be lowering you're ingame monitor resolution: lower resolutions= bigger pixels, but I think you would upset with this solution due you probably had bought this 4k monitor for any visual reason better than playing sims as you were back in 90's. The main issue in DCS is the LOD transition from a single black dot to a complex model. It's paradoxal that most times you should mantain a zoom out level just to keep the visual on that pixel, otherwise you can loose it as soon as you zoom in it. Also it's really hard to spot from above ( the natural position in a WW2 situation). There's no depth sensation between other traffics and the background, even in VR. There's no volumetric difference in traffics and background, so best way spotting anything is from below to above (I know it's nuts). You can see a pixel contrasting against the sky better than against millions of ground pixels. The only situations you can spot them better from above is when they're flying over the clouds or over the sea. Maybe once they introduce raytracing or any AI visual new tech spotting would improve, but.... in the future!!!! (try to don't loose your eyesight meanwhile searching for pixels).
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Feedback Thread - F-4E Phantom II Patch, September 30th 2024
OLD CROW replied to IronMike's topic in DCS: F-4E Phantom
In may 22nd. you'd said there was a bug in the paint kit. In october 1st. it has to be just one bug... but a big one I guess... No other i-logical reason for the release delay. -
Mission timings and darkness
OLD CROW replied to Reflected's topic in DCS: P-51D Debden Eagles Campaign
Quote from a post written on saturday: @[ED]Ben can you please give us an update on this bug, and whether the team is working on a fix? Thank you. This is a prove this bug has been already reported time back. This a direct status report question to a direct staff member because this is an already reported bug. Yours it's only a vague invitation to them to fix or not the bug or even to answer or not to the question. Who's been rude here with the customers? -
for a few seconds I've been really tempted to mark your post as a solution of this bug report. Even writting this line I'm laughing and still tempted... I bet you 5 dollars they'd close this bug report as soon as I'd mark this even it were the most hilarious and surreal text in the world .
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I cannot pass up the opportunity to greet another proud member of the select sect of irony and sarcasm. Welcome to the club. The more of us there are the more we will laugh. Come in and take a seat... it's going to be a long time journey, I hope to be mistaken on that, but meanwhile take a seat, just in case. Blue skies and comfy slippers for you too Slippa.