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OLD CROW

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Everything posted by OLD CROW

  1. In Syria map once you contact Incirlick AFB ATC our pilot contact them calling them KHANSKAYA. That AFB is placed in Caucasus. I've tried to contact incirlick thru all its available UHF/VHF ATC frequencies and the result is always the same: our first sentence always starts with Khanskaya. I'm going to open this bug report also in the maps section so to who may concern please remove it from the wrong place. F-18_Close-Form.trk
  2. The possibility to Include the static units linked to the carrier/Supercarrier (also to the ships than can carry helicopters) when you create it as a template. It would save a lot of time to campaign creators. It should be the first in the MUST list.
  3. Not a matter of "adjusting" is a matter of fixing
  4. Same issue with the GBU-10's, but no issues with Paveway III in single/multiple ripple drop
  5. I lost half wing in a dogfight due a plane crash. Watch the pilot walking over the missed half wing once I landed.... it gives you a clue how things work in the FM-DM interactions... or lack of them.
  6. For example...... I-16, K4, D9 (no one Dora/Kurfurst pilots had ever seen Normandy from Germany skies even climbing to 45,000 feet high in a CAVOK day) ... even if you want to be exquisite you can put in that bag the D version of the P-51 (introduced in combat months later D-Day). Interesting and disturbing at the same time... The Marianas WW2 map is going to be the new "Caucasus for everything" as it has been for last 10 years. But having or not a map that properly matches with a model is not a problem at all. The main issue is having a model that doesn't match with its natural opponents, cause this is a Combat Sim... otherwise I dare you twice to tell me what would differenciate hopping on an F6F Dash 3, Dash 5 or Dash X here and in the competence. Tip: the strong accent is in "Combat".
  7. Very plausible. Yesterday was the first time I'd choosen a default Landing quick mission where the spawning is on air.
  8. I owned this module for a year and this is first time I noticed this bug. 24 hours before I got no problem before this last update.
  9. Not the best OB update. It only add more bugs than it seems to fix...anyways... as the tittle points: AOA indexer doesn't work inside cockpit neither on nose wheel ( see pic 1& 2). I also attach a game track.... but not sure if it is not corrupted... AOA_NO_INDEXER.trk
  10. Anything but not out of control. I can only see a perfect patern of a "V". He was just pointing out to google satelites where to boresight "Las Vegas".
  11. Once you've created the naval group you can also click on "Create & Mod Template" Icon (below "create ground unit" icon) in mission editor, name it as you want and save it as a template. You can use it in future missions also in other maps.
  12. Go to minute 2:03 and listen the words of an expert: just 10 seconds of pure phylosophy. Also take your time in setting properly the keybinds and axis curves for every module and you are going to earn quality of life for sure.
  13. This glitch has ruined my "Top Gun sunset" picture... null
  14. Just.... one mission vision
  15. Well..... you should analize what they've shown in the vid about the F6F... but even more important is What they've haven't shown about it... Tip: ingame images ZERO. So Hiob is 500% right: in 15 days months.... FOR SURE!!!
  16. That's the only thing I noticed it had changed, but if you apply the physics logic that rules air combats is easier to build Energy in vertical maneuvers ( boom & zoom) than performing horizontal maneuvers (turn & burn) due the exchanging between altittude and speed. Said that.... now the AI is Nuts once you reach the deck and entered in the eternal right turn and watch how could it not only bleeds you energy also how it can build energy while it's turning hard or even harder than you... it's simply: AI FM is not only more lax inducing G-loc to its pilot it can also reinvent the ingame physics while it penalizes you with a realistic FM: Basically you have to deal with the ingame Physics also with the magics and gathering (Deux ex machina).... right like a random chapter of "Rings of Power"..... Or maybe the AI FM is based in a 5th. Gen flight envelope.... who knows.... You're too generous giving this AI all that room. Neither Newton neither Eisntein neither Hawking were 300 IQ.... and here we are in 2022 using their maths. Banzay_AI_ACE_MIG29S.trk
  17. All Gun piper simbology is broken in ACM Mode once opponent has been acquired also the messages in HUD like IN LAR and SHOOT. ACM_GUN_Piper_NoGo.trkACM_GUN_Piper_NoGo2.trk
  18. I finally could talk to Santa and his community manager answered me: ...... in two weeks..... for sure! Happy X-mas!!!
  19. I know it is not a fix but...Have you tried using the hand flashlight? default keybind is R_ALT+L. It will make you life easier
  20. Ingame vid capture: OBS studio recording settings in 60 FPS Video edition software: DaVinci Resolve free version... final render in 4K DCS Ingame Video Settings: extracted from Spudknocker's YT vid ( linked by ART-J ) Reshade: used but all effects selected are the classic ones and in deffault position PC specs: CPU: i5-6500 3.20Ghz, 32 Gb's RAM, GPU: Nvidia GTX 1060 6Gb's (Old Hen can still make Good Soup) The key is in the render quality. As higher quality you render as higher quality you will have in YT Disclaimer: I'm only using this vid to show the tech specs. The quality of the story it's only up to ppl own appreciation.
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