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OLD CROW

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Everything posted by OLD CROW

  1. one that make the plexiglass layer clearer
  2. I've just found the origin of the greenish issue: It's one mod for the cockpit layers I had installed long time ago. But the exhaust on fire I'm afraid are some kind of bug. Still having it after removing any mod related with the Spit.
  3. Is anyone else than me experimenting this visual issue after installing 2.9? Also this.... This happens in a cold and dark cockpit... before starting anything Notice that exhaust pipe #1 on the left and #2 on the right are working... like engine were working, but it is before doing anything. To reproduce this you only have to launch instant action mission in Normandy map "Cold & Dark". I'm still testing the issue origin, but it would be useful to know if anyone else is experimenting any of these issues, before reporting them as bugs.
  4. Then the approach to the issue should be different than in IRL.
  5. This mate is a master in languages. Maybe it would surprise you, also help you scripting.
  6. The only 2 limitations to enlarge users in this DCS niche are: A-Initial limitations: 1- You have to own a mid- High spec PC to run DCS in a decent & balanced way between CPU logical processes and mid-high detailed graphics. This point has improved with the MT, but still been heavy for most part of 4-5 years old PC's, but we have to admit that other sim products in the market require less specs to give a similar quality cause clicking cockpits are not a "must" in WW2/piston engines managing terms. 2- The price you have to pay for hopping on in a piston warbird is almost the double than hopping on in a 4th. Gen jet fighter. Today's product prices extract from the official website: FW-190 A8: 49,99 $ I-16: 39.99 $ Spitfire: 49.99 $ ME 109 K-4 (This model is just as displaced as the russian one): 49,99 $ FW-190 D9: 49.99 $ Mosquito: 47.99 $ P-47D: 49.99 $ P-51D: 49.99 $ Normandy 2.0 map: 47.99 $ The Channel map: 49.99 $ WW2 Assets Pack: 29.99 $ Scripted Campaigns: from 9.99 $ to 11.99 $ Aircraft + "historical" map + assets pack = more than 100 bucks????!!!! (*) 4th. gen jet + 2 base game free maps + base game free assets= between 63.99 $ and 79.99 $ (*) I perfectly know DCS is a sandbox and one can discuss this easily saying: you can retail this price just downloading the base game with the Caucasus and the Marianas free maps and the TF-51 or just buying one model and flying it in the free maps.... If your intention is "emulating" Kermit's weekend flights then is a great option.... but if you want to go further and "emulate" Chuck Yeager or Gunter Rahl, or you love the Multiplayer option then you have to prevent your credit card from a more than a possible melting process. B- Once "you're in" limitations: 1- Plane set: It is the most horrible plane set in the WW2 sim market..... by far !!! Talking about "balance" is opening diehards' "Pandora's Box" (here is not the correct thread dudes). Content creators insist in introduce K-4's vs. MK.IX Spitfires or P-51D's over France cause it's the only 109 available in game. 2- AI's Issues: Due a core game limitation AI's use a "less complex" FM-DM than human users (it's like Neo once He learnt how to manipulate "the physics" in the Matrix... so it can only be translated to most people as: The most "EMERSIVE" thing that push your frustrations to the point of hating their scripters, not only in air against A/C, also on ground with a AAA directly imported from "Palpatin's Exegol fleet", or using 88's against fast, small and single fighters cause they have to erase you from air at "ALL COSTS". 3- "Spotting": LOD's & FOV's.... Human eye has naturaly evoluted and has became a great tool for reacting against any potential moving threat. Due tech limitiations moving "threats" in game could be everything cause there's no difference between the "threat" and the background surrounding it, diluting its pixel/pixels (depending on the LOD /zoom level your using) and giving it an extra chameleon camo point to frustrate you. All WW2 veteran interviews you can find out they insist in ONE capital concept in WW2 terms: The EYE SIGHT. This problem becomes "no problem" once you're flying a 4th. gen A/C with all its sensors pointing "bad guy's 6" with no human eye sight needed: problem solved then!!! So basically after all this long ten years time, if ED's responsibles still wrongly applying the nowadays WW2 era pricing politics and a "few people" that become "the most in this forum" (we can call them superfans) still thinking they're doing right cause other"wise" products quality would decrease then DCS WW2 will be what has being for all this ten years: a niche of the niche of the niche.... ad infinitum,.... but We always have a "poor's solution": the 15 days trial. IMAO ED should start thinking in integrate the assets pack in any/ or both WW2 maps from now on for incoming people and those who have already paid it... well... you can feel so proud of being part of the creating process, like a patreon... don't get me wrong I'm saying this from the side of one who had already paid it, so I'm not complaining at all. I suggest ED can compensate us with a custom T-shirt with the sentence: "we have the WW2 Assets Pack..." (at the front)".... And we "proudly" paid for having it!!!" (at the back): My size is L and I want it in black with the sentence in black too... if it's possible.
  7. You're doing nothing wrong. B-17 textures are old so they have to be upgraded by ED with the roughmetal files, as most of the models are now.
  8. 15th. Air Force 99th.BG, 346th.BS "2nd. Patches" took part in Operation Frantic, the first shuttle mission to the URRS on 2 June 1944, Landing in Ukraine. This unit gained her nickname from the amount of battle damage it suffered and the extensive new metalwork applied, including a new fin and rudder and a rear crew entry door donated by a cannibalised natural metal aircraft and never repainted in green camo. Delivered Denver 13/1/44; Lakeland 1/2/44; Morrison 9/2/44; Assigned 815BS/483BG Tortorella 30/3/44; transferred 346BS/99BG Tortorella 31/3/44, then 429BS; 41m two killed and 8 RTD when ship skidded on airfield PSP into railway embankment and broke up crashed on take off for Pardubice, Czecho. 24/8/44 and sal. Link: https://www.digitalcombatsimulator.com/es/files/3332760/
  9. 8th.Air Force 385th.BG, 550th.BS. Delivered Hunter 17/8/44; Grenier 4/9/44; Assigned 550BS/385BG [SG-G] Gt Ashfield 8/9/44; Returned to the USA Bradley 26/6/45; Sth Plains 28/6/45; Reconstruction Finance Corporation (sold for scrap metal in USA) Kingman 5/11/45. Link: https://www.digitalcombatsimulator.com/es/files/3332758/
  10. Out of Contest I leave in user files my version of the 379th.BG, 525th.BS Lead Assembly Ship "Birmingham Blitzkrieg". Those units did a capital role assembling the massive amount of planes needed in those gigantic missions over occupied Europe. Due DCS limitations we only have available the G version of the B-17 (Thanks God) cause IRL this role was done by older E or F models, with no gun turrets and extra fire power. This game limitation doesn't mean we have to restrict "content creators" due historical-hystherical reasons... all the opposite. Generic paint Link: https://www.digitalcombatsimulator.com/en/files/3332702/
  11. 2 new entries for the contest: 1- 447th. BG, 709th. BS"Blonde Bomber II" Based in Rattlesden (UK) from 17/09/1944 til 06/'7/1945, credited with 75 combat missions and finally sold forscrap metal in USA 21/12/1945 The original nose art was based in a famous pin-up series known as "Vargas' Girls" published in "Esquire" by Joaquin Vargas. I've replaced the original copy from the ground crew artist with the original Vargas' one.... Now it has same style as her sister " A bit -o- Lace". Link: https://www.digitalcombatsimulator.com/en/files/3332703/ 2- 398th.BG, 601st.BS "Aluminium Overcast" based in Muthamspstead (UK). Credited with 34 combat missions until it was shot down over France the 13th. of August of 1944. Nowadays there's a flying survivor unit repainted like the WW2 original one. Link: https://www.digitalcombatsimulator.com/en/files/3332704/
  12. An arcade nostalgia + a fliying beast = DCS GTA
  13. Really appreciate mate. You're 100% Mega 0% lax!!!! You've flattened me the workload 200%
  14. Is anybody experimenting certain difficulties for opening the original .psb file template in GIMP or it's just only me? I can only work with it as a one layer file when I convert it to GIMP redable .psd file. So... my question: is the original psb template multi-layer or just as flat as I can see?
  15. Start with a similar curve like this and then tweak it till you feel comfortable. Lowering the saturation in Y-Axis values means lowering the model ingame Max. breaking force. Even you put all way down your toes on your pedals at home, in game model you were only using 75% of breaking. It's odd, but it works, also you won't block the wheels, so you will evade those stupid nose strikes. This is the cheaper solution.... a more expensive one.... up to you.
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