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OLD CROW

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  1. I've watched someone¡s vid in YT talking about this issue with some high end hardware PC's. It seems there's a conflict between the BIOS multi-threading use and the DCS one. So it seems the solution he had found is going to the BIOS and dissabling the HYPER THREADING TECH (This option name depends of the motherboard you're using: He's owning a GIGABYTE one). I hope it would be useful.
  2. "Real" quite often doesn't match "Reality". Sorry for those who might thing for a while they got a "real" F-14A from a top secret "Area 51" junkyard. Ockham razor principle says: All things being equal, the simplest explanation is usually the most likely. In Hollywood "reality" CGI is the "real" thing. 30 years later some people are still doing "risky business", aren't they?
  3. Can someone from the inside explain to me what purpose there is in making improvements in terms of FPS if all that work is then diluted or lost with details like these, which, in my opinion, could be resolved in 30 minutes of effective work? And we've been dragging this along for years. This is nonsense. Quality of life improvements don't have to be monumental tasks like implementing DLSS or SSS or "reshade" style filters... most of the time, final user quality of life improvements come from simple details and solutions, like reducing the opacity of a layer or even removing it, as it has abundantly proven over time to be USELESS or to have the opposite effect of what it was conceived for: it doesn't provide more immersion, it makes you want to quit the game and not return for a long time. Just because we don't have the Beta Testers label doesn't mean we don't dedicate time to the game, and in the end, the time we dedicate to this is meant to be enjoyable. Not being unable to see your wingman well at just 15 meters from your tail or a B-17 at less than 150 meters is not immersive, and it is 180 degrees and far from reflecting reality. In Warbirds, the building of own situational awareness is very different from what you can have in a fourth-generation fighter with MFDs, TGP's, RWR, Datalinks, AWACS, where you put your head into the screens of your cockpit and see the outside through them even better than through the plexiglass hatch. You cannot, and should not, be so purist about details like the reflection (or lack thereof) on the plexiglass hatch if you are not able to distinguish a moving object like a bandit from the static background, as both are flat and made up of pixels,. Therefore, the approach to addressing issues in a simulator should be different from how aerospace engineers tackle them in the real environment. IRL engineers developed plexiglass hatches (bubble canopies) due pilot reports, so they improved what they initially had. Why here do not happens the same? Here one can put any complain in the "works as intended"/"historically reliable" bag. Also get the help of the "silent minority" because they annoy to read complain posts from other users in the only place final user have to feedback ED or third parties (quite nuts BTW). So please take a breath also a break from monumental tasks and check back all those simple details that can really improve the immersiveness and BTW the final user ingame experience. After all these past years I wonder what Testers have really tested once the systems of the model works in a "proper" way. Ok the model works... , but in which situations? Hopping on a Spitfire, starting it, take off, do a pleasent trip thru London or Paris, don't get me wrong, it's OK... if we were in MFS2020, but we're in DCS where "C" means Combat, so it means I can do anything more than having a pleasent trip thru Dover and the Northern french coast and think that the most challenging task here is landing a big nosed A/C with a narrow undercarrirage with a big P-factor and a heavy crossed wind on short final... with the plexiglass hatch fully opened cause is the only way of seeing something out there... The concept of combat encompasses many processes within the program and can be quite complex, but this can be improved not only through FPS and equipment performance enhancements. In my opinion, Multi-threading did more in that aspect than DLSS because we all have multi-core CPUs, but not everyone has an Nvidia GPU in general, or an NVIDIA 40XX GPU specifically to run the game in VR, where FPS rate is critical. However, the way of seeing something outside the cockpit textures is the same for ALL users who have a flat screen, Track IR, multi-screen setup, or VR. I don't understand that historical systematic stubbornness against user demands who simply want to improve their gaming experience and, consequently, dedicate more time to the game. This would mean being happier with what you already have but generating a possibility to acquire more modules and continue to enjoy more and better. Lately, in this forum, I only read complaints, very reasonable ones from those who make them, such as VR users asking to remove the pilots' heads in the Apache, which is also very annoying in the new Hornet pilot model (and not just for VR users), or users who cannot modify the parameters of scripted campaigns because that goes against the campaign creator's intentions, etc., etc. Disclaimers can and should be used to explain that things should be done in a certain way and that doing them differently can break immersion or even fail to achieve the set objectives. However, if the base program allows you the freedom to do whatever you want, it is foolish to insist that it goes against the original idea of the author or "works as intended." It may be "as intended," but it's a bunch of crap that serves no purpose other than to annoy til the total frustration. You can't be so purist about that but then introduce unequal battles over the English Channel between BF109 K-4 AI's (with their downgraded FM-DM) versus Spitfires Mk.IX controlled by humans who can't see anything other than tracers hitting their plane from an sniper AAA AI situated in Berlin. As a human, I can't use a cockpit that allows me to see outside with crystal clarity, but I have to put up with an AI that can see 360 in X, Y, and Z, and even through the clouds, with a reduced flight and damage model for better resource optimization (that's not realistic and could be considered more cheating than having a more transparent canopy in your plane). If the game is a sandbox, it's a sandbox for everyone, and the final user has the final say in the limits, not the internal pipeline of the corporation. Sorry, for a moment I went off topic, but everything is interrelated as a cause of final user frustration and the lack of seeing anything more outside cockpit is just another piece in this maze, but for sure one of the easier to fix.... if there is a will to do so.
  4. Thank you for the info Lythronax. I guess battery switch or breaker was installed in a hatch outside pilot's control, otherwise have zero sense keeping a 1943 battery in "stand-by" mode under the english weather conditions and expect next day it properlly works.
  5. Are you talking ingame terms or in real life? Clarify please.
  6. AI's never drop the external even entering an air combat situation. No track attached because it can be easily reproduced in any mission of the 'Big Show' Campaign. It is not specifically to the campaign nevertheless to the AI. Closer A/C is mine and the rest are AI wingmen in RTB after a huge air combat over France in Mission #5.
  7. One have to manually switch off Position lights even if you have shutted off the engine also switched off the battery
  8. Flames in some exhausts are eternal. They're there before starting the engine also after shutting off the engine. One can observe this bug as soon as you start any mission in "Cold & Dark" conditions. easier to observe it in low light conditions like dawn or sunset. Before reporting it as a bug I asked in the forum if anyone else got this bug and "Art-J" answered he had observed same issue.
  9. one that make the plexiglass layer clearer
  10. I've just found the origin of the greenish issue: It's one mod for the cockpit layers I had installed long time ago. But the exhaust on fire I'm afraid are some kind of bug. Still having it after removing any mod related with the Spit.
  11. Is anyone else than me experimenting this visual issue after installing 2.9? Also this.... This happens in a cold and dark cockpit... before starting anything Notice that exhaust pipe #1 on the left and #2 on the right are working... like engine were working, but it is before doing anything. To reproduce this you only have to launch instant action mission in Normandy map "Cold & Dark". I'm still testing the issue origin, but it would be useful to know if anyone else is experimenting any of these issues, before reporting them as bugs.
  12. Then the approach to the issue should be different than in IRL.
  13. This mate is a master in languages. Maybe it would surprise you, also help you scripting.
  14. The only 2 limitations to enlarge users in this DCS niche are: A-Initial limitations: 1- You have to own a mid- High spec PC to run DCS in a decent & balanced way between CPU logical processes and mid-high detailed graphics. This point has improved with the MT, but still been heavy for most part of 4-5 years old PC's, but we have to admit that other sim products in the market require less specs to give a similar quality cause clicking cockpits are not a "must" in WW2/piston engines managing terms. 2- The price you have to pay for hopping on in a piston warbird is almost the double than hopping on in a 4th. Gen jet fighter. Today's product prices extract from the official website: FW-190 A8: 49,99 $ I-16: 39.99 $ Spitfire: 49.99 $ ME 109 K-4 (This model is just as displaced as the russian one): 49,99 $ FW-190 D9: 49.99 $ Mosquito: 47.99 $ P-47D: 49.99 $ P-51D: 49.99 $ Normandy 2.0 map: 47.99 $ The Channel map: 49.99 $ WW2 Assets Pack: 29.99 $ Scripted Campaigns: from 9.99 $ to 11.99 $ Aircraft + "historical" map + assets pack = more than 100 bucks????!!!! (*) 4th. gen jet + 2 base game free maps + base game free assets= between 63.99 $ and 79.99 $ (*) I perfectly know DCS is a sandbox and one can discuss this easily saying: you can retail this price just downloading the base game with the Caucasus and the Marianas free maps and the TF-51 or just buying one model and flying it in the free maps.... If your intention is "emulating" Kermit's weekend flights then is a great option.... but if you want to go further and "emulate" Chuck Yeager or Gunter Rahl, or you love the Multiplayer option then you have to prevent your credit card from a more than a possible melting process. B- Once "you're in" limitations: 1- Plane set: It is the most horrible plane set in the WW2 sim market..... by far !!! Talking about "balance" is opening diehards' "Pandora's Box" (here is not the correct thread dudes). Content creators insist in introduce K-4's vs. MK.IX Spitfires or P-51D's over France cause it's the only 109 available in game. 2- AI's Issues: Due a core game limitation AI's use a "less complex" FM-DM than human users (it's like Neo once He learnt how to manipulate "the physics" in the Matrix... so it can only be translated to most people as: The most "EMERSIVE" thing that push your frustrations to the point of hating their scripters, not only in air against A/C, also on ground with a AAA directly imported from "Palpatin's Exegol fleet", or using 88's against fast, small and single fighters cause they have to erase you from air at "ALL COSTS". 3- "Spotting": LOD's & FOV's.... Human eye has naturaly evoluted and has became a great tool for reacting against any potential moving threat. Due tech limitiations moving "threats" in game could be everything cause there's no difference between the "threat" and the background surrounding it, diluting its pixel/pixels (depending on the LOD /zoom level your using) and giving it an extra chameleon camo point to frustrate you. All WW2 veteran interviews you can find out they insist in ONE capital concept in WW2 terms: The EYE SIGHT. This problem becomes "no problem" once you're flying a 4th. gen A/C with all its sensors pointing "bad guy's 6" with no human eye sight needed: problem solved then!!! So basically after all this long ten years time, if ED's responsibles still wrongly applying the nowadays WW2 era pricing politics and a "few people" that become "the most in this forum" (we can call them superfans) still thinking they're doing right cause other"wise" products quality would decrease then DCS WW2 will be what has being for all this ten years: a niche of the niche of the niche.... ad infinitum,.... but We always have a "poor's solution": the 15 days trial. IMAO ED should start thinking in integrate the assets pack in any/ or both WW2 maps from now on for incoming people and those who have already paid it... well... you can feel so proud of being part of the creating process, like a patreon... don't get me wrong I'm saying this from the side of one who had already paid it, so I'm not complaining at all. I suggest ED can compensate us with a custom T-shirt with the sentence: "we have the WW2 Assets Pack..." (at the front)".... And we "proudly" paid for having it!!!" (at the back): My size is L and I want it in black with the sentence in black too... if it's possible.
  15. You're doing nothing wrong. B-17 textures are old so they have to be upgraded by ED with the roughmetal files, as most of the models are now.
  16. 15th. Air Force 99th.BG, 346th.BS "2nd. Patches" took part in Operation Frantic, the first shuttle mission to the URRS on 2 June 1944, Landing in Ukraine. This unit gained her nickname from the amount of battle damage it suffered and the extensive new metalwork applied, including a new fin and rudder and a rear crew entry door donated by a cannibalised natural metal aircraft and never repainted in green camo. Delivered Denver 13/1/44; Lakeland 1/2/44; Morrison 9/2/44; Assigned 815BS/483BG Tortorella 30/3/44; transferred 346BS/99BG Tortorella 31/3/44, then 429BS; 41m two killed and 8 RTD when ship skidded on airfield PSP into railway embankment and broke up crashed on take off for Pardubice, Czecho. 24/8/44 and sal. Link: https://www.digitalcombatsimulator.com/es/files/3332760/
  17. 8th.Air Force 385th.BG, 550th.BS. Delivered Hunter 17/8/44; Grenier 4/9/44; Assigned 550BS/385BG [SG-G] Gt Ashfield 8/9/44; Returned to the USA Bradley 26/6/45; Sth Plains 28/6/45; Reconstruction Finance Corporation (sold for scrap metal in USA) Kingman 5/11/45. Link: https://www.digitalcombatsimulator.com/es/files/3332758/
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