

smire666
Members-
Posts
213 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by smire666
-
Hi, have the same problem. "Funny" is that when I'm trying to contact support, I need to login. With 2FA... so no chance for now. No access to my ED account.
-
To: Insonia: I didn't noticed any "regularity" in stuttering. I need to verify the dependence of the stuttering on the e.g. engine running... As I was connected to the MP server with many people, everything was supersmooth. After spawn to the plane, I noticed small stutters and after startup, there were more stutters, even after takeoff. Generally, the stuttering (in my case) appears occassionally, when passing more objects of the scenery at the same time or flying in formation. In SP, when hotstart on ground, "rotation" in F2 view is smooth, the same in the cockpit. In SP with coldstart, the same behaviour as in MP...
-
No, I don't have any USB sound devices at all. I have a Thrustmaster T Flight Hotas as the controller. And the Bluetooth - mouse...
-
Disabling Hot Plug was a real gamechanger for me, Thank You again, Bignewy
-
The problem is back, i.e. constant stuttering.
smire666 replied to hawa0835's topic in Game Performance Bugs
It's the same in SP. The first 2.9 was smooth. Now almost unplayable -
Flying at speeds above 300Kts may detach wiring, as mentioned in Manual from ED. Thus functionality of the dependent systems (e.g. brakes) can be affected...
-
A bit harder
-
I've landed with a fully-loaded Viper at "famous" Kobuleti and have used the entire Runway-length. I was able to aerobrake until approx. 120kts.
-
I wish we'll become the new Slovakian skin (as introduced in Greenville last month), too
-
TGP stowing is not functional for now. Needs to be repaired.
-
I don't think they are at lower level than the other movement-surfaces, right because of the sea-level
-
Hi I'd like to ask Devs about the detailed area size. As already written, map-size will be some 550.000 sqkm. Is this the "outer" size, or just the high-res area? Do You have any size-preview? Thank You
-
- 2
-
-
Pics are looking great. Seems to be a must hlave
-
reported Snowplow not working as intended.
smire666 replied to Floydrix's topic in Bugs and Problems
Haven't checked Your track, but did U pressed SP twice? First is for inflight use, the second press for ground one... -
Hi, this is old. Try to search a bit. You need to land with at least external fuel quantity missing in internal tanks. E.g., when internal fuel is 9000 and wing tanks have 3000 lb, the max internal fuel on landing is cca 6000 lb.... Then open AAR door and ask ground personnel about refuel Edit: I didn't knew about that refuel-ratio, as Furiz write below, sorry for that
-
Just for me is the prio. 1 release itself. What about problems with the negative height of the steerpoints at the Dead sea... Would be tough to create them via DED in F16, e.g.
-
I think it's similar to the civil sector, too. Just some differences. Until You aren't on ground-power supply, the external lights goes on first after the generator is on bus after engine-startup. When the engine is running, You need to inform other about that with the strobe as we don't have any red beacons. Taxi light turned on short befor taxiing, until lined-up on rwy. Then change to landing light. Let the switch on and as You slow down the landing-run, on rwy exit change to taxi-light again, until stop on the apron. That's all business
-
ILS doesn't work at Akrotiri airbase - Cyprus (Syria map)
smire666 replied to d0ppler's topic in Bugs and Problems
When IFR conditions occurs, I'd like to have ILS turned on, despite the wind direction. So it's better to have all ILS working, IMHO... -
ILS doesn't work at Akrotiri airbase - Cyprus (Syria map)
smire666 replied to d0ppler's topic in Bugs and Problems
Can someone confirm, that the ILS is turned off for inactive runways IRL? I Can understand approach lights, but this?? PAPI lights are turned on 24/7 normally... -
OK. Aaand, then when we need "re-boresighting," is this the same behavior as IRL?