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smire666

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Everything posted by smire666

  1. Hi folks, which is the key-binding to "freeze" the "F6" view at certain point prior to weapon impact (to observe damage on the ground from the birds-eye perspective)? Thank You
  2. When the players have installed the same liveries, they are able to see them in MP, too... You know, to have more liveires, You need much more disc-space as well
  3. Now I've noticed that training bombs (dumb and Laser-guided) were added to the Viper module Now just the training-JDAMs (both sizes) and everything will be perfect Great job, ED!
  4. That's fine. I meant inert ordnance for training purpouses in non-combat servers, the same types as already live ones.
  5. Dear ED, just one question: would it be possible in the game to add inert GBUs into the game across modules, which are available to carry and release them? Thank You
  6. Hi, in ME, when the view is in SAT mode, textures of Crimea (also with cities, airports, etc.) are pretty good observable. Until bigger zoom, when these suddenly dissappear. Is there something on plan? Would be very nice to have this area back (especially now). Thanks.
  7. He meant the AB detent sound, IMHO.
  8. You can do the alignment with ground power supply, too... No engine tuning necessary...
  9. This would be awesome module. Absolutely money-maker for any developer...
  10. You don't need to fly on autopilot, the SP will be automatically switched to next one, when you'll create them with "Auto." When you'll change the "Man" SP to "Auto," it'll work, too.
  11. Hi, any news about this stuff? Is it planned? Thank You.
  12. Maybe, the game falls to run in window sometimes. Occurs most times in MP, especially after plane changing. Have try to hit LAlt+Enter and this helped me.
  13. This new sound is sooo good Thank You
  14. Hi, during roll-out from Paphos hangar (position 35, have not checked the others), the plane crash due to the door-guiding rails, which are above the ground elev. Simple said, the nose gear has collapsed...
  15. Imaginable as e.g. linear chimney smoke effect across the TWY
  16. Yep, our goal is being able to make a pinpoint strike without TGP.
  17. Sry, Man, sometimes this is not working as it should, too...
  18. 1. Pre-planned steerpoints would be OK for me, only if they will be accurate. If you´ll use coordinates from F10, the position is sometimes a few meters out of e.g. building middle (which is NOK for pinpoint strike at smaller target). Otherwise we´ll need TGP for a successfull strike, what generally means: JDAM is fire and forget weapon, also for the targets masked with the weather, but no for Viper... 2. The F/A18 DED symbology (big and small circle) - I don´t need them, as we have a range-bar on the HUD. 3. Different "terminal instructions" for each bomb is a "must."
  19. Sry, I´m not sure, we´re talking about the same. If I idle the engine at high speed, nozzle remains closed. As the plane slows down, first then the nozzle begans open. It corresponds to the @deadpool´s post.
  20. Man, try it, first
  21. Just like at Incirlik AB. These lights should be as same type as the RWY axis lights, from the hardened surface-beginning
  22. Hi all! With the last update, the external sound from exhaust is very nice. Issue is, that the nice sound from intake (high frequency sound from compressor) has disappear now. The combo front sound old and rear new would be perfect
  23. Visible at Idle, too. Just try to Idle engine at high speed, than slow down, apply L/G and slow down almost to landing speed. You'll see, the nozzle will open as the speed falls down...
  24. Farallon was Already announced...
  25. I have rudder deadzone 5 and curvature 40%. It's angel-soft...
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