

Dave317
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Everything posted by Dave317
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I've seen this too a few times.
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I've uploaded my campaign into the DCS user files section and waiting for it to be authorised. Due to adding various other aircraft into the mission I've had to update the UTIL_data file within the ScriptsMod.NG. This will need to be overwritted with the file I have attached. UTIL_Data.zip
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OK I'll see what I can do. It's like the triggers are ignored within the base mission. Obviously there are the transport aircraft within dce but I only ever see the an26 flying.
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I've created Canadian CF18 campaign based on the 'over the causcasus' missions which I'm putting the final touches on. I wanted to create some more air traffic and have tried integrating the moose RAT scripts to the base mission but it doesn't work. It works fine when just playing the base Misson in the editor but when I start a new campaign the triggers/scripts don't run. Is there a way to get this working?
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Perfect thank you. I'll give them a try.
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I messed around with that when it first came out years ago but could never get it to work very well. I don't suppose you have any examples you'd be willing to share please
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Are there any non combat missions that try to simulate air traffic so it would appear to be a working airport/ airspace. I wanted to just be able to fly around and get to know an aircraft while it not being too sterile. I've looked and can't really find anything.
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Sorry I meant the export.lua file. Thanks I'll try your suggestion on the next update.
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After every DCS update I have to delete the export folder a few times before VAICOM works properly. If I don't the radio menu keeps popping up then dissapearing all through a mission and the chatter also doesn't work. Is it normal to delete this folder after every update?
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Where can we get the A7 from?
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Very aware of that module. It's going to be some time though. All I really want is an AI version.
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WOW! amazing work. Been waiting for this since the Huey was released.
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Are you all aware of this new mod? AI only by far better than the standard model. https://www.digitalcombatsimulator.com/en/files/3319724/
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[4K TEXTURE OVERHAUL, WIP] Magic's Modified Mustang Makeup
Dave317 replied to Magic Zach's topic in DCS: P-51D Mustang
Thanks for doing all this work. Is there any way to re paint the internal pilot model to match the external one? -
VR Hangar F-14B - Draw argument for no pilot?
Dave317 replied to arcuspilot's topic in Virtual Reality
These are great, I especially like the F/A18 and F14 together one. Is there any way to add weapons to them? -
Caucasus. I've only been using that and the channel. Channel is fine.
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That's not good then. I've been playing the channel map quite a bit recently without any problems at all.
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Did you ever find out what was causing this? I'm getting it now after 20 minutes or so into a mission.
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Come on stop being tight, share this with us all. I've got a perfect dce campaign all ready for this to be added into.
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VR Hangar F-14B - Draw argument for no pilot?
Dave317 replied to arcuspilot's topic in Virtual Reality
I can't help with your problem but could you share what you have made please. Much rather have the f14 in the vr hanger. -
Great thanks. I'll give it a go as soon as I can.
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I've just got back into playing about with these campaigns. For the intercept task is there any way to start on the catapult of the carrier?
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I only really want an AI version. Not fussed about being able to fly it.
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I've seen a few A7 mods recently but I can't find a download link anywhere. Does anyone have it or point me in the right direction please?
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More RAM or faster RAM? What affects performance more?
Dave317 replied to JetCat's topic in PC Hardware and Related Software
I've just upgraded to 64gb of ram. I've seen dcs quite often use over 30