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Mr.Scar

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About Mr.Scar

  • Birthday 02/04/1988

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Poland
  • Interests
    Gym, Motorcycles, Flight Simulators, Books

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  1. Wanted a full fidelity Mig-29 since Lock On, but was in love with it since i was a kid. Used to see a lot of those, just like the Mi-24 since Polish Air Force operates them. Dream come true.
  2. Want to bump this topic up. Now i do not want to gripe, but i recently picked up the KA-50 after aroubd 2 years, and have a blast with it. Its a great bird to fly and kill stuff with. However i am really wondering about one thing. Is adding a FLIR to the ka50 really a big deal? I mean i know the whole story from the formal perspective, and some things cannot be modelled because of security reasons. But truth be told if we could simply get the flir for the shark it would be awesome. Just add flir, plus 2 buttons to change WHOT to BHOT and thats it. Heck, it can even be named the KA-50N and it could be a very limited version due to security stuff. I have No idea what kind of fancy systems it has, but truth be told if we would get the shark as it is right now + flir i would be a happy man. Would it make the shark on par with the apache during night ops? Probably not. But it would allow for better night ops. So simple question is, would it be possible to get a flir, without any special systems? I mean, do it in a way that it does not raise any security concerns. Im a simple man that finds fun in simple things. However i might be missing something, that is not that simple as i imagine it. I fully respect that. @BIGNEWY Thanks in advance and please dont kill me for asking this question, if you have already been spammed with it in the past.
  3. Bump this topic up. Wonder if there is anything going on here. I love rotorcraft and it would be great to get a heli equivalent of the tomcat/hornet, that works with the supercarrier. Looping in also @BIGNEWY @NineLine Thanks in advance for any feedback.
  4. Thanks for sharing. I like the F16, but have not flown it that much. Same Goes for the Hornet, since im a rotorhead mostly. But i will take a Look at it, since recently i have been checking out both the Viper and Hornet. Maybe i will give one of them a shot, and see if multi role fighters get my attention.
  5. Maybe it would be a good idea to add something like this: On the target list, where you select what the CPG has to attack, add some few options like: 1. Engage AA 2. Engage Tanks 3. Engage soft targets 4. Engage Infantry 5. Engage targets of opportunity (Here George would have the freedom to choose targets, depending on threat priority) 6. List of specific vehicles start like we have it now. But esentially, the options above this would make him fire at targets until you tell him to stop, or he looses visual.
  6. +1 for the reset trim, same reasons for me as OP stated.
  7. Yup, got to admit it also went through my mind. Should have mentioned it in my previous post, because like you said the AH-64 was designed to stop the soviet armored divisions, and now when i think about it, having a lot of Hellfires without the need to travel a long distance, might actually make sense. Was thinking about more current scenarios and forgot about the Cold War stuff. My bad.
  8. How long you can be in the air with current fuel load before the need to return to base and refuel
  9. For the very same reason people avoid SPAMRAAM loadouts on the Hornet. They generate too much Drag even in BVR, and you do not want much drag while defending from a incoming missile. 16 Hellfires loadouts might work in War Thunder, but DCS aint War Thunder. And aside from people wrote already above, several factors. From my side 1. Depends on the mission. If you know 100 tanks are heading towards your base, and you and your buddy in a second Heli are the only Apaches in the Area, you will probably want 32 Hellfires, to destroy as many as possible. But in my opinion this is a highly unlikely scenario. 2. 8 Hellfires, 300 rounds for the 30mm + Hydras give the best tactical flexibility. You destroy high threat targets with Hellfires (like SPAA) from safe range. Finish off tanks with the rest, and use rockets on light armor targets and even soft targets. You mop up the rest with the 30mm while orbiting at a safe altitude when nothing can hurt you. The 30mm is a fun badass gun, but its used the same way like the 30mm on the A-10. Gun that should mainly be used in low threat/SPAA/MANPAD free environment. 3. You probably would not want to take 16 Hellfires for the very same reason you would not take 3000 rounds (correct me if im wrong, but i think the Apache can carry so much ammo) of 30mm ammo on the Apache. Insterad of a ammo drum, you take an additional fuel tank for longer time on station. 4. As a follow up to point 3. Having fuel means time on station. And being able to get somewhere and then back without the danger of running on fumes, is more important than 16 Hellfires that you will not even use, when you run out of juice. 5. Drag and weight. Its up to the Heli pilot to get to a target area, even with waypoints. You never know if you will have to climb a mountain or take a round around them. I would not want to drag 16 hellfires and then just smash into the side of the mountain becuase their weight while mountain climbing made me crash. 6. Helicopters usually work in pairs, and with a flexible loadout they can rain hell. No need for 16 Hellfires on one helo. 7. Helicopters are well helicopters. FARPS are somethings that can be used, not only fly to a target area far away form the airport. So a heli can always get to a FARP, refuel, reload, and quickly get back. So no, 16 Hellfires are a no go for me, but maybe I am wrong. Anyway, just my 5 cents.
  10. Thats a good argument, thanks! I think i will also swap the rudder axis and place it on the throttle instead of the twist grip. It works much better this way (it worked with the Huey and KA-50). When its on the twist grip, the Apache is wobbling around too much
  11. Hi, I have updated the file for the AH-64D Pilot + a bit of bindings for George AI. with fresh keybinds. Based on DCS: AH-64D | Controls Setup video by Wags. Small disclaimer, file is subject to change since i still have to take the Apache for a spin with those settings, so the final config might change depending on what i will think is necessary, and has different priority. Its probably in no way perfect, but if someone finds it useful, please feel free to use those settings. Below the axis settings, that I also use for the Huey. Still few bindings are left blank, profile will be updated/changed as mentioned above. Feel free to share/modify according to your own needs. Feedback is also appreciated. 1. Cyclic Pitch and Rolls Deadzone - 3 Sat X - 100 Sat Y - 100 Curvature - 15 2. Collective Deadzone - 0 Sat X - 100 Sat Y - 100 Curvature - 0 3. Rudder Deadzone - 3 Sat X - 100 Sat Y - 75 Curvature - 15 4. Power Levers (Both) Deadzone - 3 Sat X - 100 Sat Y - 100 Curvature - 15 5. Zoom View Deadzone - 3 Sat X - 100 Sat Y - 75 Curvature - 15 6. Hocas Cursor Controller X and Y Axis (Y Axis Inverted) Deadzone - 3 Sat X - 100 Sat Y - 100 Curvature - 15 thrustmaster__t16000m-fcs--layout_1.2.pdf
  12. Want to give my gratitude also. Took the AH-64D for a short spin yesterday, only startup, take-off, some flying around and landing, but it is a joy. The sound, the design, the readable cockpit, its all awesome. Its Christmas again for me. Thank you ED.
  13. Hi all, Need some advice on setting up the controls for the AH-64D Apache for Thrustmaster T16000M FCS, without Rudder pedals. The mapping is based on the original post from Wags, under this link. My layout is still WIP, so a lot of buttons are still not mapped, but i need some feedback if I am doing it the right way. The intention is to have the flight controls, sensors, weapon selection setup as intuitive/making sense as possible, with the rest of the stuff like NVG, engine manipulation, formation lights etc. setup on the buttons of the base of the stick. The setup is for Pilot only. So in general, please take a look at this, and tell me if it makes sense to you, or some bindings have other priority, since i have a sense that i am walking a bit in the dark here. Also the layout is based on the frame of CMDR Bezdi, and is editable, so if you have the time to look at it and edit it, please be my guest. Any advice is welcome. Last thing, probably a stupid question, but does the Apache has some kind of trimmer reset button? Because i am either blind, or not able to find it. Thanks for the help. thrustmaster__t16000m-fcs--layout_1.2.pdf
  14. Exactly. Thats why i think the Apache is worth the wait
  15. I think i can almost say the same. Thanks to the Su-25, Harrier and A-10 i have discovered that i absolutely love ground pounding. But i was missing something... I dont know exactly why, but something told me to focus more on helos, and i did my research, focused on the Huey for training, and boy oh boy... how it clicked. Then i tried out the Black Shark, started re-learning it and i was sucked in for good. At that point I knew a helicopter is what i wanted. Its kind of funny when i recall it now, because before i discovered that helos are the thing for me, i was jumping around like crazy between different jets, but only the Harrier and Hog had those quirks that kept me longer with them. It was all much more personal, and with the Huey/KA-50 it was even more personal. The thing about helicopters that attracts me the most is that, no matter if its bare bones, or some advanced machine with flight stabilization, it always provides hands on flying experience. And now that the AH-64D Apache is coming, I expect the flight experience will be similar to the Black Shark but with a lot more toys to play with. I simply like the idea of getting up close and personal in a Helo. You see ground troops, you help them out, you are there when they need you and you can see all that. It provides a certain level of satisfaction that i was not able to find when flying fast movers. Where a jet is a assault rifle, the AH-64D is a shotgun. And i love shotguns...
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