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Everything posted by Miguel21
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thank you But for your information, and to avoid that our updates overwrite your modifications, I suggest you to make a personal loadout. To do this, you need to set the conf_mod variable: SelectLoadout = "init", And place a file like this one in the folder \Init db_loadouts.lua
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Hi, and thank you for your interest in the DCE system. Yes, we stopped using the playable_m table a long time ago because it was duplicating the system. From now on, to propose a pilotable aircraft, we base ourselves on the modules indicated in: radios_freq_compatible But it is also necessary that the UTIL_Data file is correctly filled, as well as UTIL_db_loadouts (or the local version Init/db_loadouts), and possibly UTIL_AddPropAircraft That said, it seems to me that Cef has already proposed campaigns with the Apache, so all these files are already filled in (we are currently at version 20.61.282 or 283) If all these files are filled and the Apache is still not proposed, try this: - make sure you edit the right loadouts file (Init/db_loadouts if conf_mod is on Init), or UTIL_db_loadouts by default - if you changed the name of your campaign, in UTIL_db_loadouts , put: code_loadout = {"All"}, - the distance may be too great, in this case, move the Apache closer to the targets or increase the range: range = 200000, or more - decrease or delete the minscore variable If it still doesn't work, explain to me exactly what choices you make when generating the mission. If not, send me a PM with your campaign, I'll look at what's wrong. Miguel Translated with www.DeepL.com/Translator (free version)
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glad it works and thanks for the feedback.
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perhaps the absence of the EPLRS UTIL_Data.lua
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Here is the corrected file concerning the F16 AddPropAircraft bug. If this doesn't solve your problem: can you give us a mission (simple, not DCE) where the F-16 data is working correctly (I don't have the F-16 module ^^ ) Thanks a lot Miguel UTIL_AddPropAircraft.lua
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I didn't understand all your problem. But by extracting the mission from your track, I can see that your F-16 has 2 nested AddPropAircraft chapters. This could be the bug
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20.61.269 New ScriptsMod New DCE_Manager
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Hi normally, on the latest version of ScriptsMod, the radio 1 preset is almost identical to the radio 2 preset For the tutorial.... mmmmmmm, there is an old trick that has not been updated yet. It must exist on this forum, or Cef could repost it
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DCE_Manager_V4.10.24_46.zip
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yes sorry, I uploaded the wrong version. I'm on it ^^
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in my signature
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yes, you have to update scriptsMod with DCE_Manager You can also update DCE_Manager ^^
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Hello, what version of scriptsMod are you using?
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hello, Right, sorry. I'm thinking of putting this in automatically via the little DCE_Manager program. When it's done, I'll let you know.
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hello, look at the FAQ in my signature, it's question n°2
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Hi. wait a bit more And in the future release, there will still be some known bugs, but it takes time to clean up.
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1/ how many installations of DCS do you have (Stable + OpenBeta) 2/ are you not confusing several installations? 3/ are you looking for the DCE icon in the list of campaign modules and not in the campaign names? (basically, in the left list, not the right list)
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if this DCE logo does not appear in the list of module, look for an "entry.lua" file in C:\Users\ **yourPcName** \Saved Games\ **yourDCS_OpenBetaName** \Mods\tech\DCE If it is not there, copy the one that is in the campaign zip file you downloaded
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Hi, which campaign did you install? Did you install it with DCE_Manager (link in my signature)
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? Then it is normally the opposite. In Cyprus, the units move, but from one mission to another and according to certain conditions. However, there is no "dynamic" movement, such as a convoy on a road. We rarely use these convoys (that's what you saw in Hot war in the cold), but unfortunately, it eats up a lot of FPS. We have to do without it.
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@PB0_CEF ? ^^
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null in your mission, the helico spawn in flight at 400m I think it's too low with the surrounding mountains. So you can try to put elevation = 1220, In FARP-Dallas in Init/db_airbases.lua As well as the other farp (LONDON?) And if you don't want to start the campaign again do the same thing in Active/db_airbases.lua Nevertheless, I think there is another link to the FARP
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no, not yet on this one, it is not automatic. You have to do it in manual
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hello, for those who use a version lower than 20.60.260 you have to copy and replace the file in the folder ScriptsMod.NG\Mission Scripts Then generate a new mission (SkipMission.bat)
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I will look at thank you
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