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Miguel21

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Everything posted by Miguel21

  1. Well, I did find Your campaign is set in 1986 The DCE code only activates the EPLRS Capacity datalink from 1997
  2. Salut The EPLRS function is not activated on the F16 for some reason I don't know yet. Are you using the ScriptsMod version 20.38.01_S-AW?
  3. incredible, isn't it? ^^
  4. Could you provide the mission that is causing the problem? If you have already generated a new mission, the old one may be in this folder "DCE\Missions\Campaigns\Crisis in PG-Hornet-CVN\Debriefing"
  5. You are hard in business, you ^^
  6. Thanks Did you set in conf_mod the option "StrikeOnlyWithEscorte" option to true?
  7. maybe the size of the place. you have parking for large planes, fighters and helicopters one doesn't fit on the other
  8. indeed, uncontrolled is strange, but at the time it worked. Concerning the parking on fixed base the tag : ["parking"] = 27 who cares the tag : ['parking_id'] = 'D36', is useful on large bases then, to assign the parking lots from memory: 2 locations designates a range, example: ["C"] = {2,10}, this means, that the numbers will be from 2 to 10 3 location or more, means precisely the number of the place, i.e. ["C"] = {2,5,6,8,10}, only these place numbers will be assigned: the 2 or the 5 or the 6 or the 8 or the 10 ATTENTION : the number of proposed parking places must correspond with the number of aircraft proposed in the squadron example: ["C"] = {2,5,6,8,10}, 5 places possible: number = 4, number of aircraft 4: OK ["C"] = {2,5,6,8,10}, 5 places possible: number = 16, this will not work, the other 11 planes will be arranged at the convenience of DCS Translated with www.DeepL.com/Translator (free version)
  9. for the moment we will stay on the OB We are not looking at whether DCE is compatible with the stable, but you can try, if you want.
  10. In my opinion, whether it's SC, Stennis or an Airbase, if you land with your wingmen, you can't get them to refuel afterwards. Try creating a simple mission with the mission editor, and we'll talk about it ^^
  11. Hi, We could do something like this, that your AI wingmen are not despawned, but... what would be the point? SC will despawn them himself or send them to the hold/hangar with the elevators. And if not, could you ask them to rearm? I'm not sure if DCS can do that...
  12. Haha Cef? ^^
  13. if it works with the old versions, don't change anything ^^ What campaigns do you have?
  14. ha... now it will be more complicated but I'll need some time to look... a few hours, a few days?
  15. it will be integrated in DCE but it doesn't fix the bugs you told us about, moreover, I would be curious to have the details of these bugs ^^
  16. stopping the mission in the server should be enough to have the debrief.txt and the DOS window for the next mission generation. If this causes a time out, the only way I can see (for the moment) is to launch a buffer mission (with the same map, to relieve the memory) Meanwhile, generate the next mission Then load it, and And there you go!
  17. indeed, Cef managed to create AA-only missions on your campaign Otherwise, you have to understand Mbot's philosophy when he created DCE: Even though there is AI flight generation for CAPs and Interceptors, Mbot only assigned them to players if he was sure that an enemy mission was passing through their defense circle. I guess he thought it was useless to offer CAPs to players, if no enemy flight plan was passing by. Anyway, with Cef's base_mission's and my little modification following Bullseyes' absence bug, it should start to do something Translated with www.DeepL.com/Translator (free version) base_mission.miz DC_Briefing.lua
  18. ha, sorry, I didn't see that. (I must be tired ^^) I'm not sure if I'm right, but I'm not sure if I'm going to be the only one to get a CAP. In order for your campaign to offer flights to the player, you need to have strike flights to protect and therefore also to counter. I attach a file and an example of conf_mod settings to get an idea of the AI (and human) flights generated ATO_FlightPlan.lua
  19. so now... you're going for the big one.... are you sure you want to do this? If so, post your campaign so we can look at it, because there may be a thousand things that are blocking it
  20. update the scripstmod to version 20.47.108 and you will no longer have the debugging information With DCE_Manager.exe
  21. concerning the version of the scriptmod, we made a mistake on 2 files which have no impact on the functioning. Concerning the firepower error (I see that you have activated the F-5 interceptor which was set to false), while waiting for Cef to correct this, you can do it in the Iran-Iraq war-Tiger\Init\db_loadouts.lua decomment the line firepower = 1, from the F-5
  22. The crash happens exactly at the same time on the 2 PC, during a Sparrow shooting, hooked to the radar in PAL at 6:18:23 on the tacview, F14 RayakMiguel21 https://mon-partage.fr/f/VLxWOdMj/ dcs.log-20210603-212317.zip
  23. Thank you Ameriveaux for your reports
  24. without wanting to get ahead of myself I think that Cef will "deliver" the campaigns linked to the planes Then, those related to helicopters (we have not yet looked at the compatibility of FARP)
  25. Ha, that I think is a question for Cef ^^
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