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Cavemanhead

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Everything posted by Cavemanhead

  1. Will the viggen be released for 1.5 and 2.0? Or just 1.5? Thanks
  2. When is 2.0 going to be updated with the new Spit?
  3. So, there will be 2 separate executable? Basically, like 2 separate programs? 2.0 works great right now, I just don't want to threaten that in any way. It sounds like the only issue I may have is if my SDD is near capacity and I get a massive slowdown in performance by running up against the capacity limit if I install 1.5. How much space does the additional content for 1.5 take?
  4. Per title.. I have v2.0 Give me every reason NOT to install 1.5. Are there any reasons not to aside from taking up additional space on the SDD?
  5. For those of you with both versions, which version do you get best frames with?
  6. Thanks for responding but I anticipating a more technical/quantifiable discussion in terms of pixel densities, "Rift image tricks", and current video card technology, OLED displays, etc... Anyone? As a baseline, I believe as low as a 970 is able to push 40? fps at the required resolution of the Rift? And 1080 is able to go a full 90 FPS, yes? 2k x 2 eyes = 4k which can be done now with a 1080 comfortable on a single screen, but wondering how much the Rift would drop the FPS. And... at what point does a Rift look like today's 1080or 1440 displays? Do we need 4k x 2 = 8k to get there? Seems like overkill but I'm just ball parking. Certainly the VR manufacturer's are asking/answering these same questions as fast as possible. Just wondering what the real quantifiable data and roadmaps from GPU designers says "we'll get there"... Anyone?
  7. I have a 24", 1920 x 1080 monitor which I suspect the majority of people have. Sure, if I had a higher resolution, I could eliminate some AA, etc... but for a flight sim, this resolution looks fine and dandy. How about for VR? What would be the equivalent pixel density required to push an image that "looks like" what I see now on a 24" monitor? Is 2k x 2 enough or will it take 4k x 2 (8k total)? If the latter, I suppose it will be at least another 2 years before the tech can drive that sort of pixel count. I've tried the Samsung VR (using an S7) and it has a higher resolution than the Rift, yet I've heard the Rift's image is slightly better, so there's more going on there than meets the eye (ha ha). So... When will we see VR get the kind of IQ we have using a 24" 1920 x 1080 monitors?
  8. Torso, I just got a Samsung VR to test the waters... Really amazing tech but needs to develop; I'm thinking of jumping in at the next round of 2k each eye. Can you make an apples to apples comparison of Rift vs VR? I think many in the community have are doing the same thing and would benefit from a comparison of someone with both HMDs. Thanks for your post!
  9. Agreed. I love the idea of as much realism as possible with the restriction due to straps as long as I could see "realistically" on gauges that were as big as real life... I'll need to wait for a 40+ monitor for that... In the meantime, thanks all for the feedback and thanks for the LUA file!
  10. I remember at least 1-2 threads on the subject... Looking for an inexpensive solution for a large monitor experience (32"-40")... Recommendations and things to know... I've got a 4770k and a GTX 970 FTW. Looking for what makes a good setup for DCS and why.
  11. Will these amazing skins become available to the community eventually?
  12. Where is a good place to see the "procedural" grass? Assumption is that the flags move on the posts from wind? What kind of environmental sounds are you hearing? Thanks for feedback...
  13. What do you folks think? Busy with work right now so not much time to enjoy any recreational flying... What changes / improvements have you noticed?
  14. Does anyone know if the "black mailbox", or the "alie-Inn" north of Area 51 is modeled? I've been thinking about taking a heli out there to find out...
  15. The slat change was not just an animation as explained by Yo-Yo here... It was tied to the flight model: https://forums.eagle.ru/showpost.php?p=2902314&postcount=42
  16. Looks awesome, but I have one question... Do all the contents of this skin's folder go into the aircraft skin folder?
  17. +1 Starting to get old and really appreciate better use of monitor real estate...
  18. Thanks so much for responding on this issue! One of the reasons I keep paying good money for DCS are little tweets like this from the developers as I find the making of a flight sim as much value as the sim itself! FM discussions are an especially interesting aspect of the development process. I've always thought Yo-Yo's post are so very interesting and thought provoking and have always learned something from them. I look forward to the next patch when the situation is rectified. Perhaps a hot fix is coming soon? I'm a 45 year old mechanical engineer who has enjoyed "all things that fly" since as early as I can remember. As such I suspect the terms "compression" and "clamping" may be a bit of a translation issue into their English use as. My circle of engineers use "compression" and "clamping" to describe a few things, none of which I readily understand in the context of FMs (but admittedly I am not a programmer). English speaking engineers will generally use compression in the following contexts: 1) A structural member under load that is receiving a "pressing force" (opposite of a "pull" when a member is in tension). 2) A gas that is in a container which is made smaller as it is squeezed, thereby decreasing the volume (and correspondingly increasing the pressure within the gas). 3) When a series of events or data points is shrunk down by throwing out unneeded resolution of the data into more coarse data points. In this way, one might say the "data is compressed" into something more useful than in its raw state. Perhaps there may be additional data points added into a given area that give the appearance of compression in the sense that there are many points crammed into a smaller area. On "clamping", this term is not so widely used: 1) One could say "clamping" to describe a method in which the end result is compression. i.e. clamping 2 pieces of a composite material together as they are bonded. In this situation, the composite pieces are "clamped". 2) In a more esoteric way, someone may refer to clamping as "truncating" or stopping the flow or calculation of something... I suspect in Yo-Yos vernacular, the FM changes regarding compression and clamping have to do with definitions 3 and 2 respectively. Then again, I'm a mechanical engineer, not an expert in computer science. Hoping he will chime in again... To be perfectly blunt, I think the change was not a step in the right direction for the plane (outside the context of behavior isolated to slats) and hope it returns to something very close to the way it was prior to the coding algorithms (wires?) for the slats being removed. Hopefully when the links are reestablished, the 109 will fly similarly to how it did before the latest change. I have no interest in "performance" one way or another (I love low performance planes as long as they "feel" right). The 109 flew very believably prior to the last change. After the last change it just felt much less like a flying object under the influence of physical laws as it transitioned through the various regimes of flight, and more like something that seems "forced"... No, I haven't flown a 109 in real life, but I have flown other full scale planes, simulators, and RC planes for many years so I have an understanding of what is "believable". Thanks again for a great simulator and the dedication to realism which are what keep me coming back.
  19. Agreed. A simple slider to adjust FOV at startup would be awesome.
  20. It is not visual only. Definitely not! I know the nuances of this plane at many altitudes and it was spot on before the last patch... Now, it feels like it's reverted to an early Beta or even alpha FM.
  21. Really hope this gets worked out. The new behavior is awful. They had it dead nuts on before this most recent patch. I know because I have been known to simply test fly and land the 109 for 4-6 hrs at a time... It's changed and it's lost the beauty it had before... Oh... and the slats don't work...
  22. This is great and very much appreciated. Do you have this same thing for the Nevada map?
  23. Great posts in this thread... Noticed the same things about lights, stars, etc...
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