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Everything posted by bumfire
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In the new patch, music playback RANDOMISATION seems to be broke. First off, maybe its just my pc that is having this problem but with the patch their is no more SampleDurationTable.lua file, so adding music files doesnt require you to delete the duration table file once the new music is added, well thats how it is on my rig after adding the patch. Secondly and most importantly, the music does not randomise aka shuffle anymore, the music tracks are played in order every single time. I did look at the readme and this is what I have in my beacons.lue file ["Mayak"] = { name="Mayak", type = BEACON_BROADCAST_STATION, position = { latitude = 44.744348, longitude = 40.093099, height = 220.0, course = 0 }, frequency = 125675000.0, power = 1500.0, modulation = "AM", content = { [1] = { startTime = 0 * 3600 + 0 * 60 + 0, period = 30.0 * 60.0, priority = 1, sources = {"RadioMayak\\!RadioMayak.wav"} }, [2] = { rand = true, cycled = true, interruptable = true, priority = 0, sources = { "RadioMayak\\Music/" } Now, according to the readme file from the patch, rand = true should randomise whatever the sources are, the sources being the wav music files contained in the \\music/ folder, but it isnt doing it, its playing them no problem but just not randomising them. I have tried multiple different ways to get the music to randomise but it isnt happening and listening to the same songs in the same order is getting annoying, especially as it worked perfect before the patch was installed, albeit you had to delete the sampledurationtable.lua file everytime you added new music files, but that re-generated upon starting a new game so it wasnt exactly a problem, but now I have no SampleDurationTable.lua file ( not sure if I should have one after the patch or not, their is nothing in the read me file about it ) and I dont have working randomisation :( I think the new patch does away with the sampledurationtable.lua file ?, if it didnt do away with it and since I dont have that file anymore would that have anything to do with the music not randomising ? The music plays fine, it just wont shuffle/randomise like it used to. Anyone got any ideas ? does the music randomise aka shuffle for you ? and more importantly, do you have a SampleDurationTable.lua file in your KA50/Sounds/ folder ? I ask that because the new patch deleted my copy for whatever reason and I would like to know if people who have installed the patch and started the game ATLEAST once also dont have the sampledurationtable.lua file.. cheers in advance.
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Its as answered earlier in the thread, its the sound of the electromagnets being magnetised and then de-magnetised with the push and release of the button.
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Yup, I suffered same problem early yesterday or today, i cant recall, suddenly i had no authority of the cyclic, then i read the read me file again and noticed, "control input is disabled until the player returns the controls to their neutral position" Still not sure how I like the new trimming method, although I find it easier to come to a standstill and hover manually without using the hover AP, but for some reason I have gotten too used to the old style trimmer method and I am gunna find it uber hard to get out of that routine, so I guess it will be a big fight over the next few weeks on what style wins.
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New Ordinance not available in rearming menu
bumfire replied to RichardG's topic in DCS: Ka-50 Black Shark
OMG, I was gunna ask where can I find such a mod cuz them gunz be leet, but since its affecting the game with the new patch it looks like I will give it a miss for now, but, damn I would love to see this mod working alongside the new patch cause those guns look mean, hopefully a new version of that mod will be released ? -
I was about to ask that, as I am also confused regarding what the "central position trimmer mode" does, ok we know its for the different trimming modes, but the box being empty is that the old or new trimming mode ??? ATM I have it set so that the box is ticked/checked and I have no clue if I am using the new trimmer system or if I am using the old trimmer system. Also whilst flying a second ago, whilst I had the trimmer button held down, I moved the cyclic but the heli didnt respond, no matter how much I deflected the cyclic with the trimmer held down the helo just remained in a hover, without any hover AP's being enabled, it only did it the once and then I came here to ask what trimming system am I using if the trimmier boxed is ticked/checked, old or new ? EDIT: NVM, after reading the read me again more thoroughly I see where it says that control input is disabled til it is re-centred, so I guess the box being checked is the new style trimmer, not sure I like the disabled input part but I shall give it a try.
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Cool, thanks Andy and Rik. I finally found the part in the readme which is practically right at the bottom saying their is a sound implemented into the trimmer. Cheers again ;)
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Ah, I did skim threw it but on my monitor the readme on the dcs website is faaaaaaaaaaar to big for my monitor and I gave up after scrolling back and forth for a few lines. I will go read the txt file read me instead, I did read it before but I shall do again. thanks for letting me know it was mentioned in the read me. MODS, please kill this thread with fire as the question was answered.
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Is it just me or is their a loud mechanical clicking sound when using the trimmer in the shark now ? Every time I trim, when I push the button their is a loud mechanical tapping sound, is this part of the patch ? is anyone else experiencing it ? much obliged if anyone can lemme know if their bird is throwing up the same sound when trimming. cheers.
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Dude, you just have to take a look at the OP's picture of the flares and see that they are remarkably different from the original ones, no real explanation is needed once you see the picture. No need for the dickish comments. Great mod 2win TOWR, the flares have been dieing to get upgraded and I think we now have a winner ;)
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You're a sexy woman, Flo.
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looooooooooooooooooooooooooooool :megalol:
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I always heard that the pics on that website were of a mockup and it was only a training session and not a real aircraft, thats the story I always heard regarding those pictures, I dont know how true it is ?
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http://www.digitalcombatsimulator.com/index.php?end_pos=2199&scr=products&lang=en Full 15 chapters, I cant say what the other languages have but for the english version it has the same amount of chapters as the extended manual that I bought. Go fetch....
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yes, but do this, their is 4 switches in the pit refering to each colour, now flick one switch, anyone 4 times and you will get 4 of the same colour flares, and once you have done that the other flares dont fire. Also, in the stock game, the multi coloured flare dispenser is basically black, but in timms mod'd pics it shows colours which is in my opinion much nicer, but the colours that we are seeing may just be the end of the flare cartridges and maybe possible to change in real life ? so istead of having red, green, white and orange, their might be 4 reds or 2 reds and 2 greens etc depending on what the upcoming flight is, I dont know but I am just surmising. So what I am saying is, ingame we can fire just 4 flares, but they dont have to be 4 different colours, i.e the colours we see on the wingtips in timms pics, so what is the point of dictating the colours of the flares on the wingtips when any colour flare can be dispensed upto 4 times ingame. Dont get me wrong, I prefer the way Timm has it as that is much nicer to look at. Slug I understand the helo only has 1 of each coloured flare, but why is it that ingame you can fire 4 or 3 or 2 of the same colour and so on, but only upto a max of 4 dispensed flares.
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Um, I would leave it black because, instead of having 1 flare of each colour, you can fire 4 flares of the same colour, or 2 red ones and 2 green ones etc, so if you leave them black then the flares could be any colour within their little tubes. Although that beign said, you little mod does look nicer :)
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OMFG, how have I not seen this before ? I must of been sleeping....This is one of the best models, if not thee best model I have seen from a 3rd party modeller thats being intergrated into LO, great work. :thumbup:
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Screenies ???
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Nope, it doesnt do it for me, using tir and tir5 beta SW
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Cheers Kurtz, your walkthrough seems real nice and simple and easy for me to do :) Your skin also loks good ;) I will give your way a try first as it seems much simpler than the previously way that was posted earlier. cheers
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Spanish DVD has the extended pdf flight manual
bumfire replied to Distiler's topic in DCS: Ka-50 Black Shark
I think they are hoping that this thread will die a nice QUIET death so that their doesnt need to be an explanation on why it happened :) -
The spike at the front with the flappy bits is so your instruments show the correct attitude and alike of your helo, without those your flight instruments and hud and I am not sure, but maybe also the autopilot functions wouldnt work correctly ?
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I shall give it a try, thanks Phoenix ;)
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Now, I havent got around to adding skins into the sim yet but I was wondering. Say I made a new skin which I am about to start doing, how easy is it to add into the game and what steps do I need to take ? because I havent seen a definitive guide to adding skins and some of the posts and threads I have seen make it sound far too complicated. So if anyone can help me out with the easiest way of adding a skin to the game so that I get to keep all the original game skins, i.e my skin that I make doesnt overwrite any of the original skins then I would be much obliged, as I think a dedicated step by step approach to adding a skin to the sim is needed and as mentioned I would be uber happy if someone could either make a thread regarding adding skins but in such a manner that its easy for people to understand and do for themselves or reply here in this thread. cheers in advance to anyone who may post a walkthrough on adding skins to the sim.
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I just mentioned missile slider due to the well known fact that it would cause problems if it wasnt set to 100% in previous versions of LO, i.e missiles not being as effective as they should of been but, your tests would seem to absolve the slider as the culprit since the slider was set at 50% and the missile hit and the others continued to track, so god knows what the problem is with the OP's version ???
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Is this a case of missle slider not being at 100% ???