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bumfire

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Everything posted by bumfire

  1. I was about to ask that, as I am also confused regarding what the "central position trimmer mode" does, ok we know its for the different trimming modes, but the box being empty is that the old or new trimming mode ??? ATM I have it set so that the box is ticked/checked and I have no clue if I am using the new trimmer system or if I am using the old trimmer system. Also whilst flying a second ago, whilst I had the trimmer button held down, I moved the cyclic but the heli didnt respond, no matter how much I deflected the cyclic with the trimmer held down the helo just remained in a hover, without any hover AP's being enabled, it only did it the once and then I came here to ask what trimming system am I using if the trimmier boxed is ticked/checked, old or new ? EDIT: NVM, after reading the read me again more thoroughly I see where it says that control input is disabled til it is re-centred, so I guess the box being checked is the new style trimmer, not sure I like the disabled input part but I shall give it a try.
  2. Cool, thanks Andy and Rik. I finally found the part in the readme which is practically right at the bottom saying their is a sound implemented into the trimmer. Cheers again ;)
  3. Ah, I did skim threw it but on my monitor the readme on the dcs website is faaaaaaaaaaar to big for my monitor and I gave up after scrolling back and forth for a few lines. I will go read the txt file read me instead, I did read it before but I shall do again. thanks for letting me know it was mentioned in the read me. MODS, please kill this thread with fire as the question was answered.
  4. Is it just me or is their a loud mechanical clicking sound when using the trimmer in the shark now ? Every time I trim, when I push the button their is a loud mechanical tapping sound, is this part of the patch ? is anyone else experiencing it ? much obliged if anyone can lemme know if their bird is throwing up the same sound when trimming. cheers.
  5. Dude, you just have to take a look at the OP's picture of the flares and see that they are remarkably different from the original ones, no real explanation is needed once you see the picture. No need for the dickish comments. Great mod 2win TOWR, the flares have been dieing to get upgraded and I think we now have a winner ;)
  6. You're a sexy woman, Flo.
  7. looooooooooooooooooooooooooooool :megalol:
  8. I always heard that the pics on that website were of a mockup and it was only a training session and not a real aircraft, thats the story I always heard regarding those pictures, I dont know how true it is ?
  9. http://www.digitalcombatsimulator.com/index.php?end_pos=2199&scr=products&lang=en Full 15 chapters, I cant say what the other languages have but for the english version it has the same amount of chapters as the extended manual that I bought. Go fetch....
  10. yes, but do this, their is 4 switches in the pit refering to each colour, now flick one switch, anyone 4 times and you will get 4 of the same colour flares, and once you have done that the other flares dont fire. Also, in the stock game, the multi coloured flare dispenser is basically black, but in timms mod'd pics it shows colours which is in my opinion much nicer, but the colours that we are seeing may just be the end of the flare cartridges and maybe possible to change in real life ? so istead of having red, green, white and orange, their might be 4 reds or 2 reds and 2 greens etc depending on what the upcoming flight is, I dont know but I am just surmising. So what I am saying is, ingame we can fire just 4 flares, but they dont have to be 4 different colours, i.e the colours we see on the wingtips in timms pics, so what is the point of dictating the colours of the flares on the wingtips when any colour flare can be dispensed upto 4 times ingame. Dont get me wrong, I prefer the way Timm has it as that is much nicer to look at. Slug I understand the helo only has 1 of each coloured flare, but why is it that ingame you can fire 4 or 3 or 2 of the same colour and so on, but only upto a max of 4 dispensed flares.
  11. Um, I would leave it black because, instead of having 1 flare of each colour, you can fire 4 flares of the same colour, or 2 red ones and 2 green ones etc, so if you leave them black then the flares could be any colour within their little tubes. Although that beign said, you little mod does look nicer :)
  12. OMFG, how have I not seen this before ? I must of been sleeping....This is one of the best models, if not thee best model I have seen from a 3rd party modeller thats being intergrated into LO, great work. :thumbup:
  13. Nope, it doesnt do it for me, using tir and tir5 beta SW
  14. Cheers Kurtz, your walkthrough seems real nice and simple and easy for me to do :) Your skin also loks good ;) I will give your way a try first as it seems much simpler than the previously way that was posted earlier. cheers
  15. I think they are hoping that this thread will die a nice QUIET death so that their doesnt need to be an explanation on why it happened :)
  16. The spike at the front with the flappy bits is so your instruments show the correct attitude and alike of your helo, without those your flight instruments and hud and I am not sure, but maybe also the autopilot functions wouldnt work correctly ?
  17. I shall give it a try, thanks Phoenix ;)
  18. Now, I havent got around to adding skins into the sim yet but I was wondering. Say I made a new skin which I am about to start doing, how easy is it to add into the game and what steps do I need to take ? because I havent seen a definitive guide to adding skins and some of the posts and threads I have seen make it sound far too complicated. So if anyone can help me out with the easiest way of adding a skin to the game so that I get to keep all the original game skins, i.e my skin that I make doesnt overwrite any of the original skins then I would be much obliged, as I think a dedicated step by step approach to adding a skin to the sim is needed and as mentioned I would be uber happy if someone could either make a thread regarding adding skins but in such a manner that its easy for people to understand and do for themselves or reply here in this thread. cheers in advance to anyone who may post a walkthrough on adding skins to the sim.
  19. I just mentioned missile slider due to the well known fact that it would cause problems if it wasnt set to 100% in previous versions of LO, i.e missiles not being as effective as they should of been but, your tests would seem to absolve the slider as the culprit since the slider was set at 50% and the missile hit and the others continued to track, so god knows what the problem is with the OP's version ???
  20. Is this a case of missle slider not being at 100% ???
  21. Yup, Hover too long and chances are something bad will happen to one or more engines and ignoring the ekran whilst flying in icy conditions and not having ice protection enabled is very likely to end up in tears, both examples are well known to cause the pilot grief. The first time I experienced the hovering too long problem, I couldnt understand wtf just happened, but since then I tried it a few times and hovering too long definetly does cause problems simply because as you know the engines are working massive overtime to keep the helo airborne whilst in a hover and prolonging a hover for a long time isnt healthy.
  22. Yea, I would LOVE much more different types of failures to be implemented in the sim, the computer failures that is listed in the manual but are not implemented really is needed, basically I would like a whole host of other types of failures to be implemented, as although the sim is great, it is SADLY lacking in the failures dept. I know we have the same failures as we had in lockon, but that really isnt enough given this sims expansive controls. We need much more electronic failures and a more indepth intergrated failure system in the helicopter/sim fullstop as what we have now just isnt enough as its always the same failures that crop up after getting attacked, now I am sure many more systems could fail which would give the virtual pilot a better experience. I am hopeful that the failure list grows with later expansion packs or even patches.
  23. You paid an arm and a leg for shipping in the states ? I gave the other arm and leg for shipping in the Uk, they charged I think 7 or 8 quid if I recall, I cant recall the exact price but the postage stamps on the parcel only amounted to £4, and I think I paid a total of £27, 19.99 for manual and the rest on shipping, 19.99 + 4 or 4.50 doesnt amount to £27/28 I dont mind really, but it would be best to make it not so obvious to customers that what they are paying for shipping isnt exactly what shipping costs. The manual is great though, just a pity that the spanish release of the game gets it for free albeit in pdf format after ED said they wouldnt be releasing it in pdf format.
  24. Legally they can stop anyone from distributing it once they become aware of it, but you know how these things are, if ed made a mistake by including this manual in the spanish version then it is already out in the wilds and is already too late to stop it from being distributed. It will no doubt show up on www.replacementdocs.com pretty soon if not already, and if it doesnt show its face there like the FC manual did, then it will be shared amongst friends and invariably end up as a torrent. I think most people will agree that even if the extended manual was freely available as a download, they would of still bought the binder version of the manual regardless if it was already available as a free download, mainly because those who bought the manual want a hardback version of the manual instead of in my opinion a stupid pdf file.
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