

tobi
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Everything posted by tobi
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Was der Herr CHPL in seinem Video "offenbarte" hat leider nichts mit der Realität zu tun Sprunghaft ist da auch nichts. Das ist alles kontinuierlich aber ein bisschen touchy. Es gibt ne neue Version, welche mit einigem gut brauchbarem Feedback von aktiven Piloten gebaut wurde. Wir arbeiten noch an den MP-Waffen Probleme. Sobald das "okisch" gelöst ist kommt das Update. Wenn die Ansagen so nervig sind sollt ich vielleicht ne Option einbauen.
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OH-6 not UH-6
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One of the reasons for writing that down in the readme was that you don't have to find that out the hard way
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Are you on the discord? For not working doorgunners are 2 reason known. 1. Dcs was running during installation. 2. Multiplayer and server does not allow object export.
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There will be another update soon
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Not on my side. Best way to check is to do a startup. You are going to see in which direction the blade moves. Maybe it is a optical illusion due to fps and rpm?
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That's strange. On my side it yaws to the correct direction.
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Loosing rpm means way too much collective or the gov is not enabled. Is your throttle 100% open?
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Was ist mit der Trimmung? Da wird ja schon der kraftneutrale Punkt verschoben. Das wäre DIE Verwendung von FFB für helis. Das machen die Bastler auch schon.
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Ist doch eigentlich ganz einfach. Darfst halt nur nicht an den Controls rumhampeln. Hier der Link: https://github.com/tobi-be/DCS-OH-6A
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https://github.com/tobi-be/DCS-OH-6A/releases/tag/v1.1
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Thanks for the video! could you send me the mission? i have a feeling that it happens when you reach a certain height. The FM uses density and temperature for its calculations. I would like to see if you cross a "weather layer" Jumping parameters might have impacts like that
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Could you record this with the controls overlay active? I would love to see what's going on.
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That sounds somehow strange. Would you like share a video to see what's going on?
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try this one: Alternate link 3:----
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I also get very inconsistent, chaotic roll behaviour. Do you counter the roll moment? Yes groundeffect is implemented. Groundeffect decreases with the distance between the rotor and the ground. The OH-6 is about 2.5 high and has a rotor radius about 4m. So you need to be quite close to the ground to get a "strong" effect.
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No you need to counter the "collective yaw" in every situation. And the tailrotor pushes you to side always so you have to counter that too.
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Hi, I am pretty sure that the mod cannot have impact on stuck controls. The thing about the roll over: You need to counter that with the cyclic. You need left and aft cyclic and left pedal to come to a hover. Try increasing collective slowly and feel where the aircraft wants to go.
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That's what we read too. The elevation controllable gun comes from the operational manual. Same for the sight. But I read somewhere it was not used like that very often. Best wishes for Hugh! I am a big fan of his book!
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https://github.com/tobi-be/DCS-OH-6A it is available now
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You drop a grenade and when and where the grenade hits the ground smoke comes up
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You are welcome
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Na I thought about a heavy lift chopper
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When I looked for reference images I learned that it is a regular painting of the MD 500, which was used by Magnum