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Willie Nelson

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Everything posted by Willie Nelson

  1. I guess I’m a bit surprised that an update comes out with a bunch of new features that they’re trying to show off and I have to go and build a mission for each one to use them. Seems a little odd.
  2. I can't see the frequencies in any of the Hornet Supercarrier Case III mission's. Just the blue tittle. Is anyone else having this problem?
  3. I just attempted the Case III Supercarrier Hornet landing mission and went to bring up the Shift-K kneepad and there was no frequency for the SC. I also have another couple of general questions: 1) I notice WAGS sets 250 feet for the Case III, is this for a 250 decision altitude? 2) Are these data link comms sent manually by the controller or are they sent automatically upon a XPNDR update? 3) Is there a night cold start mission available so we don't have to learn the intricacies of the mission editor to see the new roof features? 4) Will there be any personnel on the carrier to provide parking marshalling in time? 5) Also, I cannot see the option to switch shadows for the Supercarrier. Sorry for the noob quesitons.
  4. Welcome to the club, sounds like you'll never be going back either.
  5. I think you have answered your own question and mine too: The optimum PPD and FOV compromise for CPU and GPU power that is available this year without making the new standard a multi GPU requirement. Varjo has incorporated some novel ways to improve PPD in part and with greater performance than the Reverb but I am think better value would be the same PPD in the sweet spot as a Reverb and yet a wider FOV than both of them. I think it will be available one day but I am 48 years of age and I'd be hoping to see something that doesn't look like either a Rift CV1 or a scuba mask before I am dead.
  6. We hope? We’re sure? We suspect? None of us really know. I understand they don’t want to commit to an indeterminate timeline, sure but the $64,000 question is the general process of integrating old and new that I think is key here.
  7. That was a question I had and it seems that you may have answered it perhaps. Every asset/module needs to be converted or rebuilt. Seems like the timeline is indefinite almost by definition because we’re still seeing new modules and current module updates at fairly regular intervals. That’s the aspect that a lot of us are interested. How are Vulkan/Multicore remodelling in very general terms being done side by side existing upgrades. It almost seems counterproductive to be doing both at the same time but I appreciate that given I know nothing whatsoever about ED’s strategy and even less about coding I’m probably wrong.
  8. Outstanding is all that is worth saying, well done ED, well done!
  9. Perhaps someone (maybe @TheSniperFan or @Lurker ) who knows something about the coding DCS is likely to be moving to versus what we’re currently on as they progress multi core could answer the following question for me: Will the continued rollout of new mods and various other changes to DCS be likely to impede the transfer to multicore and or Vulcan? I don’t ask by way to criticise, there’s always so many things that need to be done especially if you wish to keep the income stream rolling in but I am, like so many, speculating about what sort of delay we may be waiting on. I’m really happy with the direction or DCS and just keen to see what’s next.
  10. Yes, I hear what you’re saying. The 8KX pixel density combined with the enormous horizontal FOV is simply too ambitious for the PC power currently available. That’s the rub and that’s why I am wondering if the aspheric lens technology that the Varjo Aero uses could be implemented elsewhere. For example in the case of my Reverb, I have 2160 x2160 per eye x 2 x 1. 4 that’s more than 13 million pixels to push. If that 1.4 factor that is there for the purposes of lens distortion compensation (not needed with the Varjo Aero) could be used instead to increase the horizontal FOV, then you would necessarily have 40% wider FOV for exactly the same clarity (still just over 13 million pixels to push) and PC power requirements would remain exactly as they are. Make no mistake, my current specs do struggle sometimes on the Supercarrier and in Multiplayer yet for the mist part, I get pretty decent performance and hopefully with multi core arriving in two weeks it should all be blue skies and tailwinds
  11. Thanks for that guys.
  12. Can someone clarify what benefit there is to RWS? I have been wondering if the only use is simply for AIM7 missiles? For everything else it would appear that TWS is the way to go...
  13. 100%, nevertheless you have to admire their scrappy determination to become leaders in the field even if they haven't yet delivered a high standard implementation yet. I was blown away by HP for just quietly appearing, at least from my limited perspective, out of nowehere with their amazing bang for buck Reverb but I don't see any FOV improvements from them in the pipeline as yet. It looks great but again, it's the horizontal FOV that I'm persoanlly most interested in tbh particularly for DCS. The sensation of speed and the improved situational awareness can't be underestimated. I just can't justify that price for a similar FOV to my Reverb, neverthless, I am really impressed with what they appear to have done in terms of reducing the SS requirements of their competitors with their aspheric lenses. It is possible that this type of tech could be quite a gamechanger going forward as can be seen by the higher resolution and yet greater performance of the Aero compared to the likes of the Reverb. I am wondering if that tech can be pushed further laterally than they have at this stage, it does seem like aspheric lenses may have this as a limitation but I will continue to watch this space. Glad you're enjoying it so far.
  14. I think the Dutch may be using AR also with a full scale Viper cockpit but I could be wrong. Didn’t look like DCS but it was definitely integrated Full scale AR.
  15. I had almost exactly the same specs as you , albeit a 2080ti up until recently and I had Steam Supersampling turned down to around 100% from 150 which to be completely honest on a Reverb G1 which is among the highest specs available out there was perfectly fine. To demonstrate that point, if you have the Hornet module for example, you can read the milibar settings easily enough on the standby altimeter down above your right knee. I now have a 3080ti a 12900KF and yes I have turned the SS back up to full (I forget whetehr its 140 or 150% by default) It does look a little crisper but it's a pretty marginal benefit if I am completely honest, I don't thin you would have aby real troubles. I would suggest you pick up one of the many second hand Reverbs on the market and dip your toe. The biggest trouble is not likely your specs but rather the learning curve and your ability to be patient and not assume that because it doesn't all work percectly well as soon as you switch it on then it must be terrible. VR is the best. Good luck.
  16. Thanks very much for that, your conclusion is what I was suspecting, it makes sense too given my graphics are pretty decent in low AI scenarios now. It should be said they’re not too bad even in MP when I’m up and away from the action. I cannot begin to imagine the work they’re doing to rewrite such an enormous amount of code but I’m really grateful. Exciting times ahead indeed. All those troops on the ground moving more realistically with greater aerodynamic and dynamic play shall be really something. Thanks again.
  17. That's very helpful. Given your experience, where do you think multicore and Vulkan will likely take DCS? Do you think it is a possibility that this will provide similar framerate performance but with the opportunity to run a lot more processes that may be requruired for example for the new weather engine, flight models and dynamic campaign? I'd be interested in anyone who know what they're talking about speculating on what multicore Vulkan may provide going forward.
  18. Just to be clear, so I understand correctly, currently it is technically multi core but most of DCS runs through a single core notwithstanding sound which runs through a different core, is that right?
  19. I bit the bullet and went for the 3080ti because it comes in low hash rate version which doesn’t affect me but the crypto miners don’t want it. The 3090 does not have a LHR version and so although it can provide a tiny improvement in performance when VRAM is a problem. The price difference is almost entirely unjustified.
  20. Yep, that sounds like a good one, too hot and sweaty or HMD too cold doesn't help.
  21. I am wondering what would be the best new design for a VR headset in my case, comparing it to the HP Reverb G1. This is a great headset that seems to push my PC to the limit but not too far beyond. When the Vulkan API comes out and hardware improvements become readily available I personally would prefer something similar to the Reverb but with a wider field of vision an an ability to capitalise on Aspheric lenses so that we don't have to use 150% supersampling and instead that 50% increase in SS can be placed into eith better performance and or improved resolution. Thoughts?
  22. People much smarter than me have shown that it serves no purpose. Happy to be proven wrong.
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