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GTFreeFlyer

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Everything posted by GTFreeFlyer

  1. Good to know there’s a way to make it work. I’ll look into it. Thanks!
  2. Funkyfranky, I tried your method which I really would have preferred but it just wouldn’t work. I tried different folders and different ways of calling the path. No joy. I really would have preferred this method. Feefi, your method worked. I guess the sound files really do want to live in the DEFAULT folder. Before, I only had one trigger in the mission which would call the script. Now I have over 100 triggers just to call the voiceovers to get them loaded. It’s a little messy, but it works. The script can now call the voiceovers as needed. If you are curious about the mission, it’s now running on a dedicated server: Formation Flight Challenge. Give it a shot. I’ll have another forum thread dedicated to it later after I finish a few more things. Formation flying has now been turned into a scored event and a “dance” in the sky. The script will coordinate everyone in the formation, so no comms are required in the public server in order to achieve this teamwork required.
  3. I'm trying to add .ogg files to the mission folder and they keep disappearing. I rename the .miz to .zip. Then I unzip and add the .ogg to i10n/DEFAULT. Next, I zip it back up and rename to .miz again. I even check the contents of the .zip to make sure the .ogg is in there. When I run the mission, the sound does not play. I have an env.info line of code in my script right under the trigger.action.outSound line, and I see it in the DCS.log file. I know the code is executing it. However, when I go back to the .miz file and unzip it, the .ogg is nowhere to be found! Somehow, when I execute the mission, it is removing the .ogg file. What's going on? I have made sure to completely close down DCS whenever I am renaming the .miz file to .zip and working with it. The process repeats over and over again. Any ideas?
  4. I’ll be having me a downloading session tonight!
  5. You need to set your TGP to lase with a different code AND change your bomb settings to seek the laser code you want. There’s plenty of material online that explains how to do that.
  6. Hi all, I’m looking for some LUA help. I’ve written a pretty cool script for a mission meant for a 24/7 public server which I’ll have online shortly. I’m 80-90% done with it. One task I have remaining is the ability to read and write scores outside of the mission. I’m pretty good with LUA but haven’t done any sort of import/export with it yet. I’d like to host the server and have all the player scores stored in a separate file on my PC. I’m pretty sure I can do this part. However, if someone connects to the server and runs the mission, won’t the script also execute on their local machine and create another copy of the scores on their machine? This might be ok except for the next part... I’d also like to be able to read from the file such that when XYZ connects to the server another time, they’d see a message welcoming them back and loading their score from the previous login so that they can continue progress. If this is possible, how would I get their machine to read from the “master” score file on my machine? I’m not all too familiar with all the capabilities of DCS when it comes to importing and exporting, so a little help pointing me in the right direction would go a long way. I don’t mind doing some reading and researching but can’t seem to find anything that meets my criteria through Google searching. It all seems to be based on uploading data to some web server. Of course, if you know the answer to it, I don’t mind the shortcut approach either ;) Thanks!
  7. Hey there. We’d love to have you. Don’t worry, even the English speaking guys don’t know military terminology any better than you but we all try and have fun with it. The timezone will be hit and miss. We have a good number of Europeans in the group but they don’t seem to be as active as the guys in the US time zones, but we do have a few that play US timezone mornings which might work out for you. Give it a shot. There’s no commitments at all. PM me and I’ll get you going. Cheers!
  8. Slow down to 130 kts. The artificial horizon will appear closer to the center of the HUD.
  9. This is not an A2A aircraft. It is A2G and you’ll be looking at things on the ground through the HUD. Just google A-10 Warthog and search the images. You’ll see that it is correct. The eye of the pilot is almost in line with the top edge of the HUD.
  10. New Cockpit Perspective It’s ok for me too (Rift CV1). Just remember that a Hog pilot sits high relative to the HUD in real life. He is looking at the ground through the HUD. It’s not like the Hornet or other aircraft where you look straight ahead. Yes, I have to duck down a little if I need to look straight ahead through the HUD, but in a Hog I’m mostly concerned with what’s on the ground. I use the top edge of the HUD’s glass as my reference to where the horizon should be.
  11. Interesting. It looks up the player name when you try to execute a command. If the player name is returned as “NIL”, that usually means it is an AI aircraft. I wonder if it returns NIL when two people are in one helo. Otherwise it should work as long as the player name associated with the aircraft is the same when units are loaded and unloaded. Perhaps also the aircraft type also changes from sa342 to something like sa342multi? I’ve never played with this. If so, then it wouldn’t recognize your aircraft as a transport unless you specify it as one. You’d have to play with the code and see what it does. I’m sure this will frustrate even more people when the multicrew Huey comes out.
  12. Yes, like all the responses above you can modify the code however you would like. You just have to take the time and learn some LUA and the commands that work with DCS.
  13. Yes, it is possible... with some modifications to the script if you know LUA.
  14. One MK-84 will wipe out everyone on the city block. But seriously, IRL you’d have the same issue. Impossible to spot a single guy from the air. If you want to cheat this and make it easier, turn on labels or dot only. If you get lucky, the soldier might start shooting at something and you’ll see the tracers. That’s about it.
  15. You can’t toggle with the Mavs. If you are referring to the TGP, then that would be your Boat Switch in the key binds to toggle between IR and EO.
  16. You can always toggle your selector switch from Flt Plan to Mission, then you’ll be able to cycle between all the stuff loaded in the CDU, not just the waypoints for the mission. You can “cheat” by pulling up the comm menu for ATC; the first airport listed should be the closest one to you. Not sure why divert is not appearing for you. Probably also good practice to know your options and where you are going before you ever leave the ground. Have the nav frequencies written down, or the comm frequencies so you can contact the Tower and ask for directions.
  17. Yup, The Enemy Within is great.
  18. Of course it is possible, but it will be easier for you if you just set up a trigger in the mission editor to check if the group is dead, and if so, play your custom sound track.
  19. Look at yourself in the cockpit mirror. Now lean forward towards the mirror... it renders the image as if you had leaned backwards. Now go ahead and lean backwards... it looks like you learned forwards.
  20. Please see the post above yours.
  21. Same way you would set up any key bind. Just go to the controls menu for the A-10C and search in the CDU drop-down. There’s a bind for CDU A button, B button, C button, etc.
  22. Same here. Jot in down on paper and then work the CDU later. Alternative which works for me: If I’m expecting coordinates to be given to me, I already have a new waypoint created and named something like “JTAC” or “Target” and I leave the CDU page up. I have all my letter and number keys on the keyboard bound to the CDU, so I can just punch stuff in really quick rather than clicking each in the virtual cockpit with a mouse.
  23. The guys in the group already know I’ll accept a West Coast pilot any time!
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