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GTFreeFlyer

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Everything posted by GTFreeFlyer

  1. I’ll contact you guys that posted above.
  2. Just shoot me a PM to get going.
  3. Great plane to fly and also sit in the back. One minor “bug” I noticed while sitting in the back seat was that the mirrors render what the pilot sees, not what you see. You can sit perfectly still and then ask your pilot to move his head around and you’ll see the images in all the mirrors start to move around. Again, minor. Great flight model and the thing flies like it’s on the rails. Definitely a great jet trainer. Cockpit looks excellent in VR, and it’s neat sitting so low to the ground compared to the other jets I’m flying. Thanks for this!
  4. I’ll PM you. Check our map in the first post. You are not alone on that side of the pond :)
  5. This has been a popular request for a very long time. Baltic responded quite recently by releasing TEW3.0 MP here... https://forums.eagle.ru/showthread.php?t=245203 Cheers
  6. That is strange. I rarely ever start in the center because I’m not typically sitting straight in my chair when the sim loads up. Once I’m in the cockpit I position myself in my chair and then recenter the view. Never had issues with it. I’ll be watching for an answer. Now I’m curious.
  7. Just go for it. You have a pause button and Google and YouTube at your disposal :)
  8. 2nd radio in the Hog is UHF. You mentioned 2nd FM frequency, which is likely your third radio. 1st radio is AM.
  9. Are you also transmitting on the 2nd frequency? Check your key binds for the transmit button for each of your three radios. You might have to turn off easy comms, but I’m not 100% sure.
  10. There is a key binding for VR recenter. Look for it in UI menu or General menu.
  11. Hey Boomer. Just came across this. There’s a new update for that mission I posted today. Also seems like DCS fixed this stupid bug. I’m still waiting for them to fix the ILS freq. for Bandar runway 21L, lol. Seems too simple to pass up. I reported it a long time ago.
  12. New update (V1.1) available. First and second posts in this thread updated.
  13. I’m aware of a “bug” since one of the newer DCS updates where the moving columns are now dispersing under fire when they used to not do that. I’m testing the fix and will post an updated version shortly. Thanks.
  14. I think I may have figured it out (only tested once). Before, the units would continue along the route unless you added an advanced waypoint action “disperse under fire”. Now, they seem to disperse even without the action selected. It is tricky an not intuitive, but what you need to do is add the action “disperse under fire” (even though they already do this now by default). Next, look in the details of that action and there is a checkbox to disable it. So yes, you need to add an action and disable it at the same time. If you had a mission where units would continue along the route and not disperse under fire, I suggest you check out your mission again since something seems to have changed in one of the more recent DCS updates. Cheers guys.
  15. I have enemy columns that should continue moving if one of the units is hit. This worked just fine for a long time, but something got tweaked in one of the last few updates that came through and now the columns just stop and disperse as soon as they take fire. I've checked the settings in the editor and I do not have the "disperse under fire" option selected for them. What to do?
  16. Yes. Link is not public. Please read the first post again.
  17. Another way to take down Harpoons?
  18. I’ve dropped several 38’s lately without issues.
  19. In some missions, you may want to prevent others from carrying ordnance, perhaps for free-flights, training or formation flights. This simple script will make the airplane explode if the player decides to take off after bribing the ground crew to load up their aircraft. You can set how often you want to scan each aircraft for ordnance and how high they must be. If you really want to annoy those who can't follow your rules, you might as well let them get airborne for a little while before they seem to randomly explode. A message will be displayed on their screen letting them know what has happened. Open it up in Notepad++, VS Code, or other appropriate LUA editor and it is pretty self explanatory from there. Cheers! Ordnance Check V1.0.lua
  20. There was a simple oversight in my previous script I posted. I edited the post above and reattached the now-working script. Apologies.... and enjoy! And sorry for the double post in the forum. I created a new thread for that script so it may be easier to find for others.
  21. I just got word that a squad of nine was able to save all 8 groups :) Anyone else?
  22. It sounds very much like your SPI is not assigned to your target which is a common mistake. If you are looking at the target with your TGP and don’t see “TGP” in the lower left of the HUD (I’m betting you see STPT) then your computer is not guiding you to where your TGP is looking. Grab Chuck’s Guide and read up on SOI and SPI. TMS up long will set your SPI.
  23. Sounds like operator error, but with DCS you never know! Are you bombing 3/9 mode or 5 mil? You have to get the lines lined up and then when about 10 seconds to drop, push and hold the weapon release button. If you are in 3/9 mode, the bomb will only release if the release cue falls through the circle in the middle of your HUD. If in 5 mil mode, it will only release if the cue falls DIRECTLY through the center of the circle (not anywhere in the circle). The target will seem to be off to the right or left of the lines if there is wind. Just get the lines lined up. They account for the wind.
  24. I did not have a chance to test this after a quick edit for you, but please do give it a shot and let me know if it works or doesn't. This will cause an aircraft to explode if it tries to take off with ordnance. It is self-explanatory to set it up if you open it up and read it. It is a very short piece of code! Looking forward to your feedback. Cheers! OrdnanceCheck.lua
  25. Say I have a mission running 24/7 for a few days. Is it possible to prevent others from reviewing the track file until the mission is complete? I intend to have a bunch of hidden targets and leave the mission open so people can hop in and out at their own pace, but don’t want anyone loading up TacView to find the targets in between sessions. They won’t be able to find anything in the miz file since all locations are randomized in a LUA script which spawns units at mission start, but the saved multiplayer track file each time you exit a MP session is where I think I hit a roadblock. I’m comfortable with LUA, so if there’s a way to do it thru code, just point me in the correct direction. Thanks in advance.
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