

GTFreeFlyer
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Everything posted by GTFreeFlyer
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Thanks Tower :smilewink:
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Hi all, I've created something over the past few months I think you'll all enjoy. Formation flight has been scripted and now when you're looking for a casual formation flight experience with other people online (or by yourself), you no longer have to worry about coordinating the effort. My script is packed full of voiceovers (more than 160 of them) which will get you from the runway and into the formation. I have game-ified this for you. You'll earn points and move up the ranks. Your score is saved when you are done, and retrieved when you come back for more. Don't worry if you don't see anyone else online. You'll have a lot of fun by yourself as well, chasing the Lead and moving between the formations as he calls them out to you. The formations and the voiceovers are all randomized, so the game play is never the same each time you come back. After playing around in public servers where people are not on voice comms with each other, I just knew there HAD TO BE A BETTER WAY to coordinate formation flying. I also see lots of people just looking for casual formation flying when they don't feel like blowing stuff up, so I've created this public server to compliment the other popular ones you see like Just Dog Fight, Aerobatics Online, etc. This will be a new place solely for you to practice your formation skills while being guided by the script, alone or with others. It's great to learn the handling characteristics of a new plane you're flying, and also just good for a "warm-up" before heading into a combat mission. The more people that are in the server, the more formations that are unlocked for random choosing (you can't do a diamond with 3 people). Game play took inspiration from the formations skydivers do during competition. Each time a formation is completed, they must quickly rearrange themselves into a new formation and repeat as many times as possible before...splat. Same sort of thing here in this mission. Once everyone is in their slot and holds it together for ten seconds, a new one is picked at random, you'll get some bonus points, and you must quickly hit your next slot. Not in your slot? You'll lose 1 point per second. In your slot? You'll earn points each second (more for tight formations, less for loose formations). The script has audio and visual cues which help you find your slot in addition to the briefing AND kneeboard pages included in the mission. Make sure to read the briefing. The Lead pilot is sort of protective of his airspace surrounding his formation and you must obtain clearance to enter the formation. It's easy, as long as you just look at the briefing. Again, just watch out for that Lead pilot as you never know what he'll say to you next! It's randomized every time a formation is completed. You must demonstrate proper fuel management and the ability to land in order to save your score. There are three save zones at different airports...again, in the briefing. There are two versions that are up now: Jets, and Warbirds. The two alternate back and forth approx. every other day. Your earned/accumulated score is common between the two versions. I'll also have a helo version coming soon, along with a video tutorial in case you can't figure out how to read the simple briefing. Oh, and don't even try to take weapons ;) Those are not for this server. Cheers to all! You'll find yourself better able to handle your aircraft after spending a little time in here. Search for Formation Flight Challenge in the multiplayer server list, click the little star icon on the left side and make it a favorite. It's running on the latest open beta. Please feel free to leave suggestions and feedback! Knowing that you guys are enjoying it is all the fuel I need to keep making it better. -GT-
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Thanks. How about a command to detect a flare event? Is there an event handler that can determine when a player dispenses a flare?
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Is there a LUA command to make an AI unit pop flares whenever I want? (no threats in the area). Thanks, -GT-
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Looking for some more BuDs (BUsy DadS) to fly and chat with?
GTFreeFlyer replied to GTFreeFlyer's topic in Multiplayer
Please read the first post. There are no public links to the server. Please send a PM if interested. Thanks. -
MIST also has polygon functions.
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Looking for some more BuDs (BUsy DadS) to fly and chat with?
GTFreeFlyer replied to GTFreeFlyer's topic in Multiplayer
I’ll PM you. -
Added .ogg files keep disappearing from my .miz
GTFreeFlyer replied to GTFreeFlyer's topic in Mission Editor
Good to know there’s a way to make it work. I’ll look into it. Thanks! -
Added .ogg files keep disappearing from my .miz
GTFreeFlyer replied to GTFreeFlyer's topic in Mission Editor
Funkyfranky, I tried your method which I really would have preferred but it just wouldn’t work. I tried different folders and different ways of calling the path. No joy. I really would have preferred this method. Feefi, your method worked. I guess the sound files really do want to live in the DEFAULT folder. Before, I only had one trigger in the mission which would call the script. Now I have over 100 triggers just to call the voiceovers to get them loaded. It’s a little messy, but it works. The script can now call the voiceovers as needed. If you are curious about the mission, it’s now running on a dedicated server: Formation Flight Challenge. Give it a shot. I’ll have another forum thread dedicated to it later after I finish a few more things. Formation flying has now been turned into a scored event and a “dance” in the sky. The script will coordinate everyone in the formation, so no comms are required in the public server in order to achieve this teamwork required. -
I'm trying to add .ogg files to the mission folder and they keep disappearing. I rename the .miz to .zip. Then I unzip and add the .ogg to i10n/DEFAULT. Next, I zip it back up and rename to .miz again. I even check the contents of the .zip to make sure the .ogg is in there. When I run the mission, the sound does not play. I have an env.info line of code in my script right under the trigger.action.outSound line, and I see it in the DCS.log file. I know the code is executing it. However, when I go back to the .miz file and unzip it, the .ogg is nowhere to be found! Somehow, when I execute the mission, it is removing the .ogg file. What's going on? I have made sure to completely close down DCS whenever I am renaming the .miz file to .zip and working with it. The process repeats over and over again. Any ideas?
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Apache600's Community Missions
GTFreeFlyer replied to Apache600's topic in User Created Missions General
I’ll be having me a downloading session tonight! -
You need to set your TGP to lase with a different code AND change your bomb settings to seek the laser code you want. There’s plenty of material online that explains how to do that.
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Hi all, I’m looking for some LUA help. I’ve written a pretty cool script for a mission meant for a 24/7 public server which I’ll have online shortly. I’m 80-90% done with it. One task I have remaining is the ability to read and write scores outside of the mission. I’m pretty good with LUA but haven’t done any sort of import/export with it yet. I’d like to host the server and have all the player scores stored in a separate file on my PC. I’m pretty sure I can do this part. However, if someone connects to the server and runs the mission, won’t the script also execute on their local machine and create another copy of the scores on their machine? This might be ok except for the next part... I’d also like to be able to read from the file such that when XYZ connects to the server another time, they’d see a message welcoming them back and loading their score from the previous login so that they can continue progress. If this is possible, how would I get their machine to read from the “master” score file on my machine? I’m not all too familiar with all the capabilities of DCS when it comes to importing and exporting, so a little help pointing me in the right direction would go a long way. I don’t mind doing some reading and researching but can’t seem to find anything that meets my criteria through Google searching. It all seems to be based on uploading data to some web server. Of course, if you know the answer to it, I don’t mind the shortcut approach either ;) Thanks!
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Looking for some more BuDs (BUsy DadS) to fly and chat with?
GTFreeFlyer replied to GTFreeFlyer's topic in Multiplayer
Hey there. We’d love to have you. Don’t worry, even the English speaking guys don’t know military terminology any better than you but we all try and have fun with it. The timezone will be hit and miss. We have a good number of Europeans in the group but they don’t seem to be as active as the guys in the US time zones, but we do have a few that play US timezone mornings which might work out for you. Give it a shot. There’s no commitments at all. PM me and I’ll get you going. Cheers! -
Slow down to 130 kts. The artificial horizon will appear closer to the center of the HUD.
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This is not an A2A aircraft. It is A2G and you’ll be looking at things on the ground through the HUD. Just google A-10 Warthog and search the images. You’ll see that it is correct. The eye of the pilot is almost in line with the top edge of the HUD.
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New Cockpit Perspective It’s ok for me too (Rift CV1). Just remember that a Hog pilot sits high relative to the HUD in real life. He is looking at the ground through the HUD. It’s not like the Hornet or other aircraft where you look straight ahead. Yes, I have to duck down a little if I need to look straight ahead through the HUD, but in a Hog I’m mostly concerned with what’s on the ground. I use the top edge of the HUD’s glass as my reference to where the horizon should be.
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Complete Transport and Logistics Deployment - CTLD
GTFreeFlyer replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Interesting. It looks up the player name when you try to execute a command. If the player name is returned as “NIL”, that usually means it is an AI aircraft. I wonder if it returns NIL when two people are in one helo. Otherwise it should work as long as the player name associated with the aircraft is the same when units are loaded and unloaded. Perhaps also the aircraft type also changes from sa342 to something like sa342multi? I’ve never played with this. If so, then it wouldn’t recognize your aircraft as a transport unless you specify it as one. You’d have to play with the code and see what it does. I’m sure this will frustrate even more people when the multicrew Huey comes out. -
Complete Transport and Logistics Deployment - CTLD
GTFreeFlyer replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Yes, like all the responses above you can modify the code however you would like. You just have to take the time and learn some LUA and the commands that work with DCS. -
Complete Transport and Logistics Deployment - CTLD
GTFreeFlyer replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Yes, it is possible... with some modifications to the script if you know LUA. -
One MK-84 will wipe out everyone on the city block. But seriously, IRL you’d have the same issue. Impossible to spot a single guy from the air. If you want to cheat this and make it easier, turn on labels or dot only. If you get lucky, the soldier might start shooting at something and you’ll see the tracers. That’s about it.
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You can’t toggle with the Mavs. If you are referring to the TGP, then that would be your Boat Switch in the key binds to toggle between IR and EO.
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You can always toggle your selector switch from Flt Plan to Mission, then you’ll be able to cycle between all the stuff loaded in the CDU, not just the waypoints for the mission. You can “cheat” by pulling up the comm menu for ATC; the first airport listed should be the closest one to you. Not sure why divert is not appearing for you. Probably also good practice to know your options and where you are going before you ever leave the ground. Have the nav frequencies written down, or the comm frequencies so you can contact the Tower and ask for directions.
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Yup, The Enemy Within is great.