

GTFreeFlyer
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Everything posted by GTFreeFlyer
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Feefi’s solution is the easiest. Another option, which I did recently in mission where I also want no weapons, is I have a script where once the aircraft take off and above 200 ft AGL, the script checks for weapons and then if it finds any, your aircraft explodes and you get a message, “Nice try!”. Perhaps a little overkill, but if people can’t follow the rules, we should be able to have a little laugh on their behalf :)
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Complete Transport and Logistics Deployment - CTLD
GTFreeFlyer replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Of course it is possible, but not for the average CTLD user. You’d have to dig through the 6000 lines of code and find the spot where the message is displayed and change the command to group message (outTextForGroup...or something like that). Of course, now you need to write some lines of code to determine which group to send the message to. -
Best way to control the engagement range of SAM firing AI ships? How’s your LUA and scripting knowledge? You may be able to attack the ships with bombs with this.... https://wiki.hoggitworld.com/view/DCS_task_attackMapObject Or this... https://wiki.hoggitworld.com/view/DCS_task_attackUnit Or this (if your ships aren’t moving)... https://wiki.hoggitworld.com/view/DCS_task_bombing
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Looking for some more BuDs (BUsy DadS) to fly and chat with?
GTFreeFlyer replied to GTFreeFlyer's topic in Multiplayer
BuDs is thriving well. There are probably more than half-dozen of you that I responded to and haven’t heard back. No problem if you are no longer interested, but just thought I would throw it out there in case my message never made it out to you. Just a reminder to PM me if you are interested, rather than mentioning it in this thread. It’s easier for me to track and respond to you. Thanks! -
Version 1.1 coming soon. Added two more (each) AI Hogs, Hornets and Hueys to assist with single player or small co-op groups. The two new AI Hornets are loaded with Air to Ground weapons. Looks like 60 downloads now. Anyone have any other feedback or suggestions before I push the new version in the next week or so?
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I don’t think you can do it per coalition, but you can definitely do it per airframe type. As long as your coalitions have different types of aircraft, you could technically do it.
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SWAPR - SWeet Automatic Player Replacement script
GTFreeFlyer replied to Hardcard's topic in Mission Editor
You may want to consider making this an open source project and see how it naturally grows, perhaps put it on github or something similar. People can make changes and then submit them for incorporating into the master file (which you can still review and approve and maintain control over the master file). Development of new features and bug fixes can have a shorter turn around time. Not all scripts are right for this approach, but I feel like this one would be an ideal candidate for open source. It is a great idea :) -
SWAPR - SWeet Automatic Player Replacement script
GTFreeFlyer replied to Hardcard's topic in Mission Editor
This looks very cool. I’m going to try it! -
Change Log: Episode 1: Another Day In Paradise V1.0: Initial Release Aug. 1, 2019 V1.1: Released Oct. 6, 2019 ---Tents moved off of FARP Moscow due to DCS bug where they would disappear into ground if you were not the mission host. ---Slightly repositioned FARP Moscow for aesthetics ---Added 2 more of each, AI Hogs, Hueys and Hornets, to assist with single player play. ---You will now get messages when an AI unit crashes ---Added a client L-39 per request ---Fixed AI Hueys 6, 7, and 8 all landing on the same spot when returning back to the FARP ---When AI Hueys load and extract troops, their names will appear in the message instead of "UH-1H" ---Added warning message for AAA and ManPAD spawns ---Added windsocks around the map ---Added more client Hornets and Tomcats for large MP coop missions ---All Stennis aircraft are set to takeoff from parking hot ---Added Client F-16's ---Text warning about MANPAD in town now comes 1 minute after group spawns to prevent interfering with other messages on screen at the time ---All moving columns: Now added advance waypoint action, disperse under fire = off. This no longer seems to be default after latest DCS update. ---Shuffled around positions of AAA and ManPADs ---Updated kneeboard with AI UHF 253 frequency ---Added two Frogfoots for those that have not yet purchased any modules ---Added AWACS for datalinkGroups will now report they are back at the FARP and F10 list will update even if event occurs after time expires. ---All AI Hornets now set to CAS with proper loadouts. ---All AI Hogs and Hornets maximized number of flares.
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I'm pleased to share the first episode of what will be a series of missions that tell a story about a group of soldiers trying to make their way home. The latest versions are in the User Files section of DCS's website (links below). ***Subscribe to this thread for any future updates and to be notified when Episode 2 becomes available.*** Please enjoy, share with friends, host on your multiplayer servers, and feel free to drop me a line, provide feedback or suggestions. Episode 1: Another Day in Paradise A great mission packed with voiceovers that is different each time you play it. Play it single player or multiplayer co-op. It is primarily a CAS and EVAC mission, but you have the option to spawn bandits. All the popular planes along with Hueys and Apaches in the Persian Gulf. When playing single player, you can control the other aircraft via the F10 comm menu and tell them what to do in order to help you complete the mission. You can also choose different aircraft each time you play so that the game play is fr om a different perspective for endless replay-ability. There are many ways to complete the objectives and I'm very curious to hear how you go about doing it! Mission time is limited to 2.5 hours, otherwise the enemy moves in under the cover of darkness and things won't go so well. It is set up as a "Tower Defense" type game wh ere you have enemies spawning around a central location (all randomized), and they make their way towards a central location which you must protect One hour ago, Hercules 1 was en route with 22 souls on board traveling home for the holidays. Radar contact was lost shortly after an emergency was declared 60 miles north of Bandar Abbas. The nature of the emergency is unknown. No communications have been received ever since. A combat search and rescue effort is now underway to locate possible wreckage and look for survivors. Hercules 2 has been dispatched with airdrop reinforcements as a precaution in case there are survivors. If a rescue is required, you are to assist in the effort. There is no time for a formal briefing. Bullseye, waypoint 2, is the search area. Move out! Designer notes: 1. If you hear a loud siren going off when you start the mission, this is an ELT transmitting on the guard channel. Currently, DCS will play this audio file even when the aircraft is cold on the startup. To work around this bug, start up the aircraft and then toggle the guard channel on and then back off. 2. You will receive radio calls fr om the survivors that have dispersed from the crash site. They provide valuable intel on wh ere the enemy is. You'll have to rescue all these survivors, and when you do, they won't be able to continue alerting when enemies are approaching. Choose wisely the order in which you rescue the different groups so that you can maintain the intel picture. Credits (in alphabetical order): Apache600 as South Watch Baltic Dragon as Hercules 2 Boddman as Overlord Cleric as Bravo Lead (East) Gunfighter as Hercules 1 Pinball as West Watch PXRanger as Bravo West Stingray as North Watch Vandal as East Watch Written and Directed by GTFreeFlyer All voice actors are BuDs. For more information please visit https://forums.eagle.ru/showthread.php?t=237481
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Editing waypoints to be on the ground? How far away from the waypoint were you, and at what altitude? I bet it moved ever so slightly it was undetectable. Did you try flying to it? If you keep in centered the whole time, you will hit it at 16000 feet.
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Yes, easy. On CDU, get to the waypoint page and make sure the data for the waypoint is shown. You’ll see the preprogrammed elevation there along the left side of the display. Punch in the elevation you want into into the scratchpad and then press it he OSB next to the elevation on the display in order to set it. That’s it. Now, if you don’t know the elevation (usually 0 is good enough to get your TGP close enough), then you can do one of two things: 1. Make note of the coordinates of the waypoint and then create a new waypoint with those coords. The ground elevation will automatically be set. 2. Set TAD as SOI, slew the cursor directly on top of the waypoint. TMS up long to make the TAD SPI, then TMS right short to create a markpoint on top of it. Switch your selector to markpoint (which is like a new waypoint at 0 ft AGL) and then slew your TGP to it.
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Looking forward to giving it another go!
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Trim makes everything feels symmetrical. Why cause yourself so much headache trying to get it perfect when you are just going to start dropping stuff (probably asymmetrically) a few minutes later? Every time I release ordnance, I find myself retrimming. I say just load up and have fun :)
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You can actually make it easier to change if you replace “30” with “ctld.troopSpawnDistance” (without the quotes), then go to the top of the script file where all the other variables are defined and make yourself a new one: ctld.troopSpawnDistance = 30. Now you only need to change the number here and it is also easier to find at the top of the script.
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I’m guessing you are like me and you don’t use the F10 map much. I fly in VR and hardly use the F10 map since it’s a break from immersion. I use the kneeboard a lot, and there are plenty of maps in the kneeboard and you can also add whatever you want to the kneeboards, just like in real life. DCS is quite realistic and if you really want to get into it, nothing beats preflight planning. A pilot always knows when to return due to fuel, where they are, and where the divert airfields are. I’ll admit, I enjoy realism, but I often skip the preflight planning and just go for it, only in DCS, never IRL. I’ll usually run into the same problems you mentioned, but I deserve it at that point.
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Can I put in an official request for CTLD support? It would be nice to speak more naturally when working with CTLD rather than always speaking “Action” before commands.
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1. Ctrl Z or Undo ability 2. Easier way to manage hundreds of triggers. Perhaps create a folder within the trigger menu so that similar triggers can be grouped together. 3. Moving new triggers from bottom of list to top of list when there are hundreds of triggers takes a long time. Would be nice to be able to cut and paste them in order to move around. 4. Would be nice to copy and paste specific Actions and Conditions from one trigger to another. 5. Easier way to add kneeboard items rather than having to unzip the miz file and put them in there, then rezip and rename. 6. More visible space in the Do Script area so we can see/read larger scripts more easily. 7. Would be nice to prevent voiceovers from cutting each other off. If one is currently playing, prevent the next one from playing until the first one finishes. 8. Embarking/disembarking for AI units and player units trying to carry more than one group would be nice. The whole embarking thing needs a lot of attention. 9. Clouds/weather seems to generate only within several miles of the airport, then is clear outside of that area. Also there is a big difference between coverage level 8 and 9, and nothing in between. 10. Bandar Abbas rwy 21L ILS frequency is wrong! You can’t tune 333! Thanks!
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Hey stranger. I've narrowed it down to this for you to try.... lines 3984 and 3985: local x_Offset = math.cos(_angle) * 30 local y_Offset = math.sin(_angle) * 30 Try changing 30 to something lower on both lines. This math function appears to give the offset from your helo's position, so just make sure the number is more than 0, otherwise it looks like they'll spawn under your skids.
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It works! Thanks so much!
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Thanks! I haven’t tested it yet but will when I get home later. I appreciate it!