GTFreeFlyer
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Everything posted by GTFreeFlyer
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Any insight into whether mission makers will eventually be able to set custom sector labels for the Essex in the mission editor? Perhaps on a tab like how we can set radio presets? I believe the sector letters changed quite often and were part of the preflight briefings? Could add some realism. Otherwise I’m good with leathornucks
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I remember listening to the Fighter Pilot Podcast where a Corsair owner was interviewed and said that Vought eventually replaced the struts with oleo struts and then it was like landing on marshmallows, and it became difficult to bounce a Corsair. Have a listen. Great episode!
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No fixes, no update or no public changelog DCS 2.9.17.12034 ?
GTFreeFlyer replied to paura19's topic in F4U-1D
I definitely noticed some changes as well. Love this bird. I love flying it with the canopy open when just cruising around the open sea looking for ships. Sounds great and it’s cool (especially in VR) when you stick your head out the window how everything suddenly gets really loud -
What type of feedback are you looking for? There are indicators in the cockpit that show gear position.
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There’s already a long thread on this in the bugs section.
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I’ve had this Elite Force model hanging above my PC for many years. I love the yellow cowl ring and prop tips. I have no clue about the historical accuracy of this livery, but noticed that in DCS it is only available on the mk.IV variant. If this one was accurate, I’d love to see it for the US variant in DCS . I’m thinking perhaps this is not an accurate livery, but I have no clue and would love to know more about it if it is. If anyone knows, let me know
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Just an FYI in case you weren’t aware. Text is overlapping when viewed on mobile (iPhone 14 in my case). That is all.
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I have to ask the obvious question: Is your binding inverted? Does the virtual lever move in same direction as your hardware lever? You might want to post a track file for further troubleshooting.
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Can’t comment on the landing gear since I have that bound to a physical lever, but regarding the mixture, I have no clue how you can even get your engine to run at all while the mixture is in the cutoff position. Moving to cutoff is how you shut down after landing. Maybe you have it backwards? Full forward is auto-rich and full aft is cutoff.
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I also reported the same thing in the Bugs section around the same time, haha. Link below. Glad to see I wasn't the only one. I did find a very specific way to get it to work in MP. See the thread if interested.
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Were you leaning the mixture or running full rich? Here's an excerpt from Wikipedia... "In a reciprocating engine, the use of water injection, also called anti-detonation injection or ADI, is used to prevent engine knocking also known as "detonation".[3] Commonly found on large radial engines with pressure carburetors, it is a mixture of water and alcohol injected into the carburetor at high power settings. When using a rich mixture, the engine runs cooler, but cannot reach maximum power, and a leaner mixture means detonation is likely. With the use of ADI, the injected water and alcohol (which is mixed with the water to prevent it from becoming ice) absorbs the excess heat to prevent detonation while still allowing for a leaner and more powerful mixture.[3] Notable engine with water fuel injection: BMW 801, Daimler-Benz DB 605, Junkers Jumo 213, Pratt & Whitney Double Wasp. "
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Has your software released an update (to include the Corsair) ever since the Corsair was released?
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Thanks for sharing! What all is in this campaign? Does this have voiceovers and all, or is it just missions with briefings typed out, and the rest is quiet in the headset?
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Now I’m curious. How was the procedure in real life regarding switching tanks when the fuel gage only shows main quantity? Did the pilots start sipping from wing tanks (or external tanks) and use timers to keep track of quantities, or did they just wait until hearing the engine starting to choke before switching tanks?
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I made a post in another thread about it not working properly in MP. Perhaps that is your case? If not, then it has been working great for me. Doesn’t work with all airfields yet. Also, it works for me with only the battery on, AAR-2 switch on, and the switch set to “voice”. You don’t need the manual knobs or remotes. Setting it to “voice” is a known bug. Expect it to change to “CW” in the future.
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Why can't I achieve more than 258 kts airspeed?
GTFreeFlyer replied to LeCuvier's topic in Bugs and Problems
Let’s not forget… the module as is… is really fun to fly whether or not it’s missing a few knots. My fav warbird as it currently stands, and will only get better Adding warbird carrier ops with working homing signal, and the bat bomb, are a great addition to the sim. 13ft props to Mag3. -
Why can't I achieve more than 258 kts airspeed?
GTFreeFlyer replied to LeCuvier's topic in Bugs and Problems
Me too Quick math for the Corsair prop means the blade tip would be traveling just a tiny bit fast, about 4,600 mph! -
Why can't I achieve more than 258 kts airspeed?
GTFreeFlyer replied to LeCuvier's topic in Bugs and Problems
Also, to add to my comment above, engine shaft power is equal to torque times RPM. If you flatten the propeller pitch in order to get more RPM, two things happen: 1. You might reduce the torque, thereby negating any effect (with respect to more power) from increased RPM. Usually though, not always, the drag buildup on the prop airfoil (causing torque) rises quicker with RPM than the falloff from flattening the pitch. So usually, torque will increase with RPM, but not always. Just imagine a scenario where flattening the pitch to zero and you would get no thrust, and some dumb number like 10,000 RPM. You wouldn’t go anywhere without the thrust, even though you would have lots of torque and RPM. 2. You take less bite out of the air and less thrust as mentioned above. These could translate to less total power, and slower airspeed. I also expected the Corsair to be faster, but it’s totally plausible than 200-250 kts is in the correct ballpark in the thick low atmosphere. Even Wikipedia specifically calls out that the Corsair was 13 mph slower than the P-47. Again, you cannot equate RPM to airspeed. Some RC planes have props that spin 10,000 to 15,000 RPM and they aren’t any faster than the F4U -
Why can't I achieve more than 258 kts airspeed?
GTFreeFlyer replied to LeCuvier's topic in Bugs and Problems
Maybe not the most accurate source of info, but Wikipedia shows cruise speed 215 mph, max speed 446 mph (which could be the do-not-exceed speed in a dive, or maybe the max TAS at altitude, but unclear). It also says the Corsair reached its highest speed at 19,900 feet. Just throwing that out there. I’m just a Googler. Perhaps someone will have better info to share. -
Cold start wrong position for the hinge pin lock?
GTFreeFlyer replied to GTFreeFlyer's topic in Bugs and Problems
Good info Mike. I was looking at page 24 of the operating manual here. I didn't see any mention of the hinge pin being able to lock the wings when folded. Just FYI. I figured there's no contact between the outer and inner wing panels, so the pin wouldn't be able to engage anything? -
Would be nice to get a list of all the cockpit args if possible. Does the dev have a list that can easily be shared?
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Just a bump. Did anyone get their hands on a completed script for the F4U?
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Yes, you can change the ID of the Essex. In the ME, change the unit name (not the group name) to something like "CV", or "ESS", or whatever you want, then you will hear the morse for those letters followed by your sector.
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Carrier homing sectors with morse codes on the kneeboard
GTFreeFlyer replied to Knubinator's topic in Wish List
Funny you mention it. I had the same thought a few days ago before seeing this. I made a kneeboard exactly the way you want it (I think) and shared it in the 5th post here: -
Not a bug. The manual says it is not yet functional.
