

GTFreeFlyer
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Why can't I achieve more than 258 kts airspeed?
GTFreeFlyer replied to LeCuvier's topic in Bugs and Problems
Also, to add to my comment above, engine shaft power is equal to torque times RPM. If you flatten the propeller pitch in order to get more RPM, two things happen: 1. You might reduce the torque, thereby negating any effect (with respect to more power) from increased RPM. Usually though, not always, the drag buildup on the prop airfoil (causing torque) rises quicker with RPM than the falloff from flattening the pitch. So usually, torque will increase with RPM, but not always. Just imagine a scenario where flattening the pitch to zero and you would get no thrust, and some dumb number like 10,000 RPM. You wouldn’t go anywhere without the thrust, even though you would have lots of torque and RPM. 2. You take less bite out of the air and less thrust as mentioned above. These could translate to less total power, and slower airspeed. I also expected the Corsair to be faster, but it’s totally plausible than 200-250 kts is in the correct ballpark in the thick low atmosphere. Even Wikipedia specifically calls out that the Corsair was 13 mph slower than the P-47. Again, you cannot equate RPM to airspeed. Some RC planes have props that spin 10,000 to 15,000 RPM and they aren’t any faster than the F4U -
Why can't I achieve more than 258 kts airspeed?
GTFreeFlyer replied to LeCuvier's topic in Bugs and Problems
Maybe not the most accurate source of info, but Wikipedia shows cruise speed 215 mph, max speed 446 mph (which could be the do-not-exceed speed in a dive, or maybe the max TAS at altitude, but unclear). It also says the Corsair reached its highest speed at 19,900 feet. Just throwing that out there. I’m just a Googler. Perhaps someone will have better info to share. -
Cold start wrong position for the hinge pin lock?
GTFreeFlyer replied to GTFreeFlyer's topic in Bugs and Problems
Good info Mike. I was looking at page 24 of the operating manual here. I didn't see any mention of the hinge pin being able to lock the wings when folded. Just FYI. I figured there's no contact between the outer and inner wing panels, so the pin wouldn't be able to engage anything? -
Would be nice to get a list of all the cockpit args if possible. Does the dev have a list that can easily be shared?
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Just a bump. Did anyone get their hands on a completed script for the F4U?
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Yes, you can change the ID of the Essex. In the ME, change the unit name (not the group name) to something like "CV", or "ESS", or whatever you want, then you will hear the morse for those letters followed by your sector.
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Carrier homing sectors with morse codes on the kneeboard
GTFreeFlyer replied to Knubinator's topic in Wish List
Funny you mention it. I had the same thought a few days ago before seeing this. I made a kneeboard exactly the way you want it (I think) and shared it in the 5th post here: -
Not a bug. The manual says it is not yet functional.
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Add a repetitive trigger with condition “Unit AGL lower than” (or something like that), and then for the action select “sound to…” and upload any buzzer sound of your choice in .ogg format
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Carrier homing signal is not working in MP - repeatable
GTFreeFlyer replied to GTFreeFlyer's topic in Bugs and Problems
Adding more... It seems to work okay when launching a local MP server and choosing static spawn. It does not work with dynamic spawn in the local server. I retested the dedicated server while I was at it. Same results... doesn't work. -
I've been able to repeat this one each time I test. Loading a mission in SP, I hear the morse code signal. Loading the same mission in MP via my dedicated server, no signal. (Dynamic and static spawns). Test method: Cold spawn, battery on, AAR-2 switch on, flip switch from CW to voice ( I know it is bugged and will later change to CW, but for now the homing signal comes in on Voice), then I hear the tones a few seconds later. Ch1 is preset to the carrier frequency (124) in the ME. Same method in MP, no tones. Same method in SP, hot start, have tones. Same method in MP, hot start, no tones. Repeated a few times to verify. Cheers!
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Does the hinge pin lock the wings in the up position as well? Just curious because I thought the pin only engaged something when the wings are spread. Just found it odd that during a cold start the handle for the hinge pin is in the locked position, which I think is wrong but I’m not 100% sure. I read the IRL manual and it says that when wings are folded, they are locked by installation of jury struts. I didn’t see anything in the checklist about unlocking the hinge pin before spreading the wings, nor locking the hinge pin after wings are folded. Just curious how it works, and if the pin’s lock handle really should be in the lock position when you spawn in for cold start, or if this was an oversight? Thanks!
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FFB trim doesn't work correctly
GTFreeFlyer replied to Pegas44 (Andrey)'s topic in Bugs and Problems
+1 on this. At least there is force with airspeed, and no force without airspeed, so that’s pretty good for this early release -
More flying today. I realized that it wasn’t only the radar display that’s on a layer that moves with my view when I turn my head, but it is also the display on the reflector sight on the same layer. A personal HMD
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Another tip… altitude Flying over open water without any references, such as islands or ships, is very sketch IRL and in the sim. It’s very difficult to judge your height. You are not alone. I did it too, more than once If it’s your own mission, you can easily add a buzzer sound as a trigger when your altitude is low. Might be good for practice, but don’t get too used to it
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If you are the learning type, that, and the use of all the coolers, is laid out in the manual really well to help you understand how it all works and when to use them, and how much to use them. Can’t remember if I saw it in the DCS manual, or the real world manual. I spent one morning reading while eating breakfast and it was totally worth it. Just wanted to let you know where to find it in case you overlooked the manual as I sometimes do, especially with all the YouTube content out there.
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I expected more Corsair, less story. Was happy with the flying scenes. Honestly can’t remember the plot now.
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Ah yes, sorry for the confusion. When I referred to “yet another checklist”, I was referring to the one I made, not the one you uploaded. Your upload is perfect. I have it alongside mine
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For anyone else having problems with their own kneeboards, here's what I found. I've been making my own kneeboards for years and haven't had issues until now. I have always saved them as .jpgs. After I couldn't get the kneeboards to work with the Corsair, I came here and downloaded Rudel's and they worked perfectly. They are .png. I went back to my kneeboard editor (PowerPoint) and exported my kneeboards as .png and it still didn't work. After closer inspection, they were actually exported as .PNG, not .png. Case matters! Turns out the Corsair is a little more picky than others. Just info in case anyone else ends up here after a Google search. Without uploading yet another checklist, here's my contribution that adds to what Rudel has...
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Works fine for me. I suspect you are experiencing PIO. If that’s the case, just need to anticipate the motion ahead of time. Be proactive, not reactive, in your braking.
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Wheel/Tire/Tyre Physics - roads and dirt
GTFreeFlyer replied to Arbitrary's topic in Bugs and Problems
This is normal with all planes landing off road in DCS. Even the smoothest looking fields usually turn me into a fireball probably 75% of the time. It’s really a roll of the dice when you try to land off road. -
Sounds like maybe your throttle isn’t open 1 inch? Make sure to use checklists if you aren’t already. There are a few ways that will work. I turn on the mags before using the starter switch because that’s easier with my bindings. With the throttle open 1”, hold starter switch until you see 500 RPM, then feed in the mixture, then continue to hold the starter switch another second or two before releasing. Then, it should be running and the throttle needs to be brought up quickly to keep 750 RPM on the engine.
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As you climb, the air gets thinner. You’ll start to notice your manifold pressure (MP) dropping, so you’ll increase the throttle lever to maintain. At some point, you will hit 100% throttle just to maintain your MP. If you climb higher than this altitude, you will not be able to maintain the MP, so this is when you kick on the first stage of the blower. Your MP will start to increase and now you can throttle back to your desired MP. Continuing to climb? Well, just repeat and go into the 2nd stage of the blower when needed to boost the MP further. Note that when you kick on the blower, your carb temperature will rise, so this is what the intercooler is for. No need to open the intercooler when not using the blower. Hope that helps understand the mechanics in play.
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In the mission editor's properties for the Essex carrier, I selected "Hidden on map", "Hidden on planner", and "Hidden on MFD". In the mission options, I am not enforcing any view options. I want to be able to see everything except the carrier, for homing practice. In game, the carrier shows up on the F10 map.
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Looks about right to me. It's about 1/2 degree wide IRL, which is only approx. half the width of your pinky finger if you were to hold it out at arm's length.
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