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GTFreeFlyer

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Everything posted by GTFreeFlyer

  1. I'm having issues with the "switch" command while also running SRS. For example, if human players are dialed into the same frequency as an airfield, how can I talk to the other humans? When I first hit the PTT, it listens for a command to the airfield, such as "Inbound", and after it recognizes it, it gives me a tone and then anything I say after that can be heard by the other humans. However, how can I talk directly to the humans on that channel without issuing a command to the AI airfield first? I thought it would be as simple as hitting the PTT, then saying "switch", but that does not work. TIA, -GT-
  2. Server is back up! I've had a long summer filled with lots of work travel which prevented me from keeping this server going. It is back and this weekend only earn 3x points and move up the ranks quicker! Moving forward, I'll have this up on the weekends only. The kids are home doing online schooling during this pandemic and require all the bandwidth during the week. Cheers!
  3. Can't find the Syria channel for bugs, so I'll post here... Just checked out Ramat David airport. There are some floating wooden crates inside the open hangars. I landed runway 09, taxied to the end and pulled off to the left. It was in those hangars there. Also, when pulling up to a runway and holding short, there is the runway sign that reads 09-27. This should mean that runway 09 end is on my left and 27 is on my right, but it was not the case. The sign should have read 27-09. I've noticed this is several airfields in DCS, not just in the Syria map. Minor, but it leads to a little confusion. Thanks.
  4. It was down last night. I just put it back up. Cheers.
  5. How do you ban a player if they are no longer in the server? I only have the option to ban them while they are connected. Is there a LUA file somewhere where I can add their name and/or UCID to a banned list?
  6. I have a new issue with SRS that I haven't had before. I'm getting "rapid clicking" of the mic switch. When I press and hold the mic switch, you hear the radio clicks rapidly firing off on all the radios. I've confirmed it isn't an issue with my actual HOTAS switch. Also, if I look at the in-game overlay, I see all channels rapidly flashing even when I'm not holding down any of the PTT's. My guess is that perhaps this happens when I have my dedicated server running on the same PC? I believe my DCS.openbeta and DCS.openbeta_server both have the hooks installed, and conflicting on same port? If so, how do I change the port for one of them? I don't have this issue all the time. Only sometimes and I can't quite nail down exactly how and when it occurs. The problem stays if I turn off all other apps such as VoiceAttack, etc. Any ideas? Much thanks in advance.
  7. Having problems getting my custom .obj to appear. I've followed the instructions on the website, placing it in the correct folder, and also creating the .xml in the proper folder. I have renamed "F-5" from the example to my custom name. All else remains the same. I have exported telemetry from my custom app and I can see the plane flying around, but it displays as the default "paper airplane looking thing". I can't get my .obj to display. It is 35MB, could that be why? Are the instructions on the website up-to-date? Thanks!
  8. New issue: I never had this before. When using live-view, I can only see the AI planes flying around. When a client connects to the server their aircraft does not show up in Tacview. No changes to the server settings (export is allowed, etc.). What happened and how do I fix it? The only difference is that it worked during the free trial period, then I let it expire, and now I have purchased an Advanced license and entered it in.
  9. I got the same message a few weeks ago and they actually got back to me in 3-4 days.
  10. Server is back up and running after the holiday weekend break. Cheers.
  11. For scripting purposes, I'd love to get an event handler for chaff or flare dispense.
  12. Why can't it be scripted? Try this... [font=Consolas]_myZone = 'town' --name of zone as defined in the mission editor[/font] [font=Consolas] local foundObjects = {} local sphere = trigger.misc.getZone(_myZone) local volS = { id = world.VolumeType.SPHERE, params = { point = sphere.point, radius = sphere.radius } } local ifFound = function(foundItem, val) foundItem:destroy()[/font] [font=Consolas] return true end [/font][font=Consolas] world.searchObjects(Object.Category.SCENERY, volS, ifFound)[/font] [font=Consolas] [/font] [font=Consolas] [/font]
  13. In my script, I'm using world.event.S_EVENT_KILL to detect when scenery objects are destroyed. As of now, I've tested on scenery objects and also on static objects. I use event.initiator:getPlayerName() to get the name of the player who killed the object. Everything works fine EXCEPT if the player dies before the object does. For instance, drop some bombs and then eject or fly straight into the ground before the object is dead and you get a script error: attempt to index field 'initiator' (a nil value) The player must continue to be alive at the time of the object's death. This is usually true, but there are times where it takes the burning building a few minutes to "die" and in that time you could get shot down or crash. If so, you get a pop-up and script error. Yes, I have set env.setErrorMessageBoxEnabled(false) to prevent this, but thought the dev team would like to know about this issue. Cheers.
  14. Are you willing to share how to? I don’t want deal with shipping back and forth. I’d rather do it myself and be flying tonight.
  15. Mine is dead. Who has a spare PCB they want to sell me? TM is saying they are taking 15 days to respond to emails due to Covid. I don’t understand why I can’t tell my boss the same thing :P Also, in regard to the repair service, it says a new PCB is not included. Does this means what I have is repairable? Or does it simply mean I need to pay for the board separately? If repairable, which component is bad? I’ve got some nice soldering equipment and the skills to go with it. Is there something on the board I can replace, or does the whole board have to be swapped out? I figured the microprocessor is bricked, but if it is a simple resistor or capacitor swap, I’m in for the repair. Any details? Cheers.
  16. Thanks. I got it working with mist.pointInPolygon. I just defined the 4 corners of the runway and now simply detect when the aircraft is within those 4 corners.
  17. I was having a similar problem on Caucasus. Spawning onto a taxiway or parking spot gave me an enumerator=5 for runway. Did you ever figure out how it works? Any way to identify taxiway differently than a runway other than using polygon zones?
  18. Will there be a summer sale coming up shortly like the past few years?
  19. Please shoot me a PM if interested, as mentioned in the description. Thanks.
  20. I had pitot heat on from the very beginning and after 20-30 minutes of flying my airspeed dropped to zero and stayed there. Another that I was flying with was also complaining about something weird happening with his airspeed indicator. Something is up for sure. We are both experienced pilots and understand the pitot-static system.
  21. P-47's added to the Warbirds version. Running today.
  22. Oh duh. Not sure what I was thinking there. Cheers.
  23. Thanks Grimes, it worked perfectly. Now I'm trying to compare locations of two scenery objects, but I'm not sure this is possible. There is no VEC3 or any other information attached to the object other than its ID number. I see that when building the list of found objects, the return is... {{id_ = 1234567}, {id_ = 2345456}, {id_ = 92847476}, ...} No way to find the coordinates of a scenery object if all you have is its ID number, correct?
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