GTFreeFlyer
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Add a repetitive trigger with condition “Unit AGL lower than” (or something like that), and then for the action select “sound to…” and upload any buzzer sound of your choice in .ogg format
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Carrier homing signal is not working in MP - repeatable
GTFreeFlyer replied to GTFreeFlyer's topic in Bugs and Problems
Adding more... It seems to work okay when launching a local MP server and choosing static spawn. It does not work with dynamic spawn in the local server. I retested the dedicated server while I was at it. Same results... doesn't work. -
I've been able to repeat this one each time I test. Loading a mission in SP, I hear the morse code signal. Loading the same mission in MP via my dedicated server, no signal. (Dynamic and static spawns). Test method: Cold spawn, battery on, AAR-2 switch on, flip switch from CW to voice ( I know it is bugged and will later change to CW, but for now the homing signal comes in on Voice), then I hear the tones a few seconds later. Ch1 is preset to the carrier frequency (124) in the ME. Same method in MP, no tones. Same method in SP, hot start, have tones. Same method in MP, hot start, no tones. Repeated a few times to verify. Cheers!
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Does the hinge pin lock the wings in the up position as well? Just curious because I thought the pin only engaged something when the wings are spread. Just found it odd that during a cold start the handle for the hinge pin is in the locked position, which I think is wrong but I’m not 100% sure. I read the IRL manual and it says that when wings are folded, they are locked by installation of jury struts. I didn’t see anything in the checklist about unlocking the hinge pin before spreading the wings, nor locking the hinge pin after wings are folded. Just curious how it works, and if the pin’s lock handle really should be in the lock position when you spawn in for cold start, or if this was an oversight? Thanks!
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FFB trim doesn't work correctly
GTFreeFlyer replied to Pegas44 (Andrey)'s topic in Bugs and Problems
+1 on this. At least there is force with airspeed, and no force without airspeed, so that’s pretty good for this early release -
More flying today. I realized that it wasn’t only the radar display that’s on a layer that moves with my view when I turn my head, but it is also the display on the reflector sight on the same layer. A personal HMD
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Another tip… altitude Flying over open water without any references, such as islands or ships, is very sketch IRL and in the sim. It’s very difficult to judge your height. You are not alone. I did it too, more than once If it’s your own mission, you can easily add a buzzer sound as a trigger when your altitude is low. Might be good for practice, but don’t get too used to it
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If you are the learning type, that, and the use of all the coolers, is laid out in the manual really well to help you understand how it all works and when to use them, and how much to use them. Can’t remember if I saw it in the DCS manual, or the real world manual. I spent one morning reading while eating breakfast and it was totally worth it. Just wanted to let you know where to find it in case you overlooked the manual as I sometimes do, especially with all the YouTube content out there.
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I expected more Corsair, less story. Was happy with the flying scenes. Honestly can’t remember the plot now.
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Ah yes, sorry for the confusion. When I referred to “yet another checklist”, I was referring to the one I made, not the one you uploaded. Your upload is perfect. I have it alongside mine
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For anyone else having problems with their own kneeboards, here's what I found. I've been making my own kneeboards for years and haven't had issues until now. I have always saved them as .jpgs. After I couldn't get the kneeboards to work with the Corsair, I came here and downloaded Rudel's and they worked perfectly. They are .png. I went back to my kneeboard editor (PowerPoint) and exported my kneeboards as .png and it still didn't work. After closer inspection, they were actually exported as .PNG, not .png. Case matters! Turns out the Corsair is a little more picky than others. Just info in case anyone else ends up here after a Google search. Without uploading yet another checklist, here's my contribution that adds to what Rudel has...
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Works fine for me. I suspect you are experiencing PIO. If that’s the case, just need to anticipate the motion ahead of time. Be proactive, not reactive, in your braking.
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Wheel/Tire/Tyre Physics - roads and dirt
GTFreeFlyer replied to Arbitrary's topic in Bugs and Problems
This is normal with all planes landing off road in DCS. Even the smoothest looking fields usually turn me into a fireball probably 75% of the time. It’s really a roll of the dice when you try to land off road. -
Sounds like maybe your throttle isn’t open 1 inch? Make sure to use checklists if you aren’t already. There are a few ways that will work. I turn on the mags before using the starter switch because that’s easier with my bindings. With the throttle open 1”, hold starter switch until you see 500 RPM, then feed in the mixture, then continue to hold the starter switch another second or two before releasing. Then, it should be running and the throttle needs to be brought up quickly to keep 750 RPM on the engine.
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As you climb, the air gets thinner. You’ll start to notice your manifold pressure (MP) dropping, so you’ll increase the throttle lever to maintain. At some point, you will hit 100% throttle just to maintain your MP. If you climb higher than this altitude, you will not be able to maintain the MP, so this is when you kick on the first stage of the blower. Your MP will start to increase and now you can throttle back to your desired MP. Continuing to climb? Well, just repeat and go into the 2nd stage of the blower when needed to boost the MP further. Note that when you kick on the blower, your carb temperature will rise, so this is what the intercooler is for. No need to open the intercooler when not using the blower. Hope that helps understand the mechanics in play.
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In the mission editor's properties for the Essex carrier, I selected "Hidden on map", "Hidden on planner", and "Hidden on MFD". In the mission options, I am not enforcing any view options. I want to be able to see everything except the carrier, for homing practice. In game, the carrier shows up on the F10 map.
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Looks about right to me. It's about 1/2 degree wide IRL, which is only approx. half the width of your pinky finger if you were to hold it out at arm's length.
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I’m aware that the bat bomb isn’t supposed to be polished off for the initial release and that there are known issues. I still had plenty of fun with it today despite the bugs. It works and it is fun, so try it out if you haven’t I just wanted to list some bugs I encountered in case they were unknown. I did a quick look at all the bugs reported in this forum (subject lines) and didn’t see these, so here you go… Desync in MP. My friends saw the bomb fall straight into the water while I was able to see it track and hit the ship. When in search mode, as soon as a target is picked up (box on left gets the dot in it), the display on the radar gauge becomes detached and follows the VR headset around (Quest 3). Gauge stays in place, but the horizontal sweep line and two boxes below it seem to be on a different layer that doesn’t stay fixed to the gauge. It’s like a HMD display that moves with you. Hope that makes sense. After dropping the bomb and returning to the carrier, I noticed when I was parked that the radar gauge illuminated again and a ship was detected even though the bomb was no longer with me. Whenever I used the key bind for turning the bat radar off, it continued to display its line and boxes below the line, even after landing back on the carrier as mentioned above. That’s it for now. Just reporting findings while continuing to enjoy this module. Thanks!
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Thanks guys!
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I’d like to throw in my vote for discrete flap positions. i.e. Separate bindings for flap 0, flap 10, flap 20, etc.
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No aerodynamics? Cannot interact with environment
GTFreeFlyer replied to GTFreeFlyer's topic in Bugs and Problems
For now, achieving close-to-perfect trim is my friend. Of course, many times I return to the PC and find the ground much closer than where I left it Please tell us how to pause in a MP server… -
No issues with Quest 3. I used to have the Quest 2. Big improvement in the 3.
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After doing a cold start and letting the engine warm up properly, I decided to go through a full run-up. When I was sitting around 2000 RPM, I noticed the voltmeter was reading around 8 or 9 Volts. I think it should be 28V? Just reporting. Thanks.
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No aerodynamics? Cannot interact with environment
GTFreeFlyer replied to GTFreeFlyer's topic in Bugs and Problems
It really is a nice convenience to have. I like the realism to be as high as I can so I’m really split on this one. I won’t miss it if it’s gone, but I sure do appreciate having it when I’m on a long flight and real life requires me to go check on the kids or the food in the oven, etc. Pausing is not an option in multiplayer. Whatever the devs come up with for final solution, I’ll be good with it. -
Training: Taxi and Take off: unfold wings first?
GTFreeFlyer replied to cfrag's topic in Bugs and Problems
Yes, I also thought it was strange to end the first tutorial with wings down and then continue on to the next with wings up. I just viewed that as more practice. By the way, loved your Berlin Angels. Flew that one for a few hours with some friends.
