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Hawkeye_UK

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Everything posted by Hawkeye_UK

  1. @BIGNEWY @NineLine Guys i note we are 3 pages in, on what is a relaunch module and no response or acknowledgement as yet on this game breaking issue with the F5E remastered. Whatever code adjustments that were completed for the Christmas patch literally in terms of FPS performance broke the module. Also copying you in @Chizh as i note important threads are not alwasy being fed directly back to where they need to be. Many thanks hope you all have a good festive break, I'm guessing this could be the reason for this not being answered (re the Bignewy/Nineline) however just an idea perhaps post something saying we are on a break until after the New Year (or equally if your working to Eastern Orthodox holidays next month)
  2. I came purely to the forums to look for this issue, ran the F5 when the remaster patch launched at the beginning of December. All seemed ok (well except some visual's that I thought would be better such as night time dial illumination etc) Last night was the first time i have had chance to test the latest Christmas patch. The performance is shocking since they launched less than a month ago, a 30% drop in FPS and spikes in frame times. I don't know what ED have done but they have literally killed the FPS and i would go as far as saying its now unflyable in VR. Note i am not a noob, yes i have cleaned out all shaders, done a slow repair and no mod's installed. Running same drivers for PC and window's for both patches. ED have clearly dropped the proverbial ball here, my question is how do such obvious issues get past testing - once again i am minded to think that the testing, is not to a standard acceptable for what is now a "stable" branch.
  3. Think of it as a third party within a third party. The map is principally developed by Spectre, who works for Obyx for his day job (aka flight sim scenery and probably no surprise that they are officially involved re Kola). Nothing has changed except that at the time, and it was years ago when work first started on this it probably made sense for him to launch through an existing third party, thus razbam given their interest in developing pucarra etc and other assets (back before they went public and lost all confidence). The map update today was fantastic - some of the very best scenery we have in DCS. So the map is being actively worked on, will continue to get developed and is very much a going concern is my understanding.
  4. yea alot of VRP's are missing. My favorite however for comical value of how not to implement is the Victory Arch crossed swords in Bagdad (swords of Qadissiya), have a fly down and a chuckle at the narrow dirt track, lack of those huge lighting towers and instead of the salute platform half way down its some kebab shop, its about as bad as it gets and thats before we get onto how the swords themselves look like made out of stone! And yea trees everywhere (even in the euphrates let alone route Irish). The only part of the map i enjoy at present is the elevation mesh in the mountains along the Turkish border. The cities need a huge amount of work and i cannot understand the mentality to include alot of the Northern airfields and cluster them when miss out H3/H2 on the initial release. I think we will need once again clever community members to implement the LZ's - its a pity this map wasn't done by Urda media, as yet im very unconvinced this low quality sat image stick on buildings is the way forward. Happy to be proven wrong.
  5. Questions I've already asked, many many years ago re PG and NTTR, at one point i said to literally even if just put a runway there and spawn area (to give width for MP servers), no joy alas. I think part of the problem is that ED devs and producers are not making MP servers, and have little exposure on how gameplay develops due to this.
  6. No do not slide the map up in Iraq, the airbases in Qatar, Bahrain are very much needed!! If you said extend to the North, given the new mountains look great then yes but not shift.
  7. Aware but limited use and this should be for an exceptional circumstance. Heaven forbid we use a wet variable and adiabatic lapse rate and weather engine. It would have been better if they were going to be so limited in it's application to at least have it changeable for each airfield zone. It's pretty useless in it's current format given we are talking about drowning out an entire map. It's a nice visual, really nice, not performance killing unlike rain (STILL) for some reason, but it's been poorly designed in it's ability to be implemented.
  8. Looks good for content creators and you tube shots though doesnt it. Also nice for single ILS approaches from airborne start into one airfield. Totally useless for actual gameplay and setting up weather for campaign making or MP. Does smack of once again let's make something look pretty without actually speaking to people that make flyable mission content for the product.
  9. Nineline, there is zero point giving exact coordinates as its not just one spot - basically spawn at Al-Qa'im (major border crossing with Syria and an area that is strategically important) air start and just fly South East along the Euphrates (the main river) it just goes on its easy and obvious to find and see all the trees so should not have any difficuty for the devs to spot.
  10. Need Al Jouf especially for A10c and C130's, and Ar'ar for choppers.
  11. I'd go one stage further, its actually vital if this map is to be a success for both third party campaign developers and MP mission makers. The fact they are not on the original schedule goes against ANY commercial logic.
  12. I alerted BigNewy to this very fact, minutes after release given i knew this would cause issues in some quarters. They are aware apparently, however i note the store page has not been changed as yet for some reason 7 hours on. To be fair they are leaving a rod for their own back with this one as people will have a legitimate right for a refund, given that there is a 45GB difference in PC requirements upto and including all sales completed until they change it. Despite i would suggest it being an honest mistake (they included circa the download size not install) it's false advertisement effectively at the point of purchase, however if its not changed in short order, after they have been made aware then that is a separate issue entirely. largely agree, it was my first observation in the DTM mesh being much higher.
  13. No Sinai is way ahead, it is by far the most realistic looking nightime, evening lit map by some distance, nothing comes close at present. its just a pity OnReTec is so poor at getting the Nav beacons sorted!
  14. Took a flight down the Euphrates, multiple issues with the river being baked in and well a picture say's a thousand words. This was on the way to Al-Qa'im
  15. I came onto the forums purely to post this issue, and one other. I also jumped into the PG map, which for a map what 7 years older looks a magnitude times better at night. The dull image is bagdad at night, the brighter image is PG map and Bandar Abbas, notice the draw distance setting (high) is the same on both maps - im in VR, pimax crystal and distance setting high. New Afgan map is woefully close in night time lights - these need to be pushed out (and i'd argue on their own slider). Look how far they extend out on PG - absolutely unsure how this was released with the lights so dull? As a side note - the mountains to the North along the Turkish border, some of the best we've seen thus far for daylight "flying".
  16. Even worse at night, the night lighting is nothing short of appalling for the runway centreline and the vertical strip going up the stern of the boat. Then there is the issue of the long distance line up light that is not that long distance.
  17. No reply from @BIGNEWY after saying you would mention it to the team? This sounds like an easy win? Do the dev's actually read these forum's or is it only the russian ones they are reading @Chizh I was looking through the forums and the amount of "i will mention it" or no response is quite staggering. Does ED need to invest in another community mod whose full time role is purely going through the forums as so many things are just getting missed or ignored.
  18. Have not tested with the latest patch - but bandits cloud system and settings are way beyond ED, so much so its actually embarrassing. They should be looking at that, like they did with Massun's 92 assets and be including it into the base game, one so it can be on and enjoyed without it being limited to SP (breaks IC) and also to increase the rather drab settings that we have with the "new" weather system, 2 years on. But it will fall on deaf ears.
  19. i started a post about this issue within a few hours of the patch coming out, its nothing to do with Afgan, everything to do with the way ED have modelled the manual fog setting from 0MSL. I asked the question are the maps modelled for adiabatic lapse rate and due points, no reply as yet, but if they haven't modelled in a temperature gradient then the fog is about as useful, and realistic as a chocolate fireguard. I know they will take zero account of the terrain that the weather is on (aka water features not contributing) Why the manual setting's didnt account for an airfield setting, within a zone is beyond me - no instead we have to drown out the whole map. ED doing ED things it seems.
  20. yea its definately there, try a carrier take off in the fog with a wingman and watch when he spools up into reheat. Nice effect.
  21. As per title, new fog for manual settings appear to be set from sea level, thus if an airfield is at 3500 feet above mean sea level, the setting would have to be above that in thickness in the mission editor. Effectively this means that we will have to drown out large area's of the entire map, which is not only resource heavy, but unrealistic beyond words. Not have chance yet to look at the auto and any adiabatic lapse rate, does the map simulate the temperature gradient as we increase and decrease with altitude in the new system? Essentially for a new system, it's a big oversight that we cannot set fog to be linked to an airfield, and say have a zone around that system , with say different conditions at airfield A, compared to airfield B, which may be 400 miles away!! What is the plan for this, as at present it is extreamely limited, and personally i think this really should have been a day one release requirement, given its a new system and you can take as much time to release etc.
  22. Completely irrelevant, pointless and unhelpful - I know where these are, the reality is we shouldn't have to trawl though forums for the change notes - there is a reason why on the main website, as a main link we have patch notes. I'm also aware i have a better grasp of the forums and ED products than most customers, given i've played them for over 20 years, have all modules, know how to use them in detail and have a firm grasp of the issues with most modules, which is more than most users. When i make forum posts they are not always from my perspective, but in the wider interest of users less knowledgable. It is also useful when working through issues with the game to see quickly what changed when.
  23. Well 4 weeks later, I note the Heatblur patch notes for the 30th October 2024 are still missing on the official changelog schedule - @BIGNEWY @NineLine You said this would be done?? Honestly guys why is this so hard to get done, its so simple, vital and basic for tracking. Also i heard nothing back about the recommendation to open a new changelog purely for Campaigns given the every growing nature of this schedule. It seems sensible so that when testing we can sort through the changenotes quicker/easier. @IronMike Please can you speak to these two and assist if needed as it's not ideal when looking back at historical changes and patch notes are missing (easier to get missed). Is this something that you can do yourself, otherwise at this rate I perceive given the current tardyness it's just not going to get done, despite promises. With the new patch dropping tomorrow conscious they may get lost with the passage of time.
  24. Note these are not the m variant but some great shots
  25. This is worth watching, really low level over the desert, French F1's - note the brief clip of the HUD at the end, has a velocity vector!
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