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Everything posted by FalcoGer
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head tracking is even synced in external model. Also rotating the model of a head isn't much wasted resources. The resources are used actually drawing those things and calculating shadows and such. And something needs to be drawn there anyway (I imagine you don't want a black/purple box). it might as well be what is supposed to be there. Also I'm pretty sure (i very much hope) that DCS's graphics engine uses culling. Culling is a method of not drawing things that are not in view. Such as objects hidden behind other objects or out of the field of view entirely. I wouldn't worry about performance because of syncing displays. That's practically free in the scheme of things.
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I don't know why everybody is bitching about my suggestion and making fun of it. It's in the manual, it's in the real world and it's not impossible to implement without a major performance impact (unlike ray tracing light refracted off insect splatters). The jeff has it already. I want the apache to have it too, if appropriate. But everybody is like "Sure, let's postpone launch to 2060" or "I also want to write little messages and images with my finger on the fogged up canopy that persist because let's model the fat on the window." You're just toxic. If you think this is a bad idea then make some real arguments. Otherwise this is a wish list. Unlike you lot, I actually put some thought into what I want. And it's neither unrealistic nor impossible.
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I think we get 2x30 chaff + 1x30 flare dispensers. that seems really low. In the kamov and it's 120 flares I can dodge manpads for days, shoot some out preventively, have some spare for signalling and then come back to base with 30 left. I can spam 30 or even 60 in a couple of seconds if I need/want to and know I have enough left to do the GTFO maneuver. 30 in the apache would be gone really quickly I think. Why didn't they add bigger banks? Even so I'd rather have 30 chaff and 60 flares. radar missiles are typically for higher altitudes and speeds. even something close range for down low like the SA-15 would be easier to dodge than an IR missile, mostly because you can just break LOS, which is easier in a helicopter because you're low anyway. Also how effective is chaff in a helicopter anyway? I feel like it'd just be scattered and blown away by the rotor wash. I know some radar basics, but not how helicopters would show up as raw data and how chaff would affect the signal. the rotor blades would create something rather distinctive on a doppler pulse radar, I imagine.
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I did. I don't know what that has to do with terrible titles on forum threads though.
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Apparently they plan release in "december" (hopefully this year) according to bignewy on facebook in a comment on the latest newsletter post there (Nov 5th, 2021). Couldn't really find much on the forum to confirm this from something more official than a comment on facebook though.
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So lockout when DECU fails, otherwise don't touch because bad things will happen, which may include but are not limited to: equipment damage, injury, death, humiliation, being yelled at, soiling your underwear, collateral damage as you land on a cow (apparently the USAF accidentally dropped a nuke on a cow once during transport for maintenance), engine failure, power train failure and/or generating a $20 million heap of scrap which may or may not contain hazardous materials.
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No I don't. Because I don't use facebook. It still is not a newsletter. And when you say newsletter of course I look at the official sources, especially with such claims like "It'll release in december", when I haven't read anything about it anywhere on the forums. Anyhow since it's bignewy I guess that makes it official.
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Have radar guided hellfires ever actually been fired in anger?
FalcoGer replied to CrazyGman's topic in DCS: AH-64D
In DCS i don't. Because I can outrange the manpads with guns. The KA50 has a sniper rifle for a cannon. Even if in 50 shots I hit one at 4km range (seems about what I get on average), that's still more effective than wasting a missile. I understand the M320 AWS is much less of a sniper and more of an hit everything in the football field kind of gun, especially at longer ranges. So maybe I'll have to come up with a new strategy. Even then their flare rejection is so bad that you can dupe them with flares 99% of the time. On the other hand I don't want to waste 30 minutes flying back to base just because I spent all my missiles on infantry and then don't have enough for an actual threat (read SA15, SA19, ATGM capable ruskies, etc) that needs long range or high firepower (tank and... well mostly tank). Of course if I have missiles to spare I use them against manpads, even before I use them against APCs. It depends on the situation. -
Is the missile smart enough that if you fire it say on an air defense target LOAL that it will distinguish it from a tank that's standing next to it or is it more like a harpoon that you fire in a general direction and it goes for whatever it deems a target mostly at random?
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What the hell is that? That looks like some funky chat program, not a newsletter. If you're gonna provide a source then send a link or at worst a quote, not an image. https://idownvotedbecau.se/imageofcode Not code, but same principle applies. Images are not searchable. Can't copy and paste from images.
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Have radar guided hellfires ever actually been fired in anger?
FalcoGer replied to CrazyGman's topic in DCS: AH-64D
I just have an amazing idea. You equip all the insurgents in the world with cardboard replicas of manpads. Then the opposing airforce will waste billions of dollars in missiles on all those "manpads" without realizing that they're wasting resources. I'm a genius. Actually I think this actually has precedence. -
bug fixes. then long standing, non fulfilled promises like proper comms ladder and atc that does more than yell at everyone to hold position for no reason. Then more long standing promises like proper in game radio comms for multiplayer. Then more long standing promises like DTC. And maybe then some QoL stuff and UX improvements.
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I don't see anything mentioned about the apache here: https://www.digitalcombatsimulator.com/en/news/ This doesn't give any dates or estimates either: So what are you talking about?
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Have radar guided hellfires ever actually been fired in anger?
FalcoGer replied to CrazyGman's topic in DCS: AH-64D
I think it does. If you have a choice to safely engage an enemy position with the gun or a missile and can expect the end result to be the same, then the obvious choice would be the gun. A bullet costs a few bucks. A missile costs a few hundred thousand bucks and your base likely only has a limited amount. The second reason why it matters is that you have a limited number of missiles. You blow up 8 people with 8 hellfires and then you need to blow up a tank, you're out of luck. Of course in real life other things matter, too. For example a missile is a lot more terrifying than a spray of bullet. If the enemy is coming to the scene and they get to either pick up bloody swiss cheese or can scrape of the goo from the walls and pick up mangled limbs, it's gonna be a hit on morale either way. There is also the consideration of collateral damage. You spray that gun into a building trying to hit some infantry on the road it's gonna need a fix. You fire a missile into the guy on the road, the building might collapse or have the wall blown out completely. Another consideration might be a failure of the system. A bullet really can't fail after it has left the barrel. A missile might not explode and then you have a mess on your hands, or at least the local EOD team does. I don't know how reliable hellfires are but I don't doubt that every once in a while they don't go off (expect at least 1 in 500 not to explode, but I pulled that number out of my ass). The more complicated something gets, the more likely it is to fail. -
Speculation isn't useful or helping. The steam release date is a guestimate because steam requires a release date if you want to sell stuff for preorders. It might be this month, or the next or maybe spring next year. Either way, no amount of speculation will help. We might be getting a release date from official sources. Wags is doing videos now. It doesn't seem the AI is done yet. The apache has lots of burried pages and systems in it's digitalized cockpit. Just because the TSD works well enough to show a moving map (I spotted a few missing elements then, too) doesn't mean everything is done yet and only needs polishing. I am hoping for end of november or early december. I wish it was now. I expect it next year. Then again this doesn't help anyone. What I'd prefer more is more updates on the progress, what is missing and how many people are working on what.
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I didn't know... What this post was about before I clicked it and then learned that I didn't care for the information provided. Because the title is non descriptive. Please fix.
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I don't know where I went wrong. A bit embarrassing really. I blame the imperial system. Makes everything needlessly complicated.
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I just made an explanitory video on how to use the radio.
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The air to ground radar is way too bright even at the lowest gain setting. Contrast doesn't work. In GMT you can't make out the bricks from the background. In GM the clutter looks almost identical from reflections. It's very hard to use effectively.
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Source? I wouldn't mind some lovely coop. And I certainly wouldn't mind a dynamic campaign engine. But you can always just open the mission in the ME and re-rig it for multiplayer if it isn't too crazy on the scripting. It's just a lot of unnecessary work.
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No, I'm not. But it was meant as a joke anyhow.
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You mean the one they'll release in 2035?
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If you put the throttle lever(s) to lockout, you disengage the automatic throttle (set when set to fly detent). This is done when you need more torque (in an emergency) but for some reason the aircraft won't let you have it or if the system malfunctions. You are then responsible for managing the throttle. I believe putting it back in idle and then back to fly gives you auto throttle again.
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It probably has both LOAL and LOBL capabilities. In the former case it shouldn't be too big of an issue to shoot a moving target. Even so if the information on wikipedia is to be believed the missile does mach 1.3. Even at max range the missile reaches the target in 1 second. I don't think you can go very far in an armored vehicle in one second. CA max speed is 40 mph, at that speed you can go about 17 meters in one second. I don't think that's a problem, really.