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TaxDollarsAtWork

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Everything posted by TaxDollarsAtWork

  1. Get him somewhere on your lift vector, plane to idle, turn into the missile/ take away turning room, pop CM
  2. Bumping so the Devs see this again
  3. As I understand it the SPO-10 should give some indication from where you are being locked if the target is not extremely close but it is not so in game it would seem. When can we expect this to be corrected?
  4. I would like to know what exactly one has to do as a MiG and as a Su to win in this encounter; guns only. EM graphs would be very helpful And is the stick limiter over ride (Y by default) on most russian planes a toggle or a hold?
  5. It will be a lot of relaxed maneuvers, searching for burners and trying to shoot down planes with the radar guiged missiles. I'd also avoid flying into pitch black territory for too long It's probably a mountain or the ground, search of the stars!
  6. I'm new here but I can already tell this gentleman knows what he is talking about. Speed will indeed solve a lions-share of your problems with the MiG-21Bis
  7. It isn't to hard in this engagement you're the angle fighter and have lots of speeds to work with his real strength is sustained turn but you own all the instantaneous turning speeds sub 1000kmh when he goes vertical build speed and do a horizontal turn if you end up nose to nose again merge and go for a one circle turn right after that into him theblast thing you want is to give him more time and space to bring his nose onto you This should help you see where you and he holds the advantage
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